Pistoleer Archive
Thread: Pistoleer's overpowered? Perhaps not.
I see these "Nerf Pistoleer" threads all over and think "here we go again" (I'm also a CH). Everyone says Pistoleers are SO overpowered. We kill everything, red cons included with ease.
I don't see this. I'm Novice CH and Novice Pistoleer, I use two cupas usually when I'm out and about. I come across White con mobs. Now according to the devs themselves, white con mobs are supposed to be about a 50/50 chance of dying/not dying. I've seen this on just about every white con I've come across. The yellows usually kick my butt unless I burst away and the red's are...well they do what reds are supposed to do. I haven't seen anything that would indicate we are overpowered when myself and two decent pets have a struggle against any white con mob.
Just because you see a few people that can take any red con they come across, or you hear about people bragging of their conquests, doesn't mean the entire profession is overpowered. One person talked about killing everything in the game, kryats, kimo's etc. with just himself and his pet. Does that mean that everyone is overpowered?? No, just means that he has a good setup for doing what he wants to do with his character. He had several different lines in several different professions and got all the killer skills he could. ANYONE can do that if they so choose. But because a few people did that, suddenly Pistoleers are overpowered.
Maybe the problem isn't that Pistoleer are overpowered. Maybe the problem is the best skills are to easily available. Maybe there should be a limit to how many different professions you are allowed to take up. I know that would void the dev claim that you can be anything you want but that's pretty much been done since you can't "choose" to be a Jedi.
I just think that before the nerf bat swings again, there needs to be a serious look taken at ALL combat skills. Maybe Pistoleers are right where they should be and the rest of them are underpowered. I know it'd be a lot easier for the devs to say one class is overpowered and then nerf it cause it'd be a lot less work then raising all the other classes, and I realize raising all the other classes would take a lot of time, but don't do another knee-jerk reaction nerf just because the classes don't seem aligned properly.
I think you tactics are a bit off if you can't solo white con or yellow con mobs very easily. If you can use two cupas, then you can probably use one grand wrix. And with one GW and novice pistoleer, there is no reason you shouldn't be able to take on white or yellow con mobs. I can even take on many red cons with my pistol and greater sludge panther.
Face it. Pistols are very powerful, and when you combine that with good pets, it becomes very easy to take on more powerful mobs.(I'm not talking about soloing Krayts or Grauls or anything, just normal things that are white/yellow).
That was an uncommonly well thought out and executed post. Very good ideas, but I do disagree with you a little bit. If killing things effectivly is important to you (and it is to me), mixing and matching classes to increase performance is definatly the route to go. I am a smuggler, creature handler, pistoleer and medic. I can whoop red cons pretty easily if I so choose. I cannot, however, build a house or make a weapon. The game is what you make of it, your characters what you wish them to be. I chose to be a killing machine, and that is what I am. I am not angry because I cannot make weapons or armor...that is for the artisans.
I molded my character how I saw fit, others change thiers to how they see fit. My character is strong in the art of killing NPCs, but in PvP I don't stand a chance against a good combat medic or a well placed sniper, or a quick bounty hunter. Does that make me angry? Do I scream "NERF"? No, of course not, because those people chose those classes for a reason. Maybe to be good at PvP, maybe for other reasons, but the fact remains that I could always choose to be like them. Instead I choose to stick to what I enjoy, which is killing NPCs. Games like StarWars Galaxies, Everquest, and the like will never EVER be totally balanced, we just have to pick and choose the professions we enjoy, and go with it, otherwise your time is spent stressing and bitching about what you can't doinstead of enjoying what your charactercan do.
Sorry for the longwinded post, but I felt that it needed to be said.
Pendergast, thank you for the compliment.
I think people should be able to go out and make any character type they want. Xp grinder, killing machine, etc. I just think they are basing these nerf chants on a select few that put the right skills together. I don't use tactics as much as I could but that's just how I play. I can use a grand wrix and have two of them, I just prefer to get more then 1 CH xp per kill. I'm more after CH xp at this point. Eventually, I'll go after weapon/combat xp and start using tactics a bit more.
Pistoleers have no state effects they can apply, and our best single HAM targeted shot is in the marksman profession. I think every combat profession needs to be looked at since the game has been out for 2 months, but I don't think nerfing a single profession to appease the nerf chanters is the way to go before they are all given the once over. PLUS, there are a LOT of skills, specials in EVERY class that are not working correctly and even some total professions that don't work. I think those need to be fixed first before they start nerfing one that does work. Maybe after all the broken skills/specials are fixed in ALL the combat professions, Pistoleers won't seem so overpowered.
Stormbilly wrote:
I think you tactics are a bit off if you can't solo white con or yellow con mobs very easily. If you can use two cupas, then you can probably use one grand wrix. And with one GW and novice pistoleer, there is no reason you shouldn't be able to take on white or yellow con mobs. I can even take on many red cons with my pistol and greater sludge panther.
Face it. Pistols are very powerful, and when you combine that with good pets, it becomes very easy to take on more powerful mobs.(I'm not talking about soloing Krayts or Grauls or anything, just normal things that are white/yellow).
You know what the funniest thing about these types of comments are? Here let me inform you all.
Can I solo most yellow cons I come across? Sure. CanI solo whites with relative ease? Sure. Can I solo reds with ease? No, not with ease, but depending on what their HAM numbers are in health and what type of combat they use (melee or ranged) I can solo some reds, though more often than not they win.
So how am I able to do this? With marksman skills/abilities and one (1) pistoleer skill/ability. Yep, you read that correctly. The one, single pistoleer ability I use in the above scenarios is HealthShot 2. The rest of the battle I'm switching between threaten shot, suppressive fire, and bodyshot 2 - all three of which are from the marksmantree and only one of those from the actual pistol line in the marksman tree.
As for the combining of CH and Pistoleer, that is a singular great combination - not a reason for pistoleer to be nerfed. Creatures attack the health HAM of their targets and pistols have special abilities that also target that same line (though currently the only truely effective one is still in the marksman tree - BodyShot 2) and is thus a very complimentary combination. How does that equate to pistoleer needing nerfed? Maybe you should be asking for the Devs to make it so different creatures actually attack the different HAM bars, but then I'm sure we'd be seeing the same people asking for nerfs on carbineers and riflemen professions as well.
You really can't fault pistoleer for their weapon type being so complimentary to the attacks of creatures from the CH profession. It's not pistoleers used to cause a different HAM damage and then asked for the Devs to change it so it compliments CH creatures.
Spekao
Pistol.
It takes what 98 total skill points to master? You got a ton of extra points to add which gives you a lot of flexibility.
You have the fastest weapon in the game. You have the highest DPS weapon in the game. And for comparisons sake since pvp is still broke, let's talk PVE. In most combat situtations, you are gonna get rushed up close and personal, that's a given.
Pistol has the highest defensive bonuses and highest to hit ratio up close. The Pistol idea range says 20m. But why is it that I can use special shots to start off my pulls at 45m andi NEVER MISS ?
Bleed, Healthshot, Pistol Whip are all at your exposal.
Holocron needs to make larger negative to hit modifiers in medium and long range and overall damage should be reduced to BB pelletlevel.
Taa Taa.
People throw around skill points, Skedoozy, because skill points is all that matters. A person can always get more xp, it's limitless. Since you only get 250 skill points, it's the only limiting factor to a character. Sure it may take a while to get all the experience to be a master, but everyone can do that eventually. NOBODY can go over 250 skill points. So if you want to compare BH to pistoleer (can't really compare any class, but oh well), the 217 skill points to master BH compared to the 98 to master pistoleer is a HUGE difference. It means that as a pistoleer, you could still master medic, most of scout and pick up some artisan
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Comment
I solo reds all the time...and I just started the Pistoleer profession. I'm a master marksman and I use the Suppression Fire quite a bit--and I'm also an avid stimpak user.
So I creep up close, use suppression fire to halt a creature in its tracks, start hitting the body shot 2, use suppression fire again about every 4th shot (I have a FWG5 sliced to 1.5 speed with a max damage powerup), and when I dostart to get hit I pop myself with ahigh-quality stim D.
Currently I have mastered marksman, almost mastered scout (dang survival experience!),just started pistoleer (novice, no skills in the4 trees yet), have pharm IV and org chem IV, as well as engineering IV andsurvey IV (I'm a miner, that's where I make all my money). I can solo some tough reds like plains cats, spineflapper guards, shaupaut hunters.... Generally reds that don't go above about 6KHAM, though I have taken down afew larger ones (biggest was about 9K HAM).
It wasn't the pistol that did it--I can do the same with my carbine, using only marksman tree skills. It's the application of tactics (various specials, especially suppression fire which is a ranged support skill so can be used with rifle, pistol or carbine), using adhesive trap on the mobs it seems to be effective against, and having killer stim Ds to fall back on. I generally don't use rifle much since it hits the mind pool hard and that affects my stimpak usage. But with pistols and carbines I do just fine.