Pistoleer Archive

Thread: I need advice

Ownijo
Tue Dec 23, 2003 11:31 am
#1

hi im a 0-0-1-1 tka and i was wondering if i should work on adv meditate for powerboost next, or if i should get the unarmed knockdown 1 first. i usually fight mobs not npcs, so i dont know if the kd would be worth it. any suggestions?



"Touche, my lord." -Ron Burgandy
BoDyBaGz - Bria Server
*Disclaimer: This post may contain sarcasm. If my sanity seems questionable, it should.
Ownijo
Tue Dec 23, 2003 11:45 am
#2

bump plz help



"Touche, my lord." -Ron Burgandy
BoDyBaGz - Bria Server
*Disclaimer: This post may contain sarcasm. If my sanity seems questionable, it should.
Ownijo
Tue Dec 23, 2003 12:03 pm
#3

also, how does kd/warcry work on mobs? does warcry stop them from doing anything or just 10 seconds like the description says?



"Touche, my lord." -Ron Burgandy
BoDyBaGz - Bria Server
*Disclaimer: This post may contain sarcasm. If my sanity seems questionable, it should.
Cylenthia_Tavishaun
Tue Dec 23, 2003 12:12 pm
#4

Your best bet would be to get Balance 1 for the KD and then climb the Power Tree. If you don' thave your mind maxed out, you won't get a great result from PB anyhow. With Power 4 you'll be able to go through the others trees relatively quickly. Once you have Power 4 then make your climb up the Meditate tree.


As for KD/Warcry - If follow up a successful KD with a successful Warcry, the MoB will stay on the ground for a full 10 seconds while you beat on them. You'll also see some additional damage while they are KD'd.








Cylenthia Tavishaun
Master Brawler | Master Swordsman | Master Pikeman
Warrant Officer I, Imperial Army
Daughters of Allya (SHE)



Asquiol
Tue Dec 23, 2003 12:49 pm
#5

Heres what I did.


Trained TK Novice, had enough combat xp to get to 0-0-0-1. Then I trainedPower 1, Balance 1 and Meditate 1 in that order. Then Power 2 and Meditate 2. Then filled out the rest. Power Boost makes a huge difference IMO. I would get it as soon as you can.


A little aboutpower boost though. As was already said, I would max out mind before training it to get the maximum effect.


Im Bothan, and my stats are now:


Health 750, Strength 400, Constitution 300 (These are the lowest my Health sub stats can go)


Action 750, Quickness 600, Stamina 400 (These are the lowest my Action sub stats can go)


Mind 1100, Focus 600, Will power 500


So after a power boost my Health and Action are 1300 and my Mind is 1650. Take some Fishak and my mind is 2100, and with Muon (only in dire straits) it is 3100.


I should add I am also a Master Brawler, which compliments TK nicely, as well as a Master Medic, so healing is a breeze. I am working on getting to 0-2-4-0 Doctor with my remaining skill points so I can slef buff myself. Might not be Master Doctor quality buffs, but will still be nice.


I have found this template to ork very well in both PvP and PvP. But, will this work for you? Depends on your play style. But so far I am loving this template, only drawback is no scout at all, but with vehicles now, it's not -that- big of a deal.





- Chris aka Elryck
Asquiol
Tue Dec 23, 2003 12:52 pm
#6






Asquiol wrote:

Heres what I did.


Trained TK Novice, had enough combat xp to get to 0-0-0-1. Then I trainedPower 1, Balance 1 and Meditate 1 in that order. Then Power 2 and Meditate 2. Then filled out the rest. Power Boost makes a huge difference IMO. I would get it as soon as you can.


A little aboutpower boost though. As was already said, I would max out mind before training it to get the maximum effect.


Im Bothan, and my stats are now:


Health 750, Strength 400, Constitution 300 (These are the lowest my Health sub stats can go)


Action 750, Quickness 600, Stamina 400 (These are the lowest my Action sub stats can go)


Mind 1100, Focus 600, Will power 500


So after a power boost my Health and Action are 1300 and my Mind is 1650. Take some Fishak and my mind is 2100, and with Muon (only in dire straits) it is 3100.


I should add I am also a Master Brawler, which compliments TK nicely, as well as a Master Medic, so healing is a breeze. I am working on getting to 0-2-4-0 Doctor with my remaining skill points so I canself buff myself. Might not be Master Doctor quality buffs, but will still be nice.


I have found this template to work very well in both PvE and PvP. But, will this work for you? Depends on your play style. But so far I am loving this template, only drawback is no scout at all, but with vehicles now, it's not -that- big of a deal.






BLAH, no edit button sux.



- Chris aka Elryck
gheena
Tue Mar 16, 2004 4:31 am
#7

ok so far im 2001 rifleman i was just wonderign what i should lvl up for faster exp so far its taking foreave seeing its a pain in the butt to shoot things that are right in melee range so should i get concel next or what?



Ghenna jamason
master bounty hunter/master combat medic FS junk PHO-TEK long time member!
gheena
Tue Mar 16, 2004 4:35 am
#8

im sorry but anyone have tips also?))



Ghenna jamason
master bounty hunter/master combat medic FS junk PHO-TEK long time member!
DOTMaister
Tue Mar 16, 2004 5:02 am
#9

My suggestion (This is what I did) is to get or cap out on your combat xp first. I am aslo TKA so I caped out on Combat xp and was able to get in one shot Rifle Abilities I, II, and III. After that just get Sniping I, II, III, III otherwise it will (In my opinion) be such a drag to fight things up close for you, since you will miss so much. Even at Sniping IV I missed considerabley to the point I almost smashed my keyboard against the wall.


Here is also a very fast way to level up in Rifleman, extremely fast if you have the patientce and time to play for like 12-16 hours strait for two days as I did (Days off ) Go to dant, make sure to have some buffs, and some Brandy, and some moun just incase. Until you get atleast Abilities II, III would be preferable, get only Savage Quenker missions. Group up with a friend that is not going to go hunting with you, or with a pet and leave him behind at the outpost. You should be able to kill the Savage Quenkers fairly easy, they give around 3.9k xp each. Now here is where everyone gets off the grinding train: most people as soon as their two missions are done head back to outpost and get two more, dont! Instead get missions that are S, SW or S, SE or NE, N and so on, so that there is a gap between them and you dont have them close to each other. Idealy have them around 1k apart. Then make sure to kill anything that is in your way. I would avoid any Grassland Voritor Trackers, Slinking Voritor Lizards, and specially any Horned Voritor Lizards (These Poison you almost at first hit, and they have a tendancy to Poison your mind a bit too often) because they have too much hams, and too much defenses. What you want to kill are Huurton Stalkers, Savage Quenkers, Quenkers, Hurton Howlers, Huurton Matrons, Grauls (Specially gruals, but you have to be carefull on these since the fight can get out of hand realy fast, and they have a ridicoulous amount of spawns in each lair). Basicaly an type of Huurton will do, and almost any Quenker, except maybe bile drenched ones or relic reapers.


The trick is to be in constent killing, and always use your T21, ham cost are killer and they are slower, but if you expirement with other rifles youll see in the long run it is faster to use the T21 due to its AP3. Well that should make you get Master faster, maybe not more enjoyable, since it gets real repetetive and if your like me youll get extremely frustrated at how much you miss. But trust me when you hit that little master box, OMG you will not believe the difference, youll be so happy you endured throught it. Hope this helps.





Jonneh
DOTMaister
Tue Mar 16, 2004 5:07 am
#10

Btw forgot to add this in there (Im real sleepy right now):


After you get to Abilities III, make sure to get Picket Planinswalker Missions, and also make these a favorite kill too, they give around 3.9 per kill too for normal Pickets and like 4.2-4.5 for Plains Walkers. When you run into Longhorns dont ignore them since when you are close to getting master these give you around 4.7-4.9 each, and Fierce Picket Protectors give you anywhere from 4.9-5.2 xp. But my suggestion if you can is kill as may Grual Lairs as you can, when you have Sniping IV and Abilities IV you can even go for the Frenzied Grauls with little trouble.





Jonneh
PimpmasterRob
Mon Oct 11, 2004 10:48 pm
#11

I am currently Master Pistleer, BH 0/0/4/0. I need help on a better pistol template. I heard some people say that smugglers are pretty good and how, i also need to be some in medic because i need to heal,


I am Master Pistoleer]]BH 0/0/4/0 ]]Master]] marksmen4/4/4/4]]Scout 4/0/0/0]] medic 2/4/1/0]]




Robertlx NAME
bpYour friendly neighborhood mexicanfu
esod
Mon Oct 11, 2004 10:54 pm
#12

smuggler is only good cause of last ditch its the most powerful special for jedi.... but i dont think its worth giving up the skill points for.. i think medic is more affective for healing... just use stopping shot or eyeshot for your damage specials... maybe consider taking up tk for the defenses and meditate instead of smuggler like i did... with foce of will you get like someone said... a second chance to kill your foe... and againt he defense mods of tk are great too



meh
Fluke_SillyWalker
Wed Mar 16, 2005 9:12 pm
#13

Best way to gridn after 2044 LS and Enhancer 2002 and 3000 Healer.

i am currently doing sething bols, is there anything else which quicker and mreo speeder to gridn with



"BananaMan SillyWalker , the one who brings balance to Wanderhome,"

Avari, "Take your Jedi weapon! Use it. Strike me down with all of your hatred and your journey towards the dark side will be complete,!"
*edited by admin*Change is the law of life. And those who look only to the past or present are certain to miss the future.--J.F. Kennedy
Page 1 of 2
Previous Next