Pistoleer Archive

Thread: Is advanced stopping shot broken?

apprentice_of_eld
Tue Aug 23, 2005 8:52 pm
#1

I've tried to use this twice now and stupid krayt was on me even though it said that the shot hit and i got the stopping shot icon. Stopping shot does make them stand there doesn't it?



Dearborn- Master Tailor. Vendors at Tatooine, Mos Eisley... 4347, -4174
SeraCohw
Tue Aug 23, 2005 9:17 pm
#2

it seems to take longer even after it has teh root over its head to affect em and i did notice right after teh new patch root would stop working half way threw the timer but i think that is fixed now.
BadgerSmaker
Wed Aug 24, 2005 1:09 am
#3

That is client/server syncronisation lag. When you shot the krayt with stopping shot, it wasn't where your client said it was, it was probably about 10m from you rather than the 45m that was reported by your client.


So you stand at 45m thinking you are out of range, all the time getting hit and watching the krayt walk towards you while the root effect flickers over it.


When the your client eventually syncs, the krayt is rooted at that spot 10m away from you, where it has been all this time.


The best tactic is to keep running in a circle, if you get this right you should be following on the tail of the krayt while it retraces the steps you took 30 seconds earlier so it looks as if you are chasing it and it is running away from you.




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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
SeraCohw
Fri Aug 26, 2005 2:58 am
#4






BadgerSmaker wrote:

That is client/server syncronisation lag. When you shot the krayt with stopping shot, it wasn't where your client said it was, it was probably about 10m from you rather than the 45m that was reported by your client.


So you stand at 45m thinking you are out of range, all the time getting hit and watching the krayt walk towards you while the root effect flickers over it.


When the your client eventually syncs, the krayt is rooted at that spot 10m away from you, where it has been all this time.


The best tactic is to keep running in a circle, if you get this right you should be following on the tail of the krayt while it retraces the steps you took 30 seconds earlier so it looks as if you are chasing it and it is running away from you.







ok well can u try to explain to me how that the target we were fightin gstoped when we got the root over its head but about half way threw teh timer it moved at normal speed?
BadgerSmaker
Fri Aug 26, 2005 2:59 am
#5






SeraCohw wrote:





BadgerSmaker wrote:

That is client/server syncronisation lag. When you shot the krayt with stopping shot, it wasn't where your client said it was, it was probably about 10m from you rather than the 45m that was reported by your client.


So you stand at 45m thinking you are out of range, all the time getting hit and watching the krayt walk towards you while the root effect flickers over it.


When the your client eventually syncs, the krayt is rooted at that spot 10m away from you, where it has been all this time.


The best tactic is to keep running in a circle, if you get this right you should be following on the tail of the krayt while it retraces the steps you took 30 seconds earlier so it looks as if you are chasing it and it is running away from you.







ok well can u try to explain to me how that the target we were fightin gstoped when we got the root over its head but about half way threw teh timer it moved at normal speed?





I already did. That is client/server lag as well.



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0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Ephesians
Mon Aug 29, 2005 1:48 pm
#6

works fine for me, ive stopped a krayt from getting to me, just sometimes doesn't affect em



Chronicles/Ephesians ~Member of FOW~

Master Medic/Master Bounty Hunter
Elder Combat Medic/Elder Bounty Hunter/Elder Pistoleer
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