Pistoleer Archive

Thread: Changes I'd like to see to Pistoleer. (fairly lengthy)

Embersyc
Fri Aug 29, 2003 2:08 am
#1

Some of this is from the Re: Preparation for the next issues report - Profession improvements thread, and really this probably belongs there, but I already made a post in that thread and this is different. Keep in mind people already for some mysterious reason already think we were are overpowered, so some of this is probably more toned down than you'd like to see.


Tactics line:


Intermediate Pistol Tactics


Point Blank Single 2, this attack should do health pool damage, slightly higher than Bodyshot2, + it will also do +intimidation+. but have a range of 5m.


Move +5 dodge from Advanced to this box so that all Tactics boxes give +5 dodge.


Advanced Pistol Tactics


Add a new shot here, Call it Bellyshot or something, it should be similar in effect to bodyshot2, except that it could add a small amount of bleeding as well. Like half of healthshot1 bleed, since the bleeds stack it doesn't need tovery high.


Expert Pistol Tactics


Change the delay on bodyshot3 to be equal with that of bodyshot2. Bodyshot3 should also cause health wounds.


Master Pistol Tactics


Point Blank Area 2 should have a warning shot type effect to it. I use this and everything close to me is running away.


Marksmenship line:


Add +5 to Pistol Accuracy in the final box. Take 5 from the intermediate box and move it to advanced box (nothing like twice the xp for half the reward) Now Pistol Accuracy = 100 at Master Pistoleer.


Stances and Grips:


+20 to all defences here, a +20 defence is useless in a PvP environment. Similar changes should be made to defenses in all of the elite proffesions.


Intermediate:


Disarmshot1 should temporarily make the target unable to use their weapon, I am against it causing weapon damage or sending the weapon to the inventory as some people could consider this griefing. I'd say it should make you unable to use your weapon for 6 seconds, and do some action damage since your shooting the hand. Perhaps it should also give the target a message informing them of whats happening "You fumble your weapon!" or something. This can be given a delay, 20-30 secs before using it again.


Advanced:


Change Double tap to make it be like two normal shots, one always hits body pool, the other can hit random, sometimes it will still hit body. So its random, but if both shots hit body it would be strong.


Expert:


Change Stopping Shot to a range knockdown attack. Should do a large amount of body damage + knockdown. Since all knockdowns are going on a timer, it wouldn't be spammable for huge amounts of body damage, you'd basically get it once per enemy.


Master:


Fanshot, just add a +dizzy+ component.


Special Abilities line:


Add +2 to pistol speed in each box (bringing Master Pistoleer up to +70 on speed total)


Intermediate:


*GASP* Remove knockdown from Pistolmeleedefence1. Make it do +stun+ instead, also this should cause a mind wound.


Advanced:


Move the +15 Pistol accuracy while standing from the Expert box to here.


Expert:


Pistolmeleedefence2 should do +stun+ and knockdown, also cause a bigger mind wound than pistolmeleedefence2.


Master:


Give us dual weilding, I know they already said they might do this. Speed on both weapons should be multiplied by 1.25when dual weilding (2.0 pistol speed becomes 2.5) and you should get -20 accuracy. Performing any specials while dual weilding would make one of the guns skip the round, so you can't use specials AND dual wield.


Master Pistoleer:


Add another +5 to Ranged and Melee Defence, also add another +10 for all defences from the stances line. Disarmingshot2 should be same effect as disarmingshot1 except with a longer duration, and also it should cause action wounds. Add a special for dual weilders here, a double body shot, the damage for each shot would be on par with bodyshot2.



Well this is my wet dream anyway, go ahead and mock or praise it.




: Ember : Sunrunner : Hunt Master :
Ljors
Fri Aug 29, 2003 2:38 am
#2






Embersyc wrote:

Master:


Give us dual weilding, I know they already said they might do this. Speed on both weapons should be multiplied by 1.25when dual weilding (2.0 pistol speed becomes 2.5) and you should get -20 accuracy. Performing any specials while dual weilding would make one of the guns skip the round, so you can't use specials AND dual wield.






Looks good overall. I might have misunderstood u on this one. Dualwield should make us fire our guns faster due to two guns. But our accuracy should be horrible.

And the changes to Defence modes. I guess/hope they wont do any changes untill they are tested. As of now they are not working and changes to them could prove to be a bad choice.
Wait till theywork before adressing changes to defence modes.


//Jobbe




Master Pistoleer
jimm2k
Fri Aug 29, 2003 5:57 am
#3

great ideas embersyc.


ill put this on my christmas wish list and hope for the best.




Caleel Guns
Master Bounty Hunter
Master Pistoleer
Combat Medic 0004
YetiIronfist
Fri Aug 29, 2003 6:09 am
#4

Marksmenship line:

It makes sense that as you become more accurate, you can aim your shots better. Therefore this line should contain a mind pool targetted special.
Embersyc
Fri Aug 29, 2003 8:28 am
#5






Ljors wrote:





Embersyc wrote:

Master:


Give us dual weilding, I know they already said they might do this. Speed on both weapons should be multiplied by 1.25when dual weilding (2.0 pistol speed becomes 2.5) and you should get -20 accuracy. Performing any specials while dual weilding would make one of the guns skip the round, so you can't use specials AND dual wield.







Looks good overall. I might have misunderstood u on this one. Dualwield should make us fire our guns faster due to two guns. But our accuracy should be horrible.

And the changes to Defence modes. I guess/hope they wont do any changes untill they are tested. As of now they are not working and changes to them could prove to be a bad choice.
Wait till theywork before adressing changes to defence modes.


//Jobbe







I am saying the speed on each gun should be reduced, but overall since you are firing two guns, you are firing faster.


I think the defence mods DO work, just they are so horribly low as to prove worthless. I might be wrong.




: Ember : Sunrunner : Hunt Master :
Mulletious
Fri Aug 29, 2003 9:15 am
#6

so far ive seen that -stun- seems to do nothing at all...
Sythe1
Fri Aug 29, 2003 10:04 am
#7

I would justl ike to point out...that you forgot to add in twirly weapons and holsters



Sythe : Schroet Kommando

Faaip'de : Twilight Wolf
So please-before you think about hurting someone over this
trifle of a post, remember: even God has a sense of humor.
Just look at the Platypus.
thank you and enjoy my rant.
P.S. I sincerely apologize to all Platypus enthusiasts out there
who are offended by that thoughtless comment about the Platypi
I respect the noble Platypus, and it is not my
intention to slight these stupid creatures in any way.
thank you again and enjoy the post.
Embersyc
Fri Aug 29, 2003 10:33 am
#8






Sythe1 wrote:
I would justl ike to point out...that you forgot to add in twirly weapons and holsters





I don't givea crap about Twirly weapons or holsters, they'd be nice and give the art department something worthwhile to do. (since they made a big post looking for work anyway) However I'd rather there be some actually functionality to this class other than...


/healthshot2


/healthshot1


/bodyshot2


/bodyshot2


/bodyshot2


/bodyshot2


On and on will my F9 key is disentigrated or my target dies whatever happens first.




: Ember : Sunrunner : Hunt Master :
Su1tar
Fri Aug 29, 2003 11:25 am
#9

If they implement one half of this i'll be happy.





Sultar Son'koi
Guild Leader of Fury, Radiant

BH get a style called Eye Shot, Pistoleers get a title called Dead-Eye. You figure out the rest.
Embersyc
Fri Aug 29, 2003 10:55 pm
#10






EriskBosann wrote:

You forgot one thing.... BODYSHOT 3? Why have it if you fix everything else... BS2 isnt pistoleer skill, it's better everyone knows and it shouldnt. Otherwise I am happy with your ideas. BUT FIX BS3 TOO







I didn't forget bodyshot3... I said:


Expert Pistol Tactics


Change the delay on bodyshot3 to be equal with that of bodyshot2. Bodyshot3 should also cause health wounds


I personally don't have bs3 yet, but from the tests Jaegen did, it sounds like bodyshot3 does more damage than bs2, but has a longer delay causing it to do less damage over time. The curse of pistoleer seems to be long delays on attacks. Even a random shot like stopping shot would be usefullas is if the delay was comparable to bs2.


Thanks though, if only the imporantant people would take notice. It is clear to me that this profession needs a total overhaul in the worst way.This is probably true for carbineers and riflemen and TKA and any other proffession based solely on combatas well.




: Ember : Sunrunner : Hunt Master :
EriskBosann
Sat Aug 30, 2003 12:04 am
#11

You forgot one thing.... BODYSHOT 3? Why have it if you fix everything else... BS2 isnt pistoleer skill, it's better everyone knows and it shouldnt. Otherwise I am happy with your ideas. BUT FIX BS3 TOO




" I see your Schwartz is as big as mine... "

Erisk Bosann
Elder Jedi-
A Leader/Founder of LXB (League of eXtraordinary Beings)
Redissk Bosann - The Purple red eyed Trandoshen Armorsmith
Kaleisk Bosann - The n00b spy
Philosopher1976
Sat Aug 30, 2003 12:04 am
#12

Fantastic post. Great ideas, well thought out. I hope the Devs read this and implement your changes ... it is really close to what I'm hoping for too, and would make the 5 million+ pistol xp I got worthwhile.





Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


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