Pistoleer Archive
Thread: Bodyshot 3 or 2, HealthShot1 or 2?
Damage Calc
LordMaxx wrote:
... Healthshot 2 is often one of our best shots.
I actually wrote my above post before I read yours, Ren (mine apparently ended up below yours when I edited it to fix the hyperlink), or I would haveadded that I completely agree with you. I didn't get this specific in my earlier post, but one of the times that I do like to use Stopping Shot is when I see that my target's Action pool is getting low for whatever reason (e.g., if there are other group members who are attacking Action). If I see thatthe target'sMind is dropping for any reason (e.g., if there's a Rifleman in the group, as you said), I switch to Eye Shot--although Stopping Shot (or else Fan Shot) would probably be the next-best choice for a non-Desperado Pistoleer in the latter situation.
I also greatly prefer Fan Shotinstead ofHealth Shot when attacking a mob, because as LordMaxx alluded, it causes far more total damage per unit time than cycling through targets with Health Shot 2. I must qualify that statement though... If I am using Fan Shot on a tough mob with high individual HAMs (things that take more than a few shots to kill), I am not sure that spamming exclusively Fan Shot is necessarily the fastest way to take them down. What I do in that case is hit each one with bleeds first, and then start spamming Fan Shot. If the targets are sufficiently weak that they will be dead before the bleeds weaken them much, then I don't bother with the bleeds and go straight for Fan Shot.
starcrusher04 wrote:
Stacking Health Shot 1 and 2 and then spamming HS 2 was my most useful attack until I got stopping shot.
Message Edited by Uthyr on 11-24-2004 03:53 PM