Pistoleer Archive

Thread: Halocron, a note about basing changes off the mood of the SWG boards

Xetal
Thu Aug 21, 2003 8:50 pm
#1

Seriously, what you did for the riflemen and the T21 was the right thing to do, but to base changes off the information on this board, and not internal testing is a very... risky thing to do. I could easily get 20 pistoleers to go spam the commando boards with 'acid rifle is SOOOO overpowered' threads and when you read it that is what you would see... I could probebly also skew some statistics and math to back up my reasoning.


HOWEVER: If you look at the boards, see what people think the issues are and then do internal testing and see for yourself if there is an overpowered/underpowered weapon or attack (or whatever), then you will get a much more balanced game.


One other thing to consider is you might want to fix the HAM on carbineers, and fix all the problems on riflemen before you start to try to compare pistoleer, carbineer, and riflemen. Quite frankly if you try to compare one completed class with two broken classes then you won't get good results.


Thanks much


-Xetal, conserned player of Star Wars Galexies.

Xetal
Thu Aug 21, 2003 9:25 pm
#2

Oh, and don't nerf Pistoleers until you FIX ARMOR. if you will notice the armor on the different weapons:

Rifles have AR2 weapons, and a single AR3 one.


Carbines have AR2 weapons.


Pistoleers only have AR1 weapons.


What this means is that because armor is broken for PvP pistoleers will gain the greatest advantage from this... in fact, if you look at it the 'top shelf' carbines will do 25% more damage than the 'top shelf' pistol from AR once this is fixed, and the top shelf rifle will do 50% more damage than the top shelf pistol after this is fixed.


Now these are some pretty big numbers, especially when you consider all the other broken things in carbine and riflemen... nerfing Pistoleers down hard may not be the best solution.

Xetal
Fri Aug 22, 2003 7:04 am
#3

Anyone else worried a bit by this Dev attitude? I'd like to hear your thoughts on the issue if you have time.
Jumael
Fri Aug 22, 2003 7:23 am
#4

I totallly agree. It makes no sense to nerf a working class to the level of a non working class, it's like if we made all other classes working like the commando class(IE not at all) because the commando's are pissed everyone is better then them. The correct thing to do is get the other classes to a point of working, get all classes fixed, then start balancing.



jumael
jimm2k
Fri Aug 22, 2003 9:36 am
#5

i am seriously worried about the devs attitude about nerfing. if they want a cry/moan fest we can all do that and have every classnot able to kill baby bunnies. or the devs can fix instead of mass nerf for a change. the balance issues thatdevs are looking at shouldnt be who can cry the loudest, yell the most about.


devsif youwant to ruin this game please listen to all the whiners about why their class isnt uber sweet dudes. then after you listen to them, and mass nerfwatch me and many others leave because its not enjoyable to play anymore.




Caleel Guns
Master Bounty Hunter
Master Pistoleer
Combat Medic 0004
YetiIronfist
Fri Aug 22, 2003 10:45 am
#6

Very worried. I find it scary that instead of having internal experts, internal simulations and testing, and some unbiased game designers / software engineers making decisions based upon what maintains or creates balance and good game play, we have knee jerk reactions and public opinion polls on what to do.

"Oh? You didn't like that nerf? OK, we'll change it."

Umm... was the nerf needed or not !?
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