Pistoleer Archive

Thread: 30 second timer on knockdowns. Its coming

SanTsu
Thu Aug 21, 2003 6:40 pm
#1

OK I was just reading that they are going to put a 30 second timer on knockdowns. It was in dev tracker just thought you would want to know.



______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
raz1337
Thu Aug 21, 2003 6:57 pm
#2

Thanks for telling us, because I didn't know how to read posts from developers



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
LiverThief
Thu Aug 21, 2003 7:11 pm
#3

With the HAM costs?




--------------------------------------------------------------------------------------

Shui

Master Doctor/Master Pistoleer

Scylla

Kadaara
SanTsu
Thu Aug 21, 2003 7:21 pm
#4

Just ask me and I will read then for you raz1337.



______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
Jaegen88
Thu Aug 21, 2003 7:23 pm
#5

Thanks SanTsu, I suppose we knew immunity was the only way to balance any ability that disables a persons actions and movement.



Jagen88
Jaegen Kel'daron - Master Gunfighter
greggie98
Thu Aug 21, 2003 7:44 pm
#6

can i get an AMEN!!!


maybe i can stand a chance in a fight now, lol ill just pistol whip each of the guys once and see where i can go from there


im always outnumbered it seems when i hit a pvp combat situation....life should get less frustrating very soon


their also gonna drop the ham costs..... can i get a halaluja! *spelling on that one is wrong, but who cares, this is good news




Sierenas, starsider-pistoleer bounty hunter

Good.....Bad......Im the guy with the gun
ShadowDrgn
Thu Aug 21, 2003 8:01 pm
#7

Is this a 30 second immunity timer for someone who gets knocked down, or a 30 second timer between uses of knockdown? If it's the latter, it doesn't stop 2 people from working together to keep a target knocked down indefinitely. It'd be just like SOE to do that too.

And then they have to do something about the constant posture change spamming that has replaced knockdown for cheesy moves.




Master Sergeant Ras Agumo, Imperial Army, Wanderhome
LiverThief
Thu Aug 21, 2003 8:22 pm
#8

Actually, I think with reduced HAM costs and a 30 second timer.......PvP battles will be even longer and then PvE will be even harder in my opinion. Oh well.....at least I made Master Pistoleer just in time (w00t for once I have good timing in this game!)



--------------------------------------------------------------------------------------

Shui

Master Doctor/Master Pistoleer

Scylla

Kadaara
Riage
Thu Aug 21, 2003 8:25 pm
#9

Thanks for the info Santsu,


I bet ya a six pack they do not put ham cost back on knockdowns,


that would make too much sense





May the Nerf be with you.
always.
YetiIronfist
Thu Aug 21, 2003 8:26 pm
#10

Yeah - lots of questions on implementation still.

And the post said that they were decreasing the KD HAM costs, presumably to what they used to be, although they didn't say that.

It's too bad they couldn't find a better fix instead of resorting to a timer like that (I consider it to be a cop-out).

And the next thing they're going to realize is "Oh, Doh. You mean that dizzy attacks have the same basic problem?"
Stargoo
Thu Aug 21, 2003 8:58 pm
#11

its unclear by holo's post if its 30 seconds of attacker being blocked from using knockdown spec again or 30 seconds of immunity to the target of the knockdown.


if its the former then it is just plain stupid since anyone with multiple knockdown moves could still spam it( and now at cheaper HAM costs.).


if itsa 30 sec immunity to the victim then it would be a good thing. at least pvp wise.

Cubble
Thu Aug 21, 2003 10:03 pm
#12

Nerfing more knockdowns without fixing knockdown defenses. yea thats just smart now isnt it.




________________________
Mark Sman
Bria's first Master Pistoleer *surrendered*
Expert Bounty Hunter + Avenger
Fist of the Empire

¯¯¯¯¯¯¯¯¯¯¯¯¯
RurouniJedi
Thu Aug 21, 2003 11:50 pm
#13

I agree Cubble. The answer to balancing knockdowns isn't knocking them down with the nerf bat and beating them like crazy. I really think that if the Developers of this game would just look at the defensive bonuses classes are given and make them more effective this problem would be resolved.


As a pistoleer with master stances and gripsI get a +30 defense to knockdowns. If each point counted asa 1.5% or 2% chance to resist being knocked down outright, I wouldn't be complaining about being knocked down all the time because I'd resist it half the time. This is what we need, I think. That and add all the other dodge and defense modifiers into the situation.... Wow,a real fix.

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