Pistoleer Archive

Thread: Health Shot 2 better than Body Shot 2?

Chag
Tue Mar 30, 2004 2:57 pm
#1

Yeah, health shot 2 is even better now since it only targets the health pool as well. Even at master, I find myself using it instead of fan or stopping shot if I'm trying to take down one pool.

Wyelde



Wyelde
Doctor and Pistoleer
Captain - Ez0
Galaxywide Swoop Racing Champion
Pulze
Wed Mar 31, 2004 12:47 am
#2

I have seen this too.. using healthshot2 a lot these days. Damage seems to be good all the time and its fast.
ScootieJoogab
Wed Mar 31, 2004 1:00 am
#3

I'm out hunting savage quenkers at the moment...I noticed something kinda weird.


Using a powered up FWG5, and my Body Shot 2 does on average around 300 damage to these things, while my Health Shot 2, which I thought was simply for DOT, commonly does over 500 damage.


You may want to test this for yourself. It seems kinda weird that a DOT attack would do more damage than a damage attack.



Scootie Joogab - Modern Pirate - United Pirates - Kettemoor
----------------------------------------------------------------------------------------------
The first Master Smuggler on Kettemoor named Scootie Joogab
CyberData4
Wed Mar 31, 2004 1:15 am
#4

Yeah, I noticed this last night when I was re-evaluating my template.Body shots are worthless. I dont even bother with them, they do novice marksman level damage. Wich is really dissapointing since body shot specifically targets the health pool.
KzinKiller
Wed Mar 31, 2004 1:16 am
#5


It seems kinda weird that a DOT attack would do more damage than a damage attack.



For a veteran pistoleer, it no longer seems the slightest bit odd that 2 special attacks would not work even remotely the way you expect them to. You're just so disgustingly grateful that they do anything at all, you hardly notice ....




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Cadeen
Wed Mar 31, 2004 3:11 am
#6

While grinding pistoleer skils, i kept changing the way i attacked savage quenkers, first i used rollshot alot (dont ask why), but after a while i started using healthshot 2, and eventually 1.


When i was nearing master pistoleer, the specials i used were as followed: healthshot 2 about 2-3 times (savage quenker can now beolmost half dead)low-blow(also master smuggler) and then healthshot 1 until its dead, wich goes quite fast. They drop dead before reaching me.


quite effective for xping
Hoavomo
Wed Mar 31, 2004 5:37 am
#7

yeah, I'm huting quenkers too for pistoleer and I just spam them with healthshot 2. average damage is around 600 sometimes I hit for 1000.
FM_Warblood
Wed Mar 31, 2004 5:59 am
#8

The new Healthshot gave new life to pistoleer for me. I do 2k+ damage now.I can even PVP a little and even stand a chance of getting to DB something. Im so happy that I know it wont last.
Syraxen
Wed Mar 31, 2004 6:05 am
#9

Healthshot 2 rules, i use it over all other shots since it was fixed.



Syraxen Master Rifleman, Master Swordsman+ Arlania Master Armorsmith, Master Doctor
Intrepid Server
RebPat
Wed Mar 31, 2004 7:14 am
#10

You know what is funny health shot 2 works betters better then Disarming, Doubleshot, and Bodyshot 2/3.
Don't have stopping or fan so don't know about those.



Protoman'One
Master Tank
JivanMukti
Wed Mar 31, 2004 3:09 pm
#11

I got a speed sliced (1.9s) DX2 and use it with Health Shot 2 for 400-650+ damage. It's the best special I think to use. Bodyshot 1/2/3 are all lower damage shots. Fanshot I suppose is good in a group or with a pet but if the mobsget close to you, thecone disappears and is just a high damage random pool shot. Stopping shot is nice damage but too slow. The rest all seem pretty worthless.
ScootieJoogab
Thu Apr 01, 2004 12:45 am
#12






Cadeen wrote:

While grinding pistoleer skils, i kept changing the way i attacked savage quenkers, first i used rollshot alot (dont ask why), but after a while i started using healthshot 2, and eventually 1.


When i was nearing master pistoleer, the specials i used were as followed: healthshot 2 about 2-3 times (savage quenker can now beolmost half dead)low-blow(also master smuggler) and then healthshot 1 until its dead, wich goes quite fast. They drop dead before reaching me.


quite effective for xping







Yeah, I'm also a smuggler and I have Ranged Support IV left over from when I was a Master Commando, my quenker killing combo looks like this:


Suppression Fire


Health Shot 1


Health Shot 2


Low Blow


Spam Health Shot 2


Usually the only reason I have to heal is because my specials have his my action really bad. Suppression Fire is also a really underrated special, from what I've read about people's tactics. In PVE, it'l stop just about anything in its tracks for a long time, like 10 seconds or more. Since the Panic Shot nerf, I've been using it instead of the low blow/panicshot combo.





Scootie Joogab - Modern Pirate - United Pirates - Kettemoor
----------------------------------------------------------------------------------------------
The first Master Smuggler on Kettemoor named Scootie Joogab
EcadMistflier
Thu Apr 01, 2004 1:53 am
#13


In PvP I spam HS2 to drag down the health of my target. It has become my favorite shot and since everyone is so used to the "Master Gunfighter" being a joke the unexpected damage that they take has been all that more enjoyable. I still have to revert to my Rogue shots and then TK to get the job done but at least I now have something that is effective in Pistoleer to throw in the mix in pvp.



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
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