Pistoleer Archive

Thread: What happens to the speed cap after the CURB?

Zandergeef
Fri Feb 11, 2005 2:23 am
#1

That is the question isnt it. From what I haveseen and these are all rumors they are going to be doing more slowing down of the other professions and sort of keeping pistols how they are. I dont know anything and if I did I wouldnt be able to say anyways.


Man why wont they let me into the CURB beta



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

Combat_Medic_to_be
Fri Feb 11, 2005 6:26 am
#2

From what I heard, I think in a post by TH, there is no longer going to be a cap on speed. Just the amount your mods increase your speed will get less and less as you get larger and larger mods. I hope they will take speed SEAs out of the game too, would be nice that a master pistoleer fires as fast as a master pistoleer ever could. Hopefully they will change the speed formula completely.

Hopefully it will be something like (weaponspeed * special mod) + (speed mod/100)

With some adjustment of the special mods it could be made that the powerful specials are allways slow and that weapon speed counts for something even at master.

Obviously resource stat caps and slicing and pups need to be taken into consideration but the devs can easily simulate these to get the special mods right.



Jendi Akasce - Nevaeh
A carebear tumbleweed

lordsegan
Fri Feb 11, 2005 11:23 am
#3

Anyone else have any ideas?



- I support keeping & balancing the current combat system You can too
LordMaxx
Fri Feb 11, 2005 11:37 am
#4

Yes...I think it will work....differently...

One thing is for sure Im trying to make it so we dont need speed mods from other professions.



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
lordsegan
Fri Feb 11, 2005 1:42 pm
#5

There are exactly three things that makes pistoleer a useful profession right now: (as far as I am concerned)

1) Speed cap is easy
2) DE-10
3) BH specials

My question is this: are they going to take away our easy BH speed cap with the Combat Upgrade? And if they do, what will also change to make sure pistoleer is even removely useful...



- I support keeping & balancing the current combat system You can too
aibo220
Fri Feb 11, 2005 9:22 pm
#6

I don't understand why they would make BH speed not work with pistoller speed... And if they did how would it even work?

Using a scatter you get BH speed then every other pistol other then LP you get pistoller speed?

What about the LP... Does it get BH or regular pistoller speed?

If it goes by specials... What about smuggler specials? What speed do they get?


I don't see how they can at all remove the speed stacking from BH and pistoller. It doesn't seem logical. And I hope they don't.

Without the BH specials pistoller sucks anyway. And even if they make it better where it can stand on its own two feet, who wants that? As a pistoller I want ALL things pistoller. MP, BH pistol, novice commando and DK4... I want the whole pistol package.

It would be an injustise for them to mess with that. Remove cross defense stacking, fine. But not the one thing that makes pistoller, and even carbineer, special.. Being able to cross professians to get the most out of them.


But get rid of CA and AAs... Those are freaking annoying.



"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

CaixCatab
Sat Feb 12, 2005 5:51 am
#7

The current formula gives, graphically done, has a plateua at the bottom and a sharp raise at the end for point-by-point effeciency. Which is really a cruddy way to balance a game, where it sould be the opposit, sharp benefits plateuing by the end.


As long as they rework the speed formula properly, whatever happends to the cap isn't as important IMHO.



-This message was deviously brought to you by:
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TAfirehawk
Sat Feb 12, 2005 8:35 pm
#8






aibo220 wrote:
I don't understand why they would make BH speed not work with pistoller speed... And if they did how would it even work?






Where did anybody say THAT?


BH mods with work with Pistoleer and vice versa....that I can assure you is in the CU.




As far as the Speed Cap goes, think a bell curve with diminishing returns instead of a hard cap at 1.0 It may end upa Master Pistoleerfires around 0.5 or 4.0 but it will be all relative to all other profs so don't get concerned at this point on raw numbers. The new combat system works so much differently that trying to use numbers from the old system just doesn't make sense. There is so much to say but you all must wait for official announcements or your invitation to the Closed Beta.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Kevie
Sun Feb 13, 2005 9:40 am
#9






TAfirehawk wrote:





aibo220 wrote:
I don't understand why they would make BH speed not work with pistoller speed... And if they did how would it even work?






Where did anybody say THAT?


BH mods with work with Pistoleer and vice versa....that I can assure you is in the CU.




As far as the Speed Cap goes, think a bell curve with diminishing returns instead of a hard cap at 1.0 It may end upa Master Pistoleerfires around 0.5 or 4.0 but it will be all relative to all other profs so don't get concerned at this point on raw numbers. The new combat system works so much differently that trying to use numbers from the old system just doesn't make sense. There is so much to say but you all must wait for official announcements or your invitation to the Closed Beta.






/cheer for firehawk

also to note a few paraphrased comments from TH (i believe from the 19 questions)


the "speed cap", much like 100% resistant armoris something that never should have been reached in the first place, thus the speed and effectiveness caps on weapons and armor


pistols should and will be the fastest ranged profession post-curb, but it's not that we need to speed up, it's that everyone else needs to slow down (there was a concern that perhaps we could fire "faster" than the speed cap at one point.... perhaps .5 seconds)




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

lordsegan
Thu Mar 10, 2005 12:57 am
#10

Anyone have any more idea on this?



- I support keeping & balancing the current combat system You can too
BadgerSmaker
Thu Mar 10, 2005 3:07 am
#11






lordsegan wrote:
Anyone have any more idea on this?






I have an idea... can people stop saying "Pistoleer is easy to speedcap"... it is if you want to waste skillpoints... but one of the hardest and most expensive to do otherwise.


It just gets to me when everyone assumes that PIstoleers need BH pistols to be any good, taking that line isakin to admitting you dont have the skill to play Pistoleer as it is.


Gonna get in trouble for that I know


As LordMaxx says, we dont want to be forced to take up lines from other professions... we will if we want to, but we want the choice.

Message Edited by BadgerSmaker on 03-10-2005 10:09 AM



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Ianril
Thu Mar 10, 2005 6:35 am
#12






BadgerSmaker wrote:






lordsegan wrote:
Anyone have any more idea on this?






I have an idea... can people stop saying "Pistoleer is easy to speedcap"... it is if you want to waste skillpoints... but one of the hardest and most expensive to do otherwise.


It just gets to me when everyone assumes that PIstoleers need BH pistols to be any good, taking that line isakin to admitting you dont have the skill to play Pistoleer as it is.


Gonna get in trouble for that I know


As LordMaxx says, we dont want to be forced to take up lines from other professions... we will if we want to, but we want the choice.


Message Edited by BadgerSmaker on 03-10-2005 10:09 AM





Here, here. Took me a long time to collect those +21 to speed skill tapes.



Dirty Hairy



BadgerSmaker
Thu Mar 10, 2005 6:45 am
#13

/cheer Ianrill



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0110101101111001011110111101001000101011
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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
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