Pistoleer Archive

Thread: DX2 Range increase=nerf

Doobeous
Thu Nov 06, 2003 8:34 am
#1

Heres why I think it is...


Fanshot is being nerfed. WE NEED a point blank weaponbecause pointblank area is our only cone effect attack now that we can use to get pistol xp.


Add an all pistols cert at master, and keep the dx2's current range. Thats what I think we should campaign for.


Otherwise its going to be a long grind up to master...


Dubious, Master Smuggler, Pistoleer, Imperial Colonel, Naritus





Dubious
+Imperial Colonel+Master Smuggler+
+IMPOL White Cell Squadron+

A fiesty little fellow to be sure

EasyMcRhinopants
Thu Nov 06, 2003 5:17 pm
#2

The problem isn't that the DX2's ideal range is only 8m.


The problem is that at 8m, the range modifier is still an astoundingly negative number. This means that unless you're standing inside the target, the DX2 is going to be working against you.

Madrox
Thu Nov 06, 2003 5:29 pm
#3

Plus, PBAE2 doesn't even work, only PBAE1. So we'd even have to use a lesser point blank AE. Ranged AE is much better, more avoidance of damage.
Doobeous
Thu Nov 06, 2003 6:52 pm
#4

actually a dx2 is best when right in your face... kneeling, its +31 for creatures, and only +15 for bases


Dubious, Master Smuggler, Pistoleer





Dubious
+Imperial Colonel+Master Smuggler+
+IMPOL White Cell Squadron+

A fiesty little fellow to be sure

nolan007
Fri Nov 07, 2003 9:56 am
#5


The last thing I want to do is get next to a Commando or a TKA with a DX2 pistol.






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( Maybe one day these ideas will be considered or implemented. Bump it, please? )

Doobeous
Fri Nov 07, 2003 10:13 am
#6

yes but what a great thing it is to be able to continually tell your pet to come and have it not move or attack while you get all the xp.


thats the beauty of a melee range pistol


Dubious





Dubious
+Imperial Colonel+Master Smuggler+
+IMPOL White Cell Squadron+

A fiesty little fellow to be sure

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