Pistoleer Archive

Thread: ranged support needed?

Aeneas_Menosos
Sat Nov 15, 2003 9:56 pm
#1

Is ranged support worth the XP for a master pistoleer? I never use aim so I see little purpose in it.

Thanks,
Gaabreal
Sat Nov 15, 2003 10:22 pm
#2

i dont use aimed but threaten and warning shot kick azz



Cuda' Hemifire - Bria
Richurd Kranium
Crimson Phoenix Ace, Black Epsilon Ace, Arkons Havok Ace
Spaced out for life cause the ground game bites!

Jaak Jeckel - Starsider

My A Wing

Soulforger
Sat Nov 15, 2003 11:55 pm
#3

The aiming mods are helpful - plus, suppression fire is useful since we don't have a ranged KD.



-Accari (Rebel Warrant Officer II)

Master TKA
2000 Commando

Mastered: Medic, Combat Medic, Pistoleer, Doctor, Dancer (Holo 1), Tailor (Holo 2, Silent), Entertainer, Artisan, Scout, Creature Handler, Teras Kasi Artist, Ranger, Marksman

Bartle: A:60 S:53 K:53 E:33
Philosopher1976
Sun Nov 16, 2003 5:25 am
#4

I think WarningShot is the best PvE special in the game ... I use it a lot in PvP against pets, as well.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


APM
Sun Nov 16, 2003 5:58 am
#5

I dropped range support so I could get the smuggler shot.


Do I miss them: Yes, especially warning and suppression


Do I need them: Not at all. Especially since I have panic shot and low blow



Garlic Cruton, Sunrunner


Master Pistoleer/Master Smuggler




Garlic Cruton
Master Bank Guardian / Master Lekku Stomper / MOO?
Ashland81 wrote: lol..we don't want to get banned over something stupid like this. let's leave

fonaf
Sun Nov 16, 2003 10:11 am
#6

I like using aim. It is the first part of my "opening shot" macro. I like to +33 I get with it, really makes my Eyeshot stick in PvE.
Tullius_Cicero
Sun Nov 16, 2003 7:24 pm
#7

If you do not have pets, keep it.


If you do have pets, drop it, unless you PvP alot in which case you can use it against other people's pets.

Cry4Dawn
Mon Nov 17, 2003 2:48 pm
#8

Ranged support for an MP or Pistoleer is 100% unless.. WHy you may ask, if you notice when you looking at ranged support in the skill tree it basically helps with AIM shot. ONLY AIM SHOT.. yes its great for supress shot which makes the monsters run from you, but honestly I never use it as an MP.. Its so NOT worth keeping if you want to be an MP. I would say keep it until you need points, but once you need the points dump all of the Marksman skills for ranged support UNLESS you use aim shot which I doubt anyone does..



Col. Cry for Dawn, Imperial Navy
Imperial Weapons and Tactics Guild (IWAT)
Storm Trooper Squadron Imperial Ace
Pic 1 Pic 2 Pic 3 Pic 4 Pic 5 Pic 6 Pic 7
electricnomad
Mon Nov 17, 2003 3:27 pm
#9

I dropped everything except the lowest Ranged Support box with Aim in it, and it's no major loss.


I'm a Master Pistoleer/Master Smuggler with nice Medic and TKA skills, and I can handle 95%+ of enemies by myself (or at least get away alive).


Warning Shot is great, especially if you don't have much firepower in general, but I find that I've become more than deadly enough to simply kill something rather than scare it away. If you abandon Warning Shot, you can pick up almost an entire line of Elite-level skills which will probably help you much more in the long run, especially if you group a lot or have the great escape artist skills of a Smuggler. I may eventually drop Aim if I can find something better to use, because as a Pistoleer, it's generally better to keep moving, anyway.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

Dinian
Mon Nov 17, 2003 3:30 pm
#10

Yeah, I hear you nomad... was a real eye opening change of gameplay/confidence when I got TKA.


Went from "OMG THEY ARE ON TOP OF ME!!! warning shot warning shot warning shot..."


to


"Equip VK and beat their asses down."




Dinian :: Master Swordsman - Teräs Käsi Master - Force Adept
Retired producer of fine weapons for Kong Technologies
electricnomad
Mon Nov 17, 2003 4:06 pm
#11




Dinian wrote:

Yeah, I hear you nomad... was a real eye opening change of gameplay/confidence when I got TKA.


Went from "OMG THEY ARE ON TOP OF ME!!! warning shot warning shot warning shot..."


to


"Equip VK and beat their asses down."




Hehe, yeah, by dropping 3 boxes of Ranged Support, I was able to pick up a full line of TKA. Now, if something rushes me,it's basically become "Shoot 2Bleeds + Intimidate + (pause until they arrive) KD + Blind + Stun + unlimited Unarmed Hit 2s" with whatever rinses and repeats as are necessary, and maybe a Warcry for fun. Having about 50% Unarmed Toughness plus some good Kinetic-resistant armorand thenlaying on the state effects seems to be a good way to avoid up-close damage and whup anything that comes face to face with me.


I can't wait to get the Dizzy/KD in Balance 4. At that point I'll just type /summon and invite enemies to bring it on.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

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