Pistoleer Archive

Thread: Question about disarming shot

Rimskimmer
Fri Nov 21, 2003 9:21 am
#1

Okay, I'm likely inviting flames, but I'm wearing my asbestos underwear, so what the heck.


What does disarming shot do? I just got it recently, and I'm not sure what it's supposed to do. I know it does a little damage to the target, but does it damage their weapon? Does it work on critters (I don't think it would, but you never know)? Can someone help me on this?


Thanks!




+ + + + +
Follow these links, please!
Let's get Sabbac into the game!
Let's improve the theatres!

Bloodfin: Orralyyybecca (Creature Handler, Bio Engineer, Pistoleer, all around good Wookie)
Kettemoor: Adrisa Ursule (future tailor and businesswoman extraordinaire)
Aeryke
Fri Nov 21, 2003 9:28 am
#2

It's one of the broke pistoleer skills. All I noticed it do when I had is that it does ~2x damage to lairs.



Ahazi | Master Bounty Hunter - Carbineer 0/4/0/3
Tempest | Master Gunfighter - Master Smuggler - Teras Kasi Master
Rimskimmer
Fri Nov 21, 2003 9:30 am
#3






Aeryke wrote:
It's one of the broke pistoleer skills. All I noticed it do when I had is that it does ~2x damage to lairs.




Thanks. I noticed the FAQ after posting this question, went to it, and got my question answered there too. D'oh!



+ + + + +
Follow these links, please!
Let's get Sabbac into the game!
Let's improve the theatres!

Bloodfin: Orralyyybecca (Creature Handler, Bio Engineer, Pistoleer, all around good Wookie)
Kettemoor: Adrisa Ursule (future tailor and businesswoman extraordinaire)
xPREDATORx
Sun Jun 05, 2005 1:13 am
#4

ok folks i dont usually hang in this forum but im a master smuggler pistoleer 4404

and ive been testing on improved disarming shot and is it me but the timer just isnt long enough it doesnt seem to be worth the hassle of doining it

i tried it in a duel and it only seems to last 3secs and nearly every time u try to get a second shot in unanswered they get another shot off any how.... i then tried to do hesistation shot then disarming shot so i slowed there rate of fire down then the disarming shot and even though i was about to get next shot off they still fired theres off too.... i think disarming shot mite need alil tweaking or is it just me?



Boe-Os Darksky Former SWG Veteran (Reactivated)
Proud Member of ATO (Yes we're back!)
Jedi and Melee hater No more...NOW NGE hater (We all preferred pre-cu didnt we!)

Neekocha
Sun Jun 05, 2005 2:59 am
#5

I agree, disarming shot duration is ridiculously short.


But imagine they increase its duration. Now imagine 5 BH/pistoleers attacking a Jedi (which happens very often, because the BH mission terminals are extremely convenient to form gank squad), and imagine them all using disarming shot one after another to prevent the Jedi from attacking. Wouldn't that be awful ? Poor Jedi would lose the fight. Jedi are not supposed to lose a fight against 5 BH/pistoleers (see Tuesday Tips thread about Stopping Shot, 2 weeks ago).



TenshiHanaKinu
Sun Jun 05, 2005 4:18 am
#6






Neekocha wrote:

I agree, disarming shot duration is ridiculously short.


But imagine they increase its duration. Now imagine 5 BH/pistoleers attacking a Jedi (which happens very often, because the BH mission terminals are extremely convenient to form gank squad), and imagine them all using disarming shot one after another to prevent the Jedi from attacking. Wouldn't that be awful ? Poor Jedi would lose the fight. Jedi are not supposed to lose a fight against 5 BH/pistoleers (see Tuesday Tips thread about Stopping Shot, 2 weeks ago).








Why not? Jedi are only supposed to be 1.5X timesa single full combat template. Jedi should lose a fight against 2 people, if they're all approximately the same skill (player skill, not just spammage) level.

--

My problem with it is that it can be chained. Makes Duels into cheese.

Message Edited by TenshiHanaKinu on 06-05-2005 07:19 AM



___________________________________________________________________
n
nnnnnnnnnnnnnnnnnnn Doctor Tenshi Kyrie Moya
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Moya's Extended Biography (Synopsis)
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn (( RP )) Level 90 Medic
nnnnnnnnnnnnnnnnnnnn Master Politician // 4444 Reb.Pilot
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Infamous Bria Celebrity! Sorry, no autographs.!
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Support Crew. July 2003 - Feb 2007.
nnnnnnnnnnnnnnnnnnnn

bgold4
Sun Jun 05, 2005 5:56 am
#7






TenshiHanaKinu wrote:






Neekocha wrote:

I agree, disarming shot duration is ridiculously short.


But imagine they increase its duration. Now imagine 5 BH/pistoleers attacking a Jedi (which happens very often, because the BH mission terminals are extremely convenient to form gank squad), and imagine them all using disarming shot one after another to prevent the Jedi from attacking. Wouldn't that be awful ? Poor Jedi would lose the fight. Jedi are not supposed to lose a fight against 5 BH/pistoleers (see Tuesday Tips thread about Stopping Shot, 2 weeks ago).








Why not? Jedi are only supposed to be 1.5X timesa single full combat template. Jedi should lose a fight against 2 people, if they're all approximately the same skill (player skill, not just spammage) level.

--

My problem with it is that it can be chained. Makes Duels into cheese.

Message Edited by TenshiHanaKinu on 06-05-2005 07:19 AM




I think he was being sarcastic



; Silentone Ikeef ;
r Master Pistoleer r
r Master Bounty Hunter r
r 32.33%, Of course repeating r

Neekocha
Sun Jun 05, 2005 5:58 am
#8






bgold4 wrote:





TenshiHanaKinu wrote:






Neekocha wrote:

I agree, disarming shot duration is ridiculously short.


But imagine they increase its duration. Now imagine 5 BH/pistoleers attacking a Jedi (which happens very often, because the BH mission terminals are extremely convenient to form gank squad), and imagine them all using disarming shot one after another to prevent the Jedi from attacking. Wouldn't that be awful ? Poor Jedi would lose the fight. Jedi are not supposed to lose a fight against 5 BH/pistoleers (see Tuesday Tips thread about Stopping Shot, 2 weeks ago).








Why not? Jedi are only supposed to be 1.5X timesa single full combat template. Jedi should lose a fight against 2 people, if they're all approximately the same skill (player skill, not just spammage) level.

--

My problem with it is that it can be chained. Makes Duels into cheese.

Message Edited by TenshiHanaKinu on 06-05-2005 07:19 AM




I think he was being sarcastic





Yes I was.

Celera
Sun Jun 05, 2005 6:56 am
#9



Neekocha wrote:


bgold4 wrote:


TenshiHanaKinu wrote:


Neekocha wrote:

I agree, disarming shot duration is ridiculously short.

But imagine they increase its duration. Now imagine 5 BH/pistoleers attacking a Jedi (which happens very often, because the BH mission terminals are extremely convenient to form gank squad), and imagine them all using disarming shot one after another to prevent the Jedi from attacking. Wouldn't that be awful ? Poor Jedi would lose the fight. Jedi are not supposed to lose a fight against 5 BH/pistoleers (see Tuesday Tips thread about Stopping Shot, 2 weeks ago).




Why not? Jedi are only supposed to be 1.5X times a single full combat template. Jedi should lose a fight against 2 people, if they're all approximately the same skill (player skill, not just spammage) level.
--
My problem with it is that it can be chained. Makes Duels into cheese.

Message Edited by TenshiHanaKinu on 06-05-2005 07:19 AM



I think he was being sarcastic



Yes I was.





Good thing I read down this far. I was having a fit of apoplexy. My apologies for what I was thinking about you.



-Arek- [Bloodfin]


Maxil
Sun Jun 05, 2005 9:19 am
#10

it disarms them just long enough to get a heal in, and select your next attack. IMO it shouldn' be any longer. If I shoot the gun or weapon out of someone's hands, they're gonna try to pick it right back up. That shouldn't take anymore than 5 seconds really... It's saved my life against jedi many times.



Maxil





(gnn[[[[[[[[[[]nnnWX9gggggggggggggggggggggggg)
xPREDATORx
Sun Jun 05, 2005 10:49 am
#11

yes it may giv u time to get a heal in but there next attack will wipe it out instantly like i said the disarm is so quik they can stilll get there next shot off the same time as yours...


also i cant see a problem with disarming shot being increased yes so what if 5 bh's all go for a jedi spamming disarming shot ..... the 5 bh's is the problem not the special.





Boe-Os Darksky Former SWG Veteran (Reactivated)
Proud Member of ATO (Yes we're back!)
Jedi and Melee hater No more...NOW NGE hater (We all preferred pre-cu didnt we!)

Maxil
Sun Jun 05, 2005 2:48 pm
#12

it gives you an entire round

their next shot should go off the same time as your next shot after the heal. So you disarm shot him for say 300 dmg. Then heal 1200 damage, then he hits you for 800, but your special hits him for 800 as well.

You still come out on top by quite a bit. Disarming shot works nicely as long as your quick and now how to pvp properly



Maxil





(gnn[[[[[[[[[[]nnnWX9gggggggggggggggggggggggg)
-Zbrax-
Sat Aug 27, 2005 11:57 am
#13

Ok, as soon as I came back to try out the CU I spec'd out of pistoleer and back into rifleman (what I was before I was a MP pre-cu). Now I am really leaning back towards pistols, stopping shot being a main reason. I was wondering if Disarming Shot also removed lightsabers? Forgive me if this has been asked before.



Peace is a lie; there is only passion.
Through passion; I gain strength.
Through strength; I gain victory
Through victory; my chains are broken
The Force shall set me free
Page 1 of 2
Previous Next