Pistoleer Archive
Thread: How necessary is ranged weapons support in markman tree for a pistoleer?
Im going master pistoleer and Im getting short on points.
Im looking for areas to shave points from and Im thinking the ranged weapons support tree might be a good spot.
One of the main areas to take a loss here would be general ranged aiming. How does this effect pistol aiming. Mind you Ill be a master pistoleer.
Ill also lose warning shot and suppression fire, although I dont use either that much if at all, and losing them wouldnt hurt.
The +2 melee defense Id like to keep, but it doesnt seem like that much.
All in all, is this line worth the 14 points it costs to use it and do you think Ill miss its perks?
Thanks in advance.
What other professions are you?
If you have decent Melee skills in addition to Master Pistoleer, I'd say go ahead and drop the entire Ranged Support line, especially since you say you almost never use Warning Shot or Suppression Fire.
I don't have it, in fact all I have in marksman is the pistol tree.
I solo about any animals I want to. Being a Master Ranger helps, the traps are a great benefit. I also solo up to level 40 Imperial missions with no problems, traps don't help there.
When I had the line I never used it, so it went away so I could triple master and still have some points of Medic. Warning shot may have been useful, but there are workarounds.
JB
I agree with JBMat. For the 14 skill points, it just isn't worth it. Sure, some people lived off the abilities when their characters first started out, but they are easily replaced with the abilities you gain from being a Master Pistoleer. Suppression Fire is replaced by Pistol Melee Defense. Warning Shot isn't as useful on the tougher MOBs that you'll be facing. The +2 Melee Defense you received is easily replaced by the +10 Melee Defense in the Stances line of Pistoleer. And as for General Ranged Aiming, I believe (according to its description) that it only affects your accuracy when you use the Aim command, which I rarely used.
Moral of the story, surrender them all, and don't look back ![]()
-your friendly neighborhood ranger
You don't need the marksmen combat exp line. I dropped it a while back because I was out of points for smuggler and I haven't had a problem without it at all. I hardly ever used the kip up shot and warning shot or any of those shots anymore. Sure when your leveling warning shot is good but once you get up there and have 0 0 4 0 you dont need it anymore.
Excellent info guys, thanks!
BTW, Im doc 0/4/4/0 but I think I can go master doc now without the ranged weapons ![]()
Also, made master pistoleer, so gratz to me!
I used up every single points, nothing left over.
Warning shot is nice, more of a last resort thing, doesn't seem to work as well ike it use to, but it's still a handy thing to usee when you're fighting creatures.
Supression fire 1 kicks butt when you'e with someone that can do dizzy, or even better, a pet with a dizzy attack is nice, great against npcs and in pvp.
Worthless? Wow I don't find it worthless.
Supression Fire = Ranged posture change...whats not to love about that? Works rather well. Maybe this is how so many lose they're asses to TKA's....... and why some of us just laugh ![]()
Warning Shot = Not the most usefull of specials, but if you need to get agro off someone's ass for a few seconds it works like a charm. But I've also found it good if your trying to mitigate dmg that your taking. Can be good to throw one of these shots in with your normal spam just to save on some hits. Or if something is coming at you.. fire off a suprression fire, when that wears off. fire off a warning shot to buy some ore time.
"Tumble" moves = Putting some tumble moves in a macro is a great way for medics to get xp.... *cough*....