Pistoleer Archive

Thread: Bounty Hunter/Pistoleer Template Help

ImperialTwilek
Sat Feb 05, 2005 12:16 pm
#1

So im going Bounty hunter 3040, Master pistoleer, but I cant think of what else I want. I want to stay true to the BH Profession and stay ranged, but I also want to jedi hunt. Ive heard stories that Commando 0040 (flame) is a good choice, because I get to flame the jedi, and they cant block it, or extinguish the flames. Ive also heard smuggler is a good choice, because of the low blow, last ditch, feign death.

Can someone please help me out! Ive always been melee so im pretty new at ranged stuff.
DrOctopus
Sat Feb 05, 2005 12:18 pm
#2


u can already burn em and the time delay sucks t have to switch weapons mayeb the gernade tree if u want comando.

Message Edited by DrOctopus on 02-05-2005 02:19 PM



Toadstool - Jedi Knight

ZaiTiX
Sat Feb 05, 2005 12:19 pm
#3

Commando would be a good idea, though it would be hard to hit the Jedi. That way you can stack Torso shot and Flame Single 2, and get a better burn off it. My friend is doing Master BH and Master Pistoleer, but you can do whatever you want, I think commando is the best choice...or, if you want, you can do some sort of defence like Fencer.



ZaiTiX Teras Kasi/Swordsman

SeraCohw
Sat Feb 05, 2005 12:21 pm
#4

when fighting jedi asa pistoleer defence wont help that much from what i can tell have to just about be pure offence
ImperialTwilek
Sat Feb 05, 2005 12:21 pm
#5

Cool, staying all ranged though. Anyone else?
ZaiTiX
Sat Feb 05, 2005 12:28 pm
#6

Staying all ranged though? Jedi block all ranged though, yes it is retarded, but TKA or Fencer have the best chances against a Jedi, otherwise, you might wait until the revamp comes out, or you could get people to help you, or if you want to be all ranged, and still effective, Master BH + Master Pistoleer.



ZaiTiX Teras Kasi/Swordsman

Jazzica
Sat Feb 05, 2005 4:19 pm
#7



ZaiTiX wrote:
Staying all ranged though? Jedi block all ranged though, yes it is retarded,





I would say, depends on the jedi skills. You are able with a good gun tho to make a jedi up to a 178k bounty.

to the point. If you won't have MBH, you have 2 choices. Do Fencer stances to max dodge and state defendings out. Or do commando and get more offensive.

After the CU ofcourse you have to think on it again.
Awesome-O
Sat Feb 05, 2005 8:46 pm
#8

does anyone know when the Combat Upgrade is coming?? any ideas??



Awesome-O
Actairr
Sat Feb 05, 2005 9:33 pm
#9

If you go commando I would start off with the flamethrower attack, then warcry and switch to pistols. Warcry will give you enough time to switch weapons. You might want to try out bounty carbs and then two rows of carbines to assist your pistol skills. Really up to you though. I think I will try out adding SL 0044 to that temp. It wont help you out, but will be huge to your friends lol.
gibsonSG
Mon Feb 07, 2005 4:34 am
#10



I just changed my template to MastPistoleer/BH0040/Medic0040/NoviceBrawler:


Highpistol damage/speed/accuracy

State Defences from pistol tech line

Med use 40 stims for heals while buffed

Intimidate/Warcry for weapon switching and damge reduction


My dodge,def versus,melee/range defences are all quite low, but quite high for a damage dealing BH/pistoleer. With dodge food and thaktillo I'm difficult to knock down.


It seemed to me that since I wasn't using the launcher pistol that much, I gave up novice commando and it's been a lot more fun.



Pembroke Castle <Dominus Nihil>
gibsonSG
Mon Feb 07, 2005 4:39 am
#11

Prolly not the strongest jedi template, but fun





Pembroke Castle <Dominus Nihil>
PercyBlackdragon
Mon Feb 07, 2005 10:31 am
#12

Don't know if you thought about the smuggler line and not sure if you got the points for it but it's a nice line to have and ranged warcry is good against jedi.



PERCIVAL BLACKDRAGON
GLORIFIED PEA SHOOTER

"Pro Lucror"
Ponz
Mon Feb 07, 2005 2:22 pm
#13

Go smuggler line. Fighting jedi is all about a fast kill as a pistols template. If the jedi gets within range and you need to start healing the fight is probably over for you imo but I've never tried this template.

Smuggler gets you lowblow, very helpful when it works, and lastditch. With a good/great DE-10 I consistantly hit in the 900-1100 dam/sec range. That is usually enough to win the fight fast if the mark is damaged (just as finished tapping the lair) or to panic them and put them on the defensive.

The torsoshot dot is good enough for me, it creates wounds and bf and panic. A stronger burn would be nice, but you don't want the fight lasting long so you don't even want to wait for a tick.

Panic shot is a good defensive tactic. It is a cone AOE 10sec delay, you can intimidate an entire group in the 10 sec it gives you. Or use it to buy time to get on a swoop you've left out without it being destroyed.

FD will only get you thrashed on.



/throw Baby
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