Pistoleer Archive
Thread: If I were to dabble in pistoleer...what should I get the most?
Well, Last Ditch will never fire fast. You will do huge frontload damage, but over time, Fanshot is king in this case. Your best bet is the Tech. Line, allows you to use a geo stun, and thats always good.
As for triple master, if you don't care about spiced and slices, you can go Pistoleer/Rogue/TKM and have the same fighting abilities as a Triple Master.
If you're going to use pistols, get Grips, Marksmanship and Stances.
If you're not going to use pistols at all, get Techniques and maybe Stances for the added melee defense.
There are lots of interesting things to do from your position. Not being PvP focus allows you to not worry too much about pistol accuracy or speed. Here's an interesting template for a defensive Smuggler.
http://swgcb.yogn.net/report.php?PHPSESSID=6d437760b2f1042e58d1944639e9510a
Smuggler 4444
Fencer 4440
Pistoleer 0140
Tera Kesi 2304
v Blind 90
v Dizzy 85
v Knockdown 120
v Posture Change 100
Dodge 100 (though its in fencer not pistols)
Melee D 131 (Mitigation 2)
Ranged D 116 (Mitigation 2)
It's a nice transition template for you I think.
It's a bit spicer than the regular triple master and you still get the all-cool Master Smuggler title, and by cool I mean totally sweet.
120 defense vs. knockdown isn't as much of a help as one may think.
KD always has a minimum 10% chance of sticking, no matter how high your defenses.