Pistoleer Archive
Thread: PLEASE READ THIS. I MAKE A REALLY VALID POINT!
Hi All. Nard Nod here from Sunrunner. I've read many discussions on BH this and Pistoleer that. Here is what I think. The BH goes up the Scout Tree, ok well that does nothing to gain Pistol skills. BH go up the Pistol Line in Marksmen to get to BH. Pistoleers go up the Pistol line in Marksman to get Pistoleer. Ok we are even so far. What I don't get is why they get better pistol skills then pistoleers do. I'm all for BH having Powerful Skills, but please give Pistoleers something that is just as good for a special. Here is my idea.
S&G I: Disarming Shot: Delays next action of target for 5 seconds. Can cause Blindness.
S&G II: Double Tap: Hit's Action Pool for 2x amount of Normal DMG
S&G III: Stopping Shot: Hit's Health Pool for 4x Normal DMG and Causes Bleed
S&G IV: Fan Shot: Hit's Mind Pool 50% or Health Pool 50% of the Time for 2x DMG
Master Pistoleer: Disarming Shot 2: Delays Next Action of Target for 7 seconds (Does NOT Stack with DS I) Can cause Blindness.
Multi target: Make a little more Powerful
ADD AT MASTER:
Heathshot3: Hits Health for 2x Normal DMG and causes Bleed (Stacks with HS 1 and HS2)
OR
Fatal Shot: A last attempt at victory which uses A lot of HAM but hits the Target's Health pool for 5x DMG and Causes KD.
Just some ideas.
Good Night![]()