Pistoleer Archive
Thread: Who should win? MBH vs. MP/MC/MS
I postedthe following on the main forums...
Thunderheart:
The current "defense vs whatever" system doesn't work with a flip. It boils down to speed, damage,the profession's skill modifiers, and using your best attack.
Ifone player were to choose....
Master Pistoleer
Master Carbineer
Master Scout
246 skill points used (4 points left)
+74 Pistol Speed / +95 Pistol Accuracy /+70 Carbine Speed / +105 Carbine Accuracy / +14 Ranged Defense
...andanother player were to choose:
Master Bounty Hunter (33 points left forMedic Skills or for grabbing the best Pistoleer Skills, Carbineer Skills, etc.)
+80 Pistol Speed / +120 Pistol Accuracy / +80 Cabine Speed / +120 Carbine Accuracy /+ 24 Ranged Defense
Who would win more often than not?
I suspect the Master Bounty Hunter (with 33 points spent on something else) wouldwin against the player that had chosen the Master Pistoleer / Master Carbineer / Master Scout template... due to the Bounty Hunter's raw Carbine and Pistol speed, accuracy, Eye Shot,Carbines, and the incredibleScatter Pistol (plus they have33 skill points to dabble in the Medic, Pistoleer, or Carbineerprofessions). If they choose to, they MBH can dabble and grab healing, crippling shot, stopping shot, and more pistol & carbine speed.
In theory, player that is the Master Pistoleer / Master Carbineer / Master Scout should win50% of the time... since they are "masters" of pistols and "masters" ofcarbines.
What's a possible solution?
- Boostthe pistol and carbine speedfor the Master Pistoleer and Master Carbineer (+80 speed at MasterPistoleer and +80 speed at Master Carbineer level). These guys are the "masters" of these weapons, right? Why are they slower in the weapon that they've mastered? Is it logical that the Pistoleer has medicore attacks, accuracy, and speedin pistols whencompared to the Bounty Hunter's skills? Does that make sense? Additionally, the Pistoleer is giving themedocre DX2 pistol...?
- Consider moving our best Pistoleer / Carbineer shots to the Master Pistoleer or Master Carbineer box. I suggest consider moving stopping shot to Master Pistoleer since we actually get extra speed in the master's boxand maybe Crippling Shot to Master Carbineer (I'm not a Carbineer -- but, I hear it might be their best shot and fairly easy to obtain for BH dabblers). Why? MBH has 33 skill points left for dabbling into the Carbineer and Pistoleer professions. Move our best shot to help us out.
These suggestions aren't asking for a nerf to the Master Bounty Hunter -- they are asking for you to anti-nerf the Master Pistoleer and Master Carbineer.. please consider these things: improve our speed / accuracy / the dx2 / move stopping shot to master pistoleer / carbineer'sbest shot to master.
nolan007 wrote:
I postedthe following on the main forums...
Thunderheart:
Consider moving our best Pistoleer / Carbineer shots to the Master Pistoleer or Master Carbineer box. I suggest consider moving stopping shot to Master Pistoleer since we actually get extra speed in the master's boxand maybe Crippling Shot to Master Carbineer (I'm not a Carbineer -- but, I hear it might be their best shot and fairly easy to obtain for BH dabblers). Why? MBH has 33 skill points left for dabbling into the Carbineer and Pistoleer professions. Move our best shot to help us out.
These suggestions aren't asking for a nerf to the Master Bounty Hunter -- they are asking for you to anti-nerf the Master Pistoleer and Master Carbineer.. please consider these things: improve our speed / accuracy / the dx2 / move stopping shot to master pistoleer / carbineer'sbest shot to master.
And once again people try to make this game a class-based system, rather than the coolpick-and-choose system it is. Moving Stopping Shot, re-nerfing Fan Shot...
Next thing wouild be moving the DX2 to Master Pistoleer, and all the speed mods turn into +80 at Master Pistoleer and nothing for anyone else.
Thanks for 16 boxes-of-nothing.
This is the same post you just made in the main forums, it's loaded and set up to incite flaming.
The question cannot be answered because there are too many variables involved.
The game should be balanced.. and yes, if you read this post, you'd see the top line of it.
Bounty Hunters have NOTHING to be worry about concerning Pistoleers -- other than to dabbleits skills as they choose to do so.
Sure they have something to worry about. Get some composite armour, grab Novice Medic and use strategy and you can fell anybody.
Professions aren't meant to the end all of things.
ie. While the BH may dabble in Pistoleer, I have chosen to Master CM. It changes the way I play. If I was a CH that would change my strategy as well.
If you are running around with Just your Pistoleer skill, you're going to get SMOKED. It's all about where you choose to dabble.
nolan007 wrote:
I postedthe following on the main forums...
Thunderheart:
The current "defense vs whatever" system doesn't work with a flip. It boils down to speed, damage,the profession's skill modifiers, and using your best attack.
Ifone player were to choose....
Master Pistoleer
Master Carbineer
Master Scout
246 skill points used (4 points left)
+74 Pistol Speed / +95 Pistol Accuracy /+70 Carbine Speed / +105 Carbine Accuracy / +14 Ranged Defense
...andanother player were to choose:
Master Bounty Hunter (33 points left forMedic Skills or for grabbing the best Pistoleer Skills, Carbineer Skills, etc.)
+80 Pistol Speed / +120 Pistol Accuracy / +80 Cabine Speed / +120 Carbine Accuracy /+ 24 Ranged Defense
Who would win more often than not?
I suspect the Master Bounty Hunter (with 33 points spent on something else) wouldwin against the player that had chosen the Master Pistoleer / Master Carbineer / Master Scout template... due to the Bounty Hunter's raw Carbine and Pistol speed, accuracy, Eye Shot,Carbines, and the incredibleScatter Pistol (plus they have33 skill points to dabble in the Medic, Pistoleer, or Carbineerprofessions). If they choose to, they MBH can dabble and grab healing, crippling shot, stopping shot, and more pistol & carbine speed.
In theory, player that is the Master Pistoleer / Master Carbineer / Master Scout should win50% of the time... since they are "masters" of pistols and "masters" ofcarbines.
What's a possible solution?
- Boostthe pistol and carbine speedfor the Master Pistoleer and Master Carbineer (+80 speed at MasterPistoleer and +80 speed at Master Carbineer level). These guys are the "masters" of these weapons, right? Why are they slower in the weapon that they've mastered? Is it logical that the Pistoleer has medicore attacks, accuracy, and speedin pistols whencompared to the Bounty Hunter's skills? Does that make sense? Additionally, the Pistoleer is giving themedocre DX2 pistol...?
- Consider moving our best Pistoleer / Carbineer shots to the Master Pistoleer or Master Carbineer box. I suggest consider moving stopping shot to Master Pistoleer since we actually get extra speed in the master's boxand maybe Crippling Shot to Master Carbineer (I'm not a Carbineer -- but, I hear it might be their best shot and fairly easy to obtain for BH dabblers). Why? MBH has 33 skill points left for dabbling into the Carbineer and Pistoleer professions. Move our best shot to help us out.
These suggestions aren't asking for a nerf to the Master Bounty Hunter -- they are asking for you to anti-nerf the Master Pistoleer and Master Carbineer.. please consider these things: improve our speed / accuracy / the dx2 / move stopping shot to master pistoleer / carbineer'sbest shot to master.
Umm who in their right mind would do that mold when the absolute uber PvP template is MP/0-0-4-0 smug/TKA
Just curious.
I'll bite
.
First of all no one in his right mind would choose the combination MP/MC/MS. Might as well compare Chef/Tailor/Dancer.
Given that it would be whoever got the first shot off would win.
If an MBH had his FKD + Spray shot stick it is over.
If the MC had his charge shot 1 stick, it is over AND that can be spammed over and over, no timer.
It is funny that you don't even know enough about carbineers to realize that they have some decent attacks.
Also you said:
" If they choose to, they MBH can dabble and grab healing, crippling shot, stopping shot, and more pistol & carbine speed."
This is misleading, it should say MBH can dabble and grab healing AND (crippling shot OR stopping shot OR more pistol speed OR more carbine speed).
How about MP/MCH or MP/Commando/Smuggler or MP/CM or MP/Doctor or Pistoleer/Smuggler/Tera Kasi or MC/Doctor etc., etc. all give the BH a run for their money and then some.
One last thing I have said this in the BH forums for people wanting to move BH specials to master. It would hurt BH more then the dabblers. It applies even more with the pistoleers. How would you advance in your profession if you moved your best attacks to master?
Tanks is right on the money at some points.
The templates suggested are horribly skewered.
Why would somebody be a master scout when they weren't planning on using it as an elite? Why master 2 very similar Weapon classes that both target the two healable pools?
The MBH deserves to win based solely on the fact that there was some narrow foresight on the part of the MP/MC/MS.
Chaimera wrote:
First off you forgot to mention that the MC/MP/MasterScout, would already have all of his professions mastered ina fraction ofthe time as a Master Bounty Hunter.
Hate to argue with you on this one. But try getting almost 1 million Combat XP (that's 10,000,000 weapon XP give or take).
Your investigation lined is borked but Combat XP takes a long time to add up.
You have no idea how long the ivestigation line is. I've amassed probably 600,000-700,000 combat xp and am still many months away from MBH.
Inhocmark wrote:
Hate to argue with you on this one. But try getting almost 1 million Combat XP (that's 10,000,000 weapon XP give or take).
Inchomark said:
"Hate to argue with you on this one. But try getting almost 1 million Combat XP (that's 10,000,000 weapon XP give or take)."
Well, having had to level weapons I kinda know what it takes. And having done the investigation grind I also know that too. Investigation line alone is 250+ hours of game time. I'd venture to say that you'd be finished with those professions way before I finish investigation, assuming you run your missions on places where you get good weapons experience.
I made it to where I am as a casual player (Pistoleer 3.4.4.4) In 3 weeks. I think I am one of the few pistoleers who actually want the BH's to get more stuff, they do deserve it.
I am not belittling our own class, I think that the BH's as was stated was thrown into the game as a last minute afterthought. They werent well planned or thought out.
I am all for pistoleers getting their perks too, but lets be honest, BH's learned how to go through 4 boxes of camping (that really only serves them if they want to bring out a pet) Trapping (that they cant use on people) Harvesting (when you put them next to a ranger, the results are pathetic) and Rifles (that they never use again) The only useful skills that a bounty hunter takes from the marksman/ scout trees are Terrain Navigation, pistols, carbine, and support. A lot of BH's are taking up ranger so they can track too.
Shall I cry dabbler, shall I cry nerf?
They are finding their niche.