Pistoleer Archive
Thread: what does disarming shot actually do?
I just got my tech 1 and I cant figure it out.
Also what is the difference between pistol whip 1 & 2?
DisarmingShot basically does nothing ... don't bother using it. It's broken.
PistolMeleeDefense2 does nothing either, broken. Just use PistolMeleeDefense1.
I told the Devs about both bugs -- no response from them yet.
Does Disarming Shot 1 still do double damage to lairs?
I can use it with a 230-damage FWG5 and hit lairs regularly for 800-1500 points of damage.
BrandonIT wrote:
Does Disarming Shot 1 still do double damage to lairs?
I can use it with a 230-damage FWG5 and hit lairs regularly for 800-1500 points of damage.
Yes it does, I believe. I didn't figure it was worth mentioning, but yes it does. Whoop-de-do. ![]()
DisarmingShot1 is typically the best damage/second for your HAM bar versus lairs until you get really high up the speed line ![]()
It is worth mentioning only as a helping hint, not really an earthshattering feature.
Say you wanna fight a durni and after killing 3 of them you start getin nasty tells from the other durni, you can switch to disarm and give the durni's a fighting chance. And they will think your cool for giving them a chance. Isn't that what this game is about? having the beasties really like you?
/end sarcasm.
It's a lair killah, thats all it is. I have not noticed a significant increase in damage delt by using disarm2, only in ham cost.