Pistoleer Archive
Thread: I thought they fixed this
Soo....was it not fixed before, or is this some other type of fix?
BadgerSmaker wrote:
It's for commando weapons.
Roger that. Thanks for the info.
BadgerSmaker wrote:
It's for commando weapons.
Then why didn't they just say that?
Message Edited by Bish on 08-31-2005 07:07 AM
I quite liked:
"Moves requiring cool-down (ex. overcharge shot) should work properly if you have recently been moving. Previously, players could not execute certain commands right after moving, as if the system erroneously thought you were still moving."
Surely she means warm up? ![]()
It's good news for firearm strike anyway.
I think I may have had a hand in this one, I have been talking to the Lead CSR about it:
"Death Watch Bunker: Fixed an issue where multiple Super Battle Droids could be spawned by repeatedly looting a chest."
I just hope it doesn't become the new 24/7 camp spot now though.
And good news for DuelistStance.
I've had many times when it wouldn't start even though I was standing completely still. Hope this fixes that.
Message Edited by Bish on 08-31-2005 07:37 AM