Pistoleer Archive
Thread: Support this thread... Should solve Pistoleer, BH problems
For another the people playing BH currently (for the most part - not everyone of course) are not there for the "Bounty" aspect, they're there because they want to play CounterStrike / UT2k / name your favorite FPS in the Star Wars universe.... They want to be the best at PvP.
Actually,it would solve the problem oftoo many BH's. They would have to play it for what is truly is, not their delusions of graduer. BH's use their brains not brawn, players are forgetting that.
If people want to rule PVP, they should choose a commando. Yeah I know it's broken, but that should arguably be the best PVP class in the game (had it been built correctly). Or they can be hybrid of the REAL combat classes (Pistoleers, Carbs, Rifles).
GQ, a nice theory but unfortunalty it crashes and burns in practice. Pistoleer wasnt meant to be the master of all things pistol related capable of annihilating anyone. As a matter of fact the Pistoleers info even States "this Profession is one that increase the useres effectiveness with pistol type weaponry making the user more skilled with the pistol than the average marksman with skills for every situation."
However the Bounty hunters tree (dont know word for word) says something to the degree of:
"a Bounty Hunter who has mastered this tree is capable of defeating nearly any opponent. With the use of a pistol." and then it goes on to say about his affinity with the pistol is great.
Sounds like BH is more combat oriented. Second of all. Think of Pistoleer as a Hamburger from McDonald's. Its good. And it barely costs anything. 99 cents.
Bh is the Steak Much nicer but takes a big chunk from your wallet.
To hit Novice Pistoleer it takes a measly 35 skill points. and to master takes 90. Leaving you free to master 2 more professions.
BH takes a whopping 217. nearly 3x more.
If BH required the same amount of skill points id agree with you but it just doesnt work in the game.
GqScorpio,
I completely agree with you. When I first bought this game, I had every intention of becoming a BH. However, after seeing the BH skill tree and how little sense it make to me, I decided against it. I think the BH class is broken and needs serious re-work. It was very poorly designed.
For all you BH's who say you should be the uber combat class because you spend more skill points? So what? I'm sick of hearing about it. Just because you spend more skill points for a class that was designed poorly, does not mean the other combat classes are too powerful. A Bounty Hunter should be able to go toe-to-toe with any other player in the game, but when using BH specific skills and strategy. If you've ever read the BH Wars trilogy (I know it's not canon), then you'd know that Boba Fett didn't always win with brute force. He sometimes won by being cunning and thinking ahead.
I think people have lost sight of the fact that this is a Role Playing game based on the Star Wars universe. With the current BH skill tree, you are not currently role playing a Bounty Hunter. I for one, would love to play a class where I had to use my skills and cunning to track and take out a mark. Straight up gun fights get old.
As for BH combat skills. Well, Jango was a Pistoleer that used traps and Boba was a Carbineer that used traps. If you were a BH I think you'd have a pet weapon and specialize in using it. I don't think that Master Marksman should be a pre-req for BH. I think that you should have to master a weapon (Pistoleer, Carbineer or Rifleman) and have some scout skills on top of that (trapping, exploration, and survival). Once you become a BH, you'd have access to human traps, stealth skills,and combat skills (that would apply any weapon that you specialized in) that are specific to the BH profession. You would have to use these traps and skills to take our your marks. Get rid of that stupid lightning cannon and give it to the Commandos. I think this would be more fun as far as role playing a Bounty Hunter goes. In pvp, you would still have access to skills that no other class has.
I don't think BH should be nerfed. I think it needs serious re-work to become a class that is a more accurate to what a Bounty Hunter truly is. I think this would still be a powerful (and fun)class if you know how you use your skills. I think the BH class is a combat class, but it's also a thinking class too.
Chozan Won
Ahazi Pistoleer/Ranger
Vader,
Put add your post to mine on the BH forums so hopeful they will take a look. It's entitled "Varvidos01 and DEV's let's fix BH's once and for all, but Players AND Devs need to compromise. "
I don't think BH's should be nerfed at all, heck one of my characters IS ONE. But geez, I sure don't feel like one. I feel like I'ma tank or Rambo or something when I should be Secret Agent 007. Can he whoop behind? Yup! Can he beat everybody in a fight? Nope. Can he beat 90% of people (because of far superior gadgets, skill and cunning) HECK YEAH!
I WHOLE HEARTLY agree with this statement --> "A Bounty Hunter should be able to go toe-to-toe with any other player in the game, but when using BH specific skills and strategy." People should fear BH's because a BH can sneak up on them and they not even know it. Shoot, add a sneak attack thathas a chance toimmediately incapactate. NOW THAT'S POWER TO BE FEARED!
I also want to know where get got the idea that BH's should be uber combatants that defeat everybody? It's definately not portrayed that way in the movies. Jango could hang with Obi-Wan *SOLELY* because of his gagets and wit, NOT because of straight combat ability. Boba we'll never know, he's a clone of Jango (but so were stormtroopers so that's not saying much). The silliest thing is a BH carrying a freaking cannon! Give me a break, "here let me sneak up on you with my cannon". Make it a rifle (see I'm will to add BH weapons) and have it do no damage and incap people.
They've got to rework the class, I know it's a pain, but in the long run it'll be worth it.
Ok, as a pistoleer/master scout+dabble in other professions, my take is this, and if I get anything wrong on BH, let me know, as I truly do not have any beef with BH, or any other profession.
As I see it with the examples of Boba Fett and Jango Fett (since they are our only really fleshed out BH in the films; not counting IG-88, Bossk, or any of the others we do know about. I did not read Tales of the Bounty Hunters), they are indeed formidible. Both took on Jedi, and gave them a run for their money. Both were extremely experienced in fighting them. Obi and Mace (that we know of) for Jango, and even then, it took a MASTER to kill Jango. Boba (as we probably will see in Episode III) probably gained alot of experience tracking and hunting Jedi down in order to get revenge for the death of his father. It would NOT surprise me if Boba was used as a pawn by Anakin/Vader to help him hunt down the Jedi. It would make sense to me. Boba has a hatred that can be used to help kill them; Anakin/Vader just needs to do the bidding of the Emperor, and eliminate the Jedi. It would explain the brief interaction in Empire on the Executor, and in Cloud City. Clearly both knew each other well.
Now, for our timeline, your regular joe bounty hunter is good. Damned good, and they SHOULD aspire to become like Fett, who is the most feared man in the Galaxy, behind Vader and the Emperor. Master bounty hunters SHOULD get the respect they deserve. They may not be as well known as Boba Fett, but they should be equal in skill, if not alittle less than him. After all, *FETT* is the best there is, until he succumbs to the Sarlacc incident.
Toe-to-toe vs. pure combat types, BH should use their wits. I might get flamed for this one, but I truly think the bounty hunter profession is geared for those players who like a challenge, like to plan things out, figure out what they need to do to take down their prey (whether it be NPC mark, or PVP), and actually have the ability to think things through. If a player just wants to kill stuff, go pure combat. The thinking man's profession is the bounty hunter.
Why do I say this? Look atrecent history. Al-Qaeda gathered intelligence, and managed to strikeAmerica atthings we hold dear. It's not the best analogy, I know, but it's one hell of an example of how somone can hurt a much more powerful advesary, and put years of thought in how to do it.
I acknowledge the fact that yes, bounty hunters have to master two professions and use almost all their points to become master. I think it's set that way for a reason. It is NOT an easy road, learning how to track marks, and also having the combat skills necessary to deal with them. If it were, I'm sure we'd have alot more bounty hunters than pistoleers, which seems to be one of the major complaints of bounty hunters.
The problem I see as things are currently, is the scout branch is totally ignored in the bounty hunter profession, from what I can tell. You guys *SHOULD* have humanoid trapping abilities unique to your profession, or if anything, have the traps available in the scout tree be allowed to affect humanoids. The second option would make more sense, as those traps are actually quite good, IMHO.
Maskscent (from scout), could act like /conceal is supposed to be for rangers against marks, and to players. However, with players, we got the advantage of the radar, which isprobably why PVP bounties aren't implemented yet, if ever.
In combat, if you know you are going against, say...a pistoleer, you should be able to have the advantage of using your long ranged weapons to work on us while we get ourselves closer to you.
For rifle and carbine folx, the ability to get close undetected (the /conceal idea) is how to drop them with your pistol abilities.
But as it stands, bounty hunters aren't working that way, which I personally think they should be like. They should be very scary opponents, in my book.
HOWEVER; if your mark (or fellow player) somehowbeats you either by skill, wits, or sheer luck, a bounty hunter should drop, if he is bested by being outsmarted. That's of course, if everything was working as intended (cough).
Just like if you outsmarted me.
And I simply have no problem with that.
All, I posted this on the BH forum (ok so I'm a trader, I'm a pistoleer and BH). =P Anyways, if you add your comments to the thread on the BH forum, maybe they'll listen...
Bounty Hunters should *not* be a combat class. I know I'm gonna get flamed for saying that, but it should not be, and just hear me out. Bounty hunting is about apprehending prey using stealth/tactics/and the latest and greatest equipment. And combat, while we should be effective at it, should be a *LAST* resort only if our primary tactics and stealth measures have failed.
I say we have ONE Weapons skill tree (maybe based on BH COMBAT XP) that simultaneously boosts all of our weapon abilities (Pistol, Carbine, Rifle) but maybe up to about 60% of what they are. That way we're still deadly but nowhere near on part with the UBER combat classes. Remember, they spend their LIVES learning to shoot weapons, we spend our lives learning to catch bounties. I agree with the arguement that Pistoleer's, Carabineers, Riflemen, TKA's, and Commandos SHOULD be able to whoop our behinds in straight up combat. They should be aruging amongst each other about who's the best in a straight up fight, not with us. But I have an idea for more deadly and effective ways of taking them down.
I say we make use of our trapping abilites that we received in the scout line (currently a wasted skill). To give us certification to some sort of "Snare Weapon" that we use to ensare our target(s) and significantly decreases movement and accuracy for say 15 seconds. Remember how Boba Fett tied Luke up?
This would make the danger of a bounty hunter come from his (or her) stealth and technological advantages.
This is how I evision a bounty hunter fighting. We track our prey to a specific location. We then use our stealth skills (new skill line?) lines to disappear from the targets radar or appear as a not hositle (or whatever). We calmly approach the target and BAM! we snare them (with our new BH snare gun), then choose to let loose on them with our weapon AND our UBER combat droid weapons and destroy the target,
or we just kite them like they've kited so many others (remember the snare weapons cuts movement in half).
I propose some sort of BH Disguise skill (maybe created by Image Designers or maybe a new skill tree) which will allow us to sneak attack (maybe a skill which gives the target a delay before they can return fire) where we can pretend to be of another faction (or whatever), or disappear as a hositle
(or completely) off radar so we can safely approach our targets and kill them. I say this because So yeah, in a straight up fight we'd loose to a combat class, but who said Bounty hunters ever fight straight up heh heh? What good will all their combat abilities do them when we sneak up to them unseen and take 25% of their strength before they know what hit them. You know how they would sneak up to their prey and healthshot that prey from a distance and the prey would not know **edit** is going on? Well, we bounty hunters hunt people, we treat them like prey. Now they'll know what it feels like to be kited... *evil grin*.
BTW, I think our Lightining Rifle should do absolutely no damage. I'd rather it immediately incapacitate the target for 5 seconds (Dev's you could doitfor longerif you like). *very evil grin*. Talk about uber KD.
Note: Then some whiner said I should look at this: http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=21112&view=by_date_ascending&page=1
Below is my response:
I read that post and found it very interesting. I slightly disagree with some points (the author wants the bounty hunter to be a UBER combat class). I don't feel that BH's deadliness should come *solely* from their straight up combat abilities. Bounty hunters should not *tower* or surpass all their prey, their amazing abilities should come from being able to take down much more powerful prey with our brains.
Let's take a realworld bounty hunter. Let's say this bounty hunter is hunting a lion. Who would win in straight up combat? The lion would *WHOOP, WHOOP, WHOOP* his behind. But what does he have to defeat the lion? Tools, brains, knowlegde of the lion and his tactics. The poster said, "
Han solo was a smuggler, Boba Fett was a BH, Boba Fett has *SOME* combat specialization and thus WOULD dominate over a smuggler (look at a smuggler skill tree). But some prey are more dangerous than a smuggler. Those prey arepistoleers, a carabineers, a riflemen, all should be fearedbut for different reasons than a bounty hunter. They are the lions that the BH needs to say, "Ok I can't beat these guys straight up, but I'll beat them using "x skill" or "y weapon". I think BH's who want to be more effective with a weapon SHOULD have to go up the pistoeer,carabineer,rifleman,TKA, Fencer, etcskillstree somewhat. THAT would make you a combat BH. Other bounty hunters could specialize in the hunt and get ranger skills to use the new areascan ability. The possiblities are endless, but there is definately a way to make different "classes" of bounty hunters... This guy wants BH's to be the end-all-be-all of combat classes.
BTW, Greedo WAS indeed a good bounty hunter, pay your respect! After all HE FOUND SOLO FIRST. HE was what I would call a Ranger/BH. He didn't focus as much on his combat skills and got wasted through arrogance, but essentially, he would have one that battle if he hadn't started negotiating, andallowSolo the opportunityuse his /lastditch attack on Greedo.
I repeat BH's should NOT be a primary combat classes,Combat Classes SHOULDbe able to defeat us in straight up combat (without too much difficultly), but again, what BH fights straight up? Jango and Boba we're really all that impressive in the movies. Both had silly deaths and never really made me say OH WOW. The REAL BH so far was ZAM WESELL. She was so dope even Jango had to call on her skills...