Pistoleer Archive

Thread: Master GF/EXP BH has Specials Question?

MCPrimetime2
Wed Mar 31, 2004 2:39 pm
#1

Sounds odd man..maybe they just did a ninja nerf on the delay modifier. I find this extra strange since they "unnerfed" the damage mod slightly in January (or at least my favorite MBH told me they did). However, with all the new uber geno's out there, it wouldn't surprise me that they did a little preventative ninja nerf.



MCPrimetime
Jrockin
Jingles
Imperial Armor Vendor: -107 -5537
***Currently Serving a Forum Ban for Necro Posting***
Han-salloveru
Thu Apr 01, 2004 1:57 am
#2



I remember in the last pach that bleeds will no longer stack...i.e. healthshot1 and healthshot2? Is this true or did they change that back. How about the REP blaster with a DOT...will that stack on top of the healthshots too? So many variables that will make my head spin if I tried out every possability and thus the reason I pose these questions for all of u. The main reason I am asking is that I want to create a Health ham attack macro greater than the one that I use now which inflicts Fire "Torsoshot"; Bleed "Healthshot2", Poison "DOT on Genoisian" and followed up with "Stoppingshot". This macro tends to work pretty well againts buffed foes with armor an no stun layers, but now everyone and there monkey is finding Stun layered Protective Composite and PSGS.


For the Mind pool I have found Eyeshot to be the biggest joke of them all... I have Three Genoisian stun guns 2 of which are uber to mostand one thats ok for damage but Inflicts the ooooh so nice Poison health pool DOT perfect for the Health ham attack sucky if the person is uber buffed with 84% resist/stunlayers. Is Eyeshot speed capped? I am finding with my pistol speed which should fire everything at the 1 sec mark that theEyeshot Spam is sooo slow. Freaking rifleman fire mindshots faster than that. Yah I have done the DPS calculator for that shot and its seems that the information is not valid for my shots are taking forever to go off. I primaraly have a BHBleed; eyeshot;eyeshot spam macro and usally end up clearing the que cause it does next to nothing. I have switched back to the scatter to see if that is better but still the same results.


Any Ideas?


Guns are:

Scatter scoped: 1.7 spd/121-153 dmg

Genosian Stun: 2.7spd 90-150 with Poison Health DOT

Genosian Stun : 1.8spd 150-220

Genosian Stun: 2.6spd 180-325

Kryat FWG5: 1.1 spd/88-496 dmg







Tienaka Odise


Master TKA+ Master Gunfighter


P.A. VYRIS



Reyolle
Thu Apr 01, 2004 7:41 am
#3

Very strange. Though I have not seen any difference in my Eyeshots. May want to report it.



_______________
Can'di Cane
Master Gunfighter - Desperado
Crimson Empire
Jpshaff01
Thu Apr 01, 2004 12:37 pm
#4

there are different animations for the specialsand guns, i'm not a bh so i don't know how the eyeshot looks. It could possibly be that the sonic blaster has a slower animation that your not used to compared to the scatter. Scatter always looks like its shooting crazy fast but its really not, fires the same as any other gun with the same speed. Whats your pistol speed mod btw.




-iMMoRtALs-


; Jpshaff Shaffer ; Meatshield Defiler ; Hustler Inc. ;



Han-salloveru
Thu Apr 01, 2004 3:26 pm
#5


Hey thanks for the replys,


But I am allready above the cap...way above it with my AA's ans SA's, 130+speed... Its the special delay modifiers that seem to be off instead of firing at the speed cap everything seems to be animated slower that what it should be. I rans some tests to see if there was a difference as I looked at my combat que and still the same results, eyeshot spam slower than the 1 sec mark....that is not right. I fire stopping shot and it flies off the handle at blazing speeds doing the estimated damage that us realatively close to the DPS calculator....versus the Eyeshot spam its like one shot ever 3 secs according to my tests. Is only weapons that are under 2.5 secs that get the speed cap from my stacking or is it any weapon gets the speed mod according to my Template... I am guessing that there is something wrong with my Stacks.







Tienaka Odise


Master TKA+ Master Gunfighter


P.A. VYRIS



MCPrimetime2
Thu Apr 01, 2004 5:14 pm
#6

Well, any pistol should hit the cap. I had that template and always fired at the cap. Wish i could test it as well..but it sounds like the delay mod.



MCPrimetime
Jrockin
Jingles
Imperial Armor Vendor: -107 -5537
***Currently Serving a Forum Ban for Necro Posting***
MCPrimetime2
Fri Apr 02, 2004 1:00 am
#7

he would be capped based on his template on pistol speed, so the gun speed shouldnt really matter unless they really changed the delay mod.



MCPrimetime
Jrockin
Jingles
Imperial Armor Vendor: -107 -5537
***Currently Serving a Forum Ban for Necro Posting***
Jpshaff01
Fri Apr 02, 2004 1:18 am
#8

crap i didn't notice the title said master gunfighter, thought it just said gunfighter. But yeah you should be at the cap.




-iMMoRtALs-


; Jpshaff Shaffer ; Meatshield Defiler ; Hustler Inc. ;



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