Pistoleer Archive
Thread: Might as well just quit complaining...
Also Combat Medic, but on the flip side of the coin
Randonb wrote:
Actually Duedroth, it isn't that Creature Handlers are weak or broken, it's that players are strong. You are better off buying some Composite, a set of buffs and brandy/canape, and stacking your defenses.
After the CB, when players start having to worry about peskydetails like taking damage, we are going to see a dramatic increase in the usage of pets once again. This perception of Creature Handlers being broken will disappear. I only hope it isn't to the levels that we saw pre-uber CH nerf, and that droids and faction pets are equally viable options.
The only problem being that the pets wont be any better a tank than a player is with good armor cause they can still get buffed and eat food(yes I know there is creature buff food but with auto storing ro the pets running off they run out quick) I know they will be more popular but not by much. At any rate time will tell and all we can do is pay to wait.
NaKitNa wrote:
BH's well I think they are still pretty tough, certainly a lot tougher than I am... being a master pistoleer and master squad leader.
Well to all who feel BH pistols is worth the scatter, speed and accuracy, I am here to tell you that in pvp it is simply not viable without much support. I really love pistols but as much as I like eyshot and torso shot I just gave them up to go back to old template, maybe I will try modding it a bit. Here is what I found out. First some stats.
My BH pistol character was bh 0-0-4-0 , master pistol, rifle 0-1-0-0( for +10 ranged defense). The problem is that left me with including my aauk rings and a military backpack +50 melee defense and +45 ranged defense. It left me with no combat equilb and +20 defense vs posture change. Here is what I did to counter it.
Picatta pie +50% on top of my 105 dodge.
verg something +25 points on melee defense bringing my melee defense to 75
Both dance and music buffs from my other character and doc buff from my 3rd character.
added one canape as well and 2 brandies.
My scatter was 2mil credits and it powered up to 420.
I thought I had a chance against a very tough elite rifle/fencer/pistol combo. Nice imp and really was an honorable opponent.
With all of this in the end, I could not touch this fencer riflemen. Im a zabrak and never had trouble getting up from a kd dizzy combo but I just was kd dizzied and that was the end.
Then, I dropped the rifle piece and picked up intimidate. That helped a lot against him, but then he simply pulled out his jawa and beat through my stun shield and 37% stun helmet and took all my ent and music buffs down. I used my geo and my scatter and even a powered up 333 dx2. All to know avail.
I then fought his buddy who proceeded to dizzy me and posture change me down and you know the rest of that story. These 2 imps stayed in anchorhead and proceeded to take down groups of 4 buffed masters of there respective professions. Lots of whinning and claiming they were cheating but they were not. they were simply stacking defenses properly and combining it with the hardest hitting professions.
Before, when I had master Rifle, Master Pistol, and Smuggler DF. I never stayed down. I could put an intimdate and stun on a fencer and after that his damage was useless. I never had a problem with dizzy and posture down. Thak is too filling for me and doesnt help on the posture change stuff.
So, I have decided to regrind my old template. I may test before I pick up smuggler df some of the tka line as the defenses there are good. Not as good as fencer but with pistol Im not sure the added defenses are worth it. With tka I get force of will which has saved my bacon when macroed properly.
Unless someone here can tell me a blatent error of mine, I just feel at this point defenses is king. Rifle would be fine if it had less ranged and melee defense, but with all you get from it stacked with other professions, it just is really a must to have if you like pvp and do not want to go the CM route.
Anyway, I hope this helps ones. Oh btw if pvp is not your bag then BH pistols is fine.
double post..
Message Edited by Morath360 on 06-14-2004 07:56 AM
NaKitNa wrote:
I do feel for the poor smugglers. They dont even have a deadline for their revamp. Pikeman certain have issues but they far out distance pistoleers on damage. BH's well I think they are still pretty tough, certainly a lot tougher than I am... being a master pistoleer and master squad leader. But I will hold most of my comments until patch 11... they better deliver is all I have to say otherwise these boards are going to light up. I can very easy see patch 11 being the straw that broke the camel's back. A lot of tensions are being held at bay with the promise of the combat balance.
Message Edited by Squidwalker on 06-14-2004 10:41 AM
Randonb wrote:Actually Duedroth, it isn't that Creature Handlers are weak or broken, it's that players are strong. You are better off buying some Composite, a set of buffs and brandy/canape, and stacking your defenses.After the CB, when players start having to worry about pesky details like taking damage, we are going to see a dramatic increase in the usage of pets once again. This perception of Creature Handlers being broken will disappear. I only hope it isn't to the levels that we saw pre-uber CH nerf, and that droids and faction pets are equally viable options.
LOL
sounds like the CH nerf from a long time ago was in preparation for the CB LOL
Duedroth wrote:
LOL
sounds like the CH nerf from a long time ago was in preparation for the CB LOL