Pistoleer Archive
Thread: Pistoleer damage and suggestions
Main problem draws from Global Fixes. All professions share the same skill code. Meaning Panic Shot = Warcry = any other delay attack. They all have the same internal code they count as Delays. (Just a basic example) If they modified code for individual skills like have Panic Shot on a 10 second timer and Warcry on a 30 second timer and Warcry2 on a 20 sec timer. Things would be easier to balance because each professions "clone" specials would have some advantages.
How this applies to Pistoleer? If Stopping Shot were a posture down attack like how people used to Suppression Fire to actually push people back before timeres were in. But they reduced the timer on it substantially, it would be a useful stopping attack. So an Unarmed Lunge may still have a 30 sec timer and a posture down, but a Pistoleers Stopping Shot would have like a 5-10 sec timer with a posture down.
It's easy to see how globally everything is the same
xpoolShot1 / 2 / 3 (Each profession targets a specific pool, they all share these pool attack with different levels of damage)
Some sort of Dizzy Attack
Some sort of KD
Some sort of Delay
Some sort of Posture Down.
Status Effect attacks
These moves are diverse in terms of how much damage they do across professions based on weapons, speed, and dmg x modifiers in the code. But the actual extra effects they have besides damage are all the same, they all KD, delay, cause status effects, dizzy etc the same way with the same timers. If for example you could make it so melee bleed attacks were much harder to resist than ranged ones, you'd have some diversity. If you made a pistol whip dizzy you for longer than, say TK's dizzy attack, you'd have some diversity. But instead, when one TYPE of attack is modified they are modified across the board.
Therein lies the BIGGEST Skill problem in SWG. A little more individual attention would clear up everything. Thats why we get nerfs because they have to screw things across the board and for soem professions it hits harder than others. I.E. A profession might be uber without a KD attack but with a KD its just twinky, so they nerf it with a 30 sec timer, but another profession's only saving grace is the fact it can KD to help it out. Now the 30sec timer hits both professions, leaving the other one wounded but still chugging, and the weaker one without a special trait and completely nerfed.