Pistoleer Archive
Thread: Multi target shot should be one of our top issues.
MTPS is in the Master box.
MTPS misfires half the time.
MTPS does marginal damage when it works.
I have been bumping my own personal thread in the discussion forum to try and get a dev response with no avail. Jaegan88... Please make it very clear the next time you talk with a dev that this is a BIG issue for many pistoleers that don't post on the forums.
the thread is here. bump it till we get a response.
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=673491
Thanks guys
It is one of our top issues. The devs have had MTPS being whacked since July. Most recently, it was bumped straight to Lord_Pall as one of our top 3 issues (Disarming shot 1, 2, MTPS, body shot 3).
NeitzDecus wrote:
I think MTPS should be how fanshot is now. Fanshot has been changed on TC so that it hits a single target. MTPS could become an AE shot for good damage.
And once again, we lose power... *sighs*. Making a master pistoleer ability MTPS work like, oh, Flurry Shot 2 (Rifles, Level III ability) is not something to celebrate...
Laeren wrote:
NeitzDecus wrote:
I think MTPS should be how fanshot is now. Fanshot has been changed on TC so that it hits a single target. MTPS could become an AE shot for good damage.And once again, we lose power... *sighs*. Making a master pistoleer ability MTPS work like, oh, Flurry Shot 2 (Rifles, Level III ability) is not something to celebrate...
We don't LOSE power, we are asking for an incredible efficient move to be placed to Master Box, this is very different.
Nowadays, you can get this move with very pathetic efforts. I, as a Master Pistoleer, vote for MTPS doing the EXACT same thing than FanShot is doing right now. All is about balance, I don't want the pistoleer to get his best move with only 20 sp spent, this is the exact same reason we don't think EyeShot should be a BH Pistol 2 move (most of BH agreed with this btw).
If it is like NeitzDecus asked, then Master Box will be something you not only will be proud of, but also something you'll try to get. This move (FanShot effect) is a very nice one, we should ALL ask for it to be placed under the MTPS name.
IfFanshot is changed to do what it's supposed to do in the description, hit a single target multiple times, then Multi-Target Pistol Shot could be eitherthe AE version of Fanshot (i.e. hitting multiple targets several times), or it could be an AE health specific shot.
Pasted from the combat designer's response on 9/16 (over a month ago).
MultiTargetPistolShot:
Problem:
It was broken, and kinda confusing.
Solution:
It has been fixed.
Questions:
This move can either target all enemies within 32 meters (truncated to 10 targets), or attack all enemies who are currently attacking/targeting you. The first option is a more effective and useful attack, but can potentially pull enemies that you do not wish to fight. Which is preferable?
I'm rather wondering what happened since 9/16. Note that the combat designer actually said it was fixed, whatever that means.
The first solution limits range to 32m, which is rather short. I suppose it's limited in order to make it easier to use for PvE where a 64m targetting criteria would make it quite possible that you might attack random mobs too often. But for PvP, 32m makes this far less useful than a cone attack.And attacking all enemies that are currently attacking/targeting us isn't as useful as a cone attack in most situations.
Isn't the fan shot now exactly what the multi is supposed to be
So why cant they just move this script to multi shot and do the fix on fan to hit multi times instead of multi targets
Isn't the fan shot now exactly what the multi is supposed to be
So why cant they just move this script to multi shot and do the fix on fan to hit multi times instead of multi targets
exactly..................................