Pistoleer Archive

Thread: What if the Role of the Pistoleer was changed dramatically?

AvaroT
Mon Mar 29, 2004 12:30 pm
#1

I've been thinking about what the differences should be between Pistoleers, Riflemen, and Carbineers, and something occurred to me (which the Devs probably would never do)....


Why do people use pistols instead of larger, more powerful and accurate guns? Mainly because they are smaller and easier to carry and conceal and faster to draw and ai. Which has me thinking about in-game mechanics that could emphasize these advantages of pistols over rifles and carbines, and here are some rough examples:


1. Pistols are the only weapons you can carry in civilized areas while covert (without attracting the attention of the opposite faction or law enforcement). For example, if you enter Theed carrying a carbine, you will recieve a TEF, or could get attacked by the security forces. Certain less civilized areas (outposts) would allow you to have a carbine or rifle in your inventory, but not equipped. You would suffer a similar fate if you had a pistol equipped. I have other ideas on how to implement them, but I'll save them for later discussion. Certain exceptions would apply for declared members of certain factions.


2. Equipping a weapon is not instantaneous, but instead takes an amount of time related to it's speed. Thus, if a carbineer, with his weapon unequipped, and a pistoleer, with his holstered, faced off, the pistoleer would almost always get off the first shot. Think Old-West.


3. Your weapon fires after the delay period, including the first shot, so again, the speed of the pistol gives you a first shot advantage, even if both people have their weapons drawn.


4. Aiming is required for reasonably accurate shots, and the amount of time to aim is also related to weapon speed.


Again, these are just very rough, preliminary ideas, the point being that it makes perfect sense for pistols to be weaker than other guns, but there must be a distinct advantage to them, or no one would ever use them.



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Raptor2k1
Mon Mar 29, 2004 4:02 pm
#2

I like them all alot, albeit number one would require convincing of alot of folks that it would work (in other words, there would be too many complaints to make it happen.)



Kyeran Halkyon

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baslisks
Mon Mar 29, 2004 4:26 pm
#3

I wish they would lower the speed cap for pistols and increase the cap for other profs that use long range. I mean no sniper is going to shoot arifle as fasts as a pistol. First they aim and then they reload. We have clips we don't reload as often.



Life is but a gamble and I have weighted dice.
Master Smuggler and master TKA maybe master pistoleer but who knows how long it will before I finally switch from unarmed.

I am the One-Star Ninja
AdiWanTinova
Mon Mar 29, 2004 4:34 pm
#4






Raptor2k1 wrote:

I like them all alot, albeit number one would require convincing of alot of folks that it would work (in other words, there would be too many complaints to make it happen.)







Well, we know they can do something of that sort .... seeing as how Bounty Hunters with their LLC equipped are aggro'ed by their Marks. Therefore, the system can determine what weapon a character has currently equipped, and furthermore, some scripting (especially in Imperial/Military cities) should be able to be done in a way that would make the city determine you've got a TEF. Now, the question then becomes ... "What about Neutrals" ... ? That's an interesting revelation that might throw off the whole plan.


With that being said, this adds a level of realism to the game - seeing as how if someone walked to their local grocery store with a rifle .... more than likely, they'd have police officers Group TEF'ing them within a few minutes ... haha.



Then again, this is "only just a game" - and we "have to think of it as such" - so, any levels or realism need to be "thrown out the window" - right?







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Ackehece
Sun Apr 04, 2004 11:47 am
#5


I really like the idea of pistols only in cities unless you are of suffiecent rank that the security forces ignore you


this could really help the feel of the game. I mean an overt imperial or rebel should be able to carry what ever they want but coverts should only be allowed to carry small personal protection openlyin big cities (you should be able to carry the stuff in your inventory though Of course this leads to TKM's and CM'sbeing even more overpowered as they don't have a weapon (other then their bodies) so would always be the fastests and strongest hitters. If you could find a way to balance that then go ahead ^_^





baslisks wrote:
I wish they would lower the speed cap for pistols and increase the cap for other profs that use long range. I mean no sniper is going to shoot arifle as fasts as a pistol. First they aim and then they reload. We have clips we don't reload as often.







omg - how long is this going to go on...


rifles can be automatics... and most have bigger clips then pistolsand even heavy sniper rifles fire as fast as the fastest pistols in the world


btw: most rifleman don't see themselves as snipers in this game - more as machinegunners

Message Edited by Ackehece on 04-04-2004 11:51 AM



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ZenTripper
Sun Apr 04, 2004 3:33 pm
#6

"What about Neutrals" ... ? That's an interesting revelation that might throw off the whole plan.





I say neutrals get a TEF from both factions. muhahahaha....


Realistically of your not factioned, who knows what side you are playing!


WesBelden
Sun Apr 04, 2004 5:49 pm
#7

I really like these ideas. If they could be implemented aswell at the same time/after pistoleer gets made into something worth spending SP on, I'd be very happy - it'd add great RP value imo. I've always thought using a pistol in a city and indoors should gain you an advantage of some sort, given the crampt enviroment, a pistol is going to be far easier to wield.


One addition to the idea though, BHs would have to be given 'liscences' of some sort to enable them to hunt their marks in cities. Perhaps High ranking Imperials should also have this liscence?


I hope a Dev randomly comes across this thread and thinks "That's a nice idea, I'll bring it up in the next meeting after the combat balance"



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WesBelden the last Smuggler Correspondent.
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baslisks
Sun Apr 04, 2004 8:41 pm
#8

try shooting a rifle at a long distance then. One twitch to one side is a large difference in aim on the other. thats where the aiming comes into play



Life is but a gamble and I have weighted dice.
Master Smuggler and master TKA maybe master pistoleer but who knows how long it will before I finally switch from unarmed.

I am the One-Star Ninja
OnlyMaestro
Sun Apr 04, 2004 10:25 pm
#9

Rifleman as Machine Gunners should get no head hits.


You wouldn't snipe people with M60s.



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BZebub
Mon Apr 05, 2004 12:52 am
#10

lets not turn this into a rifleman flame thread. there is no disputing that the current setup is unfair to pistoleers, though.


anyways, i like the ideas, but having a 'draw' speed seems less useful: most fighters walk around with weapons in their hands. even if we have the town-based restriction, people will carry around their weapons when in the wild where fighting is more common, so its fundamentally unhelpful.
Billreb
Mon Apr 05, 2004 4:45 pm
#11

Oo now I'm having flashbacks of great westerens were you have to check your firearms at the door. Still a good idea none the less.



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