Pistoleer Archive
Thread: Guide : Pistol buying, crafting and slicing.
- Special Attack Cost : Should be under 85, ideally 65.
- Minimum and Maximium Damage : Both as high as possible, guns enhanced with good Krayt tissues, Gorax shards or BH loot are over 930 maximum damage. All special moves use the Miniumum and Maximum damage stat on the gun along with your accuracy mod when calculating how much damage is done to the target.
- Attack Speed : around 2 seconds or under, which you can speed slice to the cap of 1.72.
You can ignore "Estimated Base DPS" and "Your Modifed DPS" due to the following reasons.
Slicing Pistols.
Right, so you've been farming Krayts, Gorax and BH marks (if you are a BH) like crazy and have a nice pistol, now its time to enhance it even further with Smuggler slices.
I've taken the info from a very useful guide written by Balzan on all things Slicing.
The bit we are interested in is this:
Speed: (Apparently cannot slice over weapons speed cap, this should NOT take customisation points or components if you attempt a slice) - Speed cap on all pistols is 1.73
Level 1 | 2% Increase | 20% customisation | No Components
Level 2 | 4% Increase | 45% customisation | Simple Toolkit
Level 3 | 7% Increase | 70% customisation | Finely Crafted Toolset
Level 4 | 12% Increase | 100% customisation | Delicate Trigger Assembly
Damage: Warning: The Damage cap for Slicing is lower than the crafting cap by about 30 points, minimum damage will still go upif you try to slice a gun that is already over the maximum slicing damage cap, but maximum wont.
Level 1 | 2% Increase | 20% Customisation | No Components
Level 2 | 4% Increase | 40% Customisation | Simple Toolkit
Level 3 | 8% increase | 60% Customisation | Illegal Core Booster
Critical Shot Chance:(Critical shots are currently not working : Fixed in Publish 22?)
Level 1 | 3% Increase | 20% Customisation | Simple Toolkit
Level 2 | 5% Increase | 60% Customisation | Finely Crafted Toolset
Level 3 | 10% Increase | 100% Customisation | Delicate Trigger Assembly
Simple Toolkits and Finely Crafted Toolsets can be obtained by using the Salvage on old Armour and Weapon upgrade kits or looted from NPC's.
Illegal core boosters come fro Space, but are much more often looted from BH marks.
Delicate Trigger Assemblies are found onGiant/Ancient Krayt Dragons, Gorax, Nightsister Elders, Sentinels and Dark Jedi Masters.
Summary
To make the best pistol you can, farm Krayts and Gorax or BH marks (or get a BH to do it for you) and make a 65 SAC gun, then get your slicing components together and decide what slice you want. Once you are happy with it, stick an Anti-Decay Kit on.
It is possible to have a 65 SAC pistol, with max damage over 930 and slice the speed down to 1.72.
All this makes quite a fun endgame for Pistoleers.
Message Edited by BadgerSmaker on 08-17-2005 11:00 AM
Excellent guide, Badger. I'm sure a lot of people will find that helpful.
One thing occurs to me though... there will be times when a higher-SAC weapon (along with higher max damage) would be better than a lower-SAC weapon. If you are using blob candy and an action-reduction powerup (or perhaps even just one or the other), your action is going to drain slowly enoughthat you don't need to pay it much attention for a typical mob of near or slightly above your combat level. As a rifleman, I am using weapons that have much higher SAC than most pistols, yet I rarely drain my action pool entirely with the enhancements I just noted with solo CL 82 mobs (or mobs that I pull one at a time from a group), especially factoring in that the higher damage output of the weapon takes them out in a very few shots. So a weapon with higher damage output could easily outperform a low DPS weapon in many situations. In a situation where you're moving rapidly from one mob to another though, low SAC is going to be very important.
I definitely agree that people should shop for the lowest SAC you can find, but be sure to give enough weight to the max damage as well, depending on your playing style, and don't rule out an otherwise nice weapon because the SAC isn't as low as it can go.
CaixCatab wrote:
Uthyr, I use both stocks and 183+ blob and I still manage to run low on action when pitting myself against boss mobs. I'm guessing rifles simply has a refire rate that's much more forgiving when it comes to action recharge. A bodyshot/quickshot macro eats action like there's no tomorrow.
That's a good point, Caix--pistols do fire faster than rifles (especially using QuickDraw), so action could conceivably run out faster. On the other hand, rfiles have a higher SAC than pistols (in general--some of my rifles actually have lower SAC than some of my pistols). Without powerups or foods, I have found that my action runs out much faster as a rifleman than as a pistoleer. Before I started diligently using action-reducing powerups and blob candy, I would run out of action all the time with my rifles, and found myself wanting to go back to pistoleer for that reason. Now though, I rarely run out of action... my SAC with a reinforced stock powerup is an impressive 67--far better than any of my non-PUP'd pistols (but at a cost of some lost accuracy). Even when I was still a pistoleer though (without using action PUPs), I didn't run out of action very often, but I was using slower-firing, higher-damage BH specials (usually alternating Adv. Critical Shot and Torso Shot).
I guess it really depends on which specific weapon you are using, and what you're using for enhancers. And yeah, you're right about boss mobs (at least the higher-CL ones) being a situation where you're going to want SAC to be as low as possible. I was running nonstop missions on Kashyyyk yesterday thoughwith my adv. laser rifle, for over 3 hours, and I didn't once run out of action even in situations where I was firing on several mobs at once. Personally, when I am shopping for a weapon of any kind, maximum damage is the most important stat I look for, followed closely by SAC and speed. I pay no attention at all to DPS. I won't buy an expensivehigh-damage weapon that also has a high SAC, no matter how impressive the damage is, but I will buy one with a middle-of-the-road SAC if it's the best I can find. I still strongly agree with Badger that the lower the SAC, the better (all else being equal)... it's just that you don't have to have a super-low-SAC weapon to be very effective in combat, especially for mob species that can be taken out in a few shots.
My advice for people would be to have more than one kind of pistol in your inventory--one with very low SAC and a reinforced stock powerup always attached, and one with the highest max damage you can find (preferably also with decent SAC and speed), and equip them depending on what kind of mob you're fighting. If you find one that fits both criteria, then you've found one unusual and prized pistol, and you'd better slap an ADK on it! ![]()
BadgerSmaker wrote: ...
When crafting a pistol, ask the weaponsmith to experiment on all the compnents for the best SAC reduction and get the SAC down under 85, then put the rest into damage. Hopefully the speed will be around 2 or under.
Excellent post.
One more reason to experiment more on SAC is that if the weapon has a not-so-good speed you'll probably get a decent slice.
Anyway, don't forget the powerups. If you have a great weapon with bad SAC you can use a SAC-reducing PuP. On the other hand, if you have a great SAC on your weapon you should use a damage PuP.
Obviously, a PuP-ed weapon needs an ADK, otherwise it will decay to nothing in 2 days.
For the dude saying about he drains his action i would say dont use blob candy. For the grind of force exp, sure use it but its so limited its not worth it vs boss mobs and so on. I choose Breath of Heaven over any other food tbh. I know it only lasts like 10 mins but its simply amazing for what it does. In PvP i pop a breath of heaven, neturon pixie and basically im good to go. I can keep my action up for a long time.
The previous poster stated having multiple types of guns, which i dont do myself but if your going to compromise between damage and SAC i usually aim for around 100 Action cost and then use a pup to lower this. Going for the average 100 action cost will let you dabble in all important factors of a weapon (speed, max damage and SAC).
woot woot badger.
Some testing done by Nifty showed that it's a reduction in max damage, say a cl84 mob... if you put enough defence debuffs on you can bring it down to a cl80 mob defence wise and do more damage.
In PvP it should be the same, but there we know the ranged accuracy and ranged defence mods.
Say you have 200 ranged accuracy and shoot at a player with 500 ranged defence, you'll get a cut in max damage.
Thats how I understand it anyway. I could be wrong.
Message Edited by boceifus2000 on 06-15-2005 07:02 AM
Message Edited by boceifus2000 on 06-15-2005 07:02 AM
Message Edited by boceifus2000 on 06-15-2005 07:06 AM
Message Edited by boceifus2000 on 06-15-2005 07:09 AM