Pistoleer Archive

Thread: Oh My, we have several crickets approaching.

Philosopher1976
Mon Nov 17, 2003 2:05 pm
#1






nolan007 wrote:

Are we expected to get a Pistoleer update from TH this week?






I've said this in a number of threads already ... Thunderheart promised that he'd respond to all professions this weekend, but it hasn't happened. Before that he said he'd respond last week, but wasn't able to get to it. My sense of things is that Thunderheart is busy and that we shouldn't hold our breath waiting for a response from the Devs.


I've done my best to let the Devs know about these issues-- not just Thunderheart, but the Combat Devs as well. Thunderheart keeps saying that we'll respond soon, but my best advice for everyone is not to hold your breath waiting for them to reply to us. They have a lot on their plate and we're very low on their priority list, for whatever reason. *shrug*


I'll keep doing my best to keep bugging them about our issues.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


nolan007
Mon Nov 17, 2003 2:23 pm
#2


Thanks..






~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

vGeist
Mon Nov 17, 2003 2:49 pm
#3

That short list doesn't contain the one big one I've been waiting 6 months for. I would LOVE to see what Disarm2 was supposed to/intended to do. Even if it sucked or was too griefy I'd love to just have fired a Disarm2 and had it do something. I was MP back when it was still a aoe KD, but it actually wasn't that excited and I don't miss it. I'm happy defense mods finally work, never thought that would be fixed in the first year.
nolan007
Mon Nov 17, 2003 3:12 pm
#4


I agree that DS2 should do some disarming. Maybe DS2shouldhit the action pool withknockdown effect... this would eliminate the need for Pistoleers to pick-up Smuggler skills.








~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

Dinian
Mon Nov 17, 2003 3:15 pm
#5

Lol, good luck with that one... DisarmingShot2 used to KD... that got nerfed faster than a baz nitch lair.


We will have a much better chance on getting this special useful by



  • Decreasing the HAM cost

  • Increasing the damage

  • adding a state effect that approximates "disarming" I suggest +Intimidate+ at DisarmingShot2 and Stun at +DisarmingShot1+



Dinian :: Master Swordsman - Teräs Käsi Master - Force Adept
Retired producer of fine weapons for Kong Technologies
nolan007
Tue Nov 18, 2003 1:52 am
#6


Are we expected to get a Pistoleer update from TH this week?


Any word on...



  • An increase the Master Pistoleer speed to +85 -- at the very least +80.
  • Maybe an improved BS3 with abetter DPS and have a chance to bleed.
  • An improved DX2 pistol (slightly greater ideal range and slightly higher-end damage).
  • Pistol Melee Defense 2 should have a chance todizzy and knockdown if landed.
  • Removal ofthe dodge animation from the game for our characters -- replace with +DODGE+ above our heads.

etc. etc.





~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

Hawaii5_o
Tue Nov 18, 2003 1:58 am
#7

How about GREATLY improve the high-end damage on the DX2. The damage should be well over 200, probably in the 260 - 280 range.



Arogalt Torgalt - Master Gunfighter
Kettemoor Phalanthropist
Page 1 of 1
Previous Next