Pistoleer Archive
Thread: Question about disarming shot
Okay, I'm likely inviting flames, but I'm wearing my asbestos underwear, so what the heck.
What does disarming shot do? I just got it recently, and I'm not sure what it's supposed to do. I know it does a little damage to the target, but does it damage their weapon? Does it work on critters (I don't think it would, but you never know)? Can someone help me on this?
Thanks!
Aeryke wrote:
It's one of the broke pistoleer skills. All I noticed it do when I had is that it does ~2x damage to lairs.
Thanks. I noticed the FAQ after posting this question, went to it, and got my question answered there too. D'oh!
I agree, disarming shot duration is ridiculously short.
But imagine they increase its duration. Now imagine 5 BH/pistoleers attacking a Jedi (which happens very often, because the BH mission terminals are extremely convenient to form gank squad), and imagine them all using disarming shot one after another to prevent the Jedi from attacking. Wouldn't that be awful ? Poor Jedi would lose the fight. Jedi are not supposed to lose a fight against 5 BH/pistoleers (see Tuesday Tips thread about Stopping Shot, 2 weeks ago).
Neekocha wrote:
I agree, disarming shot duration is ridiculously short.
But imagine they increase its duration. Now imagine 5 BH/pistoleers attacking a Jedi (which happens very often, because the BH mission terminals are extremely convenient to form gank squad), and imagine them all using disarming shot one after another to prevent the Jedi from attacking. Wouldn't that be awful ? Poor Jedi would lose the fight. Jedi are not supposed to lose a fight against 5 BH/pistoleers (see Tuesday Tips thread about Stopping Shot, 2 weeks ago).
Message Edited by TenshiHanaKinu on 06-05-2005 07:19 AM
TenshiHanaKinu wrote:
Neekocha wrote:
I agree, disarming shot duration is ridiculously short.
But imagine they increase its duration. Now imagine 5 BH/pistoleers attacking a Jedi (which happens very often, because the BH mission terminals are extremely convenient to form gank squad), and imagine them all using disarming shot one after another to prevent the Jedi from attacking. Wouldn't that be awful ? Poor Jedi would lose the fight. Jedi are not supposed to lose a fight against 5 BH/pistoleers (see Tuesday Tips thread about Stopping Shot, 2 weeks ago).
Why not? Jedi are only supposed to be 1.5X timesa single full combat template. Jedi should lose a fight against 2 people, if they're all approximately the same skill (player skill, not just spammage) level.
--
My problem with it is that it can be chained. Makes Duels into cheese.
Message Edited by TenshiHanaKinu on 06-05-2005 07:19 AM
I think he was being sarcastic
bgold4 wrote:
TenshiHanaKinu wrote:
Neekocha wrote:
I agree, disarming shot duration is ridiculously short.
But imagine they increase its duration. Now imagine 5 BH/pistoleers attacking a Jedi (which happens very often, because the BH mission terminals are extremely convenient to form gank squad), and imagine them all using disarming shot one after another to prevent the Jedi from attacking. Wouldn't that be awful ? Poor Jedi would lose the fight. Jedi are not supposed to lose a fight against 5 BH/pistoleers (see Tuesday Tips thread about Stopping Shot, 2 weeks ago).
Why not? Jedi are only supposed to be 1.5X timesa single full combat template. Jedi should lose a fight against 2 people, if they're all approximately the same skill (player skill, not just spammage) level.
--
My problem with it is that it can be chained. Makes Duels into cheese.
Message Edited by TenshiHanaKinu on 06-05-2005 07:19 AM
I think he was being sarcastic
Yes I was.
Neekocha wrote:
bgold4 wrote:
TenshiHanaKinu wrote:
Neekocha wrote:
I agree, disarming shot duration is ridiculously short.
But imagine they increase its duration. Now imagine 5 BH/pistoleers attacking a Jedi (which happens very often, because the BH mission terminals are extremely convenient to form gank squad), and imagine them all using disarming shot one after another to prevent the Jedi from attacking. Wouldn't that be awful ? Poor Jedi would lose the fight. Jedi are not supposed to lose a fight against 5 BH/pistoleers (see Tuesday Tips thread about Stopping Shot, 2 weeks ago).
Why not? Jedi are only supposed to be 1.5X times a single full combat template. Jedi should lose a fight against 2 people, if they're all approximately the same skill (player skill, not just spammage) level.--My problem with it is that it can be chained. Makes Duels into cheese.Message Edited by TenshiHanaKinu on 06-05-2005 07:19 AM
I think he was being sarcastic
Yes I was.
Good thing I read down this far. I was having a fit of apoplexy. My apologies for what I was thinking about you.
yes it may giv u time to get a heal in but there next attack will wipe it out instantly like i said the disarm is so quik they can stilll get there next shot off the same time as yours...
also i cant see a problem with disarming shot being increased yes so what if 5 bh's all go for a jedi spamming disarming shot ..... the 5 bh's is the problem not the special.
their next shot should go off the same time as your next shot after the heal. So you disarm shot him for say 300 dmg. Then heal 1200 damage, then he hits you for 800, but your special hits him for 800 as well.
You still come out on top by quite a bit. Disarming shot works nicely as long as your quick and now how to pvp properly