Pistoleer Archive

Thread: could someone explain the pistol speed being broken thing?

EasyMcRhinopants
Thu Aug 21, 2003 3:34 pm
#1

Jaegen, in his illustrious FAQ, wrote that pistol speed mods work this way:


(WeaponSpeed * SpecialDelayMod) - ((WeaponSpeed * SpecialDelayMod) * (PistolSpeed/100))


(note, I added the extra parentheses in there to emphasize the order of operations).


So, does this mean that any weapon, no matter how slow,with +100 speed would theoretically have a speed of 0.0? And only the 1.0 second cap is preventing it?


Have any BH/pistoleer/carabineers tried this with slow-ass weapons to see if it works?

Nagorak
Thu Aug 21, 2003 4:11 pm
#2

Yes, it's percentage. It's also why Riflemen with a +90 fire every single rifle at 1 second. They're totally overpowered atm.
EasyMcRhinopants
Thu Aug 21, 2003 4:14 pm
#3

Oh, wait, and while everything converging at 1.0 seconds is dumb, the part that's more undebatably 'broken' is that a speed of OVER 100 acts exactly the same as a speed of 100, right?
Jaegen88
Thu Aug 21, 2003 5:42 pm
#4

That's part of it, sure. But caps are sometimes good. It's kind of an artificial cap, however, not the right kind.


The issue is that if anything WAS balanced, through DPS, it is no longer playing by the same rules at +100 speed. If a T21 was supposed to fire every 9 second x1.5 delay, 13.5 seconds, and it's firing every second, there are obvious balance issues, when a 3.5 speed pistol is firing at the same 1.0 second rate. Stopping shot should never have a higher DPS than fan shot, yet at cap, it does. Considering they had to reduce PvP damage by 75% (!!!), you can see where problems like this might have contributed. Not to mention, no one wears armor or deflectors.






Jagen88
Jaegen Kel'daron - Master Gunfighter
YetiIronfist
Thu Aug 21, 2003 8:13 pm
#5

The basic balance between pistol, carbine, and rifle is broken by the fact that their speed skills, which should give them all an equal boost, results in pistoleers normally getting about a 100% increase in damage, while it can give riflemen upwards of 1,000% increase in damage. Carbines in the middle.
Kamat
Thu Aug 21, 2003 11:25 pm
#6

YetiIronfist
Fri Aug 22, 2003 8:17 am
#7

Yes it is. And even that thread supports it (read the reply showing the time stamped log after your last post).

The three factors (weapon speed, special attack delay multiplier, and speed skill factor) are just multiplied together so there is no "order".
Zerona
Fri Aug 22, 2003 10:19 am
#8

You're all arguing the same thing.


(WeaponSpeed * SpecialDelayMod) - ((WeaponSpeed * SpecialDelayMod) * (PistolSpeed/100))


is the same as


(WeaponSpeed - (WeaponSpeed *(PistolSpeed/100))) * SpecialDelayMod


is the same as


(WeaponSpeed * SpecialDelayMod) * (1 - (PistolSpeed/100))


Which all leads to the same conclusion that at +100, all pistol specials fire in one second. As with all rifle specials, and with all carbine specials, et cetera. The order of the math doesn't matter, just that the increase in speed for a weapon will essentially remove any delay penalties for using the specials and will reduce it to a matter ofHAM costs.




Zerona - Intrepid Master Doc/Pistoleer
Volbard
Fri Aug 22, 2003 11:36 am
#9

What are the special delay mods? I'm sorry if this has been posted before, but does anyone know the approximate mods for our specials?





- Volbard|^)
Jaegen88
Fri Aug 22, 2003 11:36 am
#10

I haven't read holo's post of speed, but reading this, it sounds like the original formula we came up with jives still. If not, let me know and I'll change the FAQ.





Jagen88
Jaegen Kel'daron - Master Gunfighter
Volbard
Fri Aug 22, 2003 11:38 am
#11

Ah, I guess those mods are in the FAQ |^)




- Volbard|^)
YetiIronfist
Fri Aug 22, 2003 2:23 pm
#12

Jaegen:

I don't have exact link, but the one I was looking at at least was one of the posts discussing the T21 rifles. In it they showed "Our calculations" (our from Holo's point of view meaning the Dev's) and it included the effect of weapon skill on damage. In their examples they gave the exact speed of a rifle, and the effective speed with weapon skill, and it was EXACTLY reduced by the percentage of the skill.
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