Pistoleer Archive

Thread: Janta/Mokk Mission Question

Satek_Bane
Wed Sep 01, 2004 2:18 am
#1

i was wondering how well a Straight Master Pistoleer with just the Pistols Column in Marksman would be able to do Janta/Mokk Missions with just blowing the lair and getting out of their?


also if its relevent could you give me a comparison as to how well the above mentioned would do the Janta/mokk missions as compared to a Master Marksman, Master Pistoleer with BH Pistols 4.



Signed,

Sa'tek Bane


P.S.

And what i mean by "how well" i dont mean how much damage and such im talking would i have to be constantly holding my fingers over the burst run key and the hotkey for pixie or would i just be able to run in shoot and get out with out to much stress. if you need any more information to help me answer this please post what you need to know and ill post it because i would really like to know this.



Signed,
Sa'tek Bane

Fight The Good Fight, And Stay Frosty Out There.
Kyodor
Wed Sep 01, 2004 2:30 am
#2

A pretty big difference - I've never tried the BH trees, but apparently the BH Tree pretty much "completes" Pistoleer. As a Pistoleer you have about 4 working specials, BH Tree helps with some very nice mods, and very good specials.

However Eye Shot, Torso Shot, etc isn't the best move to use on a lair, go for Last Ditch or Stopping shot for that.

I can say you'll be able to do pretty well, with a noticeable difference with BH Tree, but not like the jump from Rifleman 4444 to Master.



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Satek_Bane
Wed Sep 01, 2004 2:35 am
#3






Kyodor wrote:

A pretty big difference - I've never tried the BH trees, but apparently the BH Tree pretty much "completes" Pistoleer. As a Pistoleer you have about 4 working specials, BH Tree helps with some very nice mods, and very good specials.

However Eye Shot, Torso Shot, etc isn't the best move to use on a lair, go for Last Ditch or Stopping shot for that.

I can say you'll be able to do pretty well, with a noticeable difference with BH Tree, but not like the jump from Rifleman 4444 to Master.







wonderful information....you see as of this moment im a Master Marksman Master Pistoleer and BH Pistols 4...i use stopping shot on the lair....i see what your saying, but if i do everything the same save for the fact that i wouldnt have BH pistols 4 or master marksman (marksman 0400 is the planned ending) would i still be able to the janta/mokk missions without taking so much damage that i have to burst run away half way through just hitting the lair or after blowing it up...because as of now with what skills i have now i can run in blow the lair and take my time running out to my bike without having to worry about dieing.


Signed,
Sa'tek Bane




Signed,
Sa'tek Bane

Fight The Good Fight, And Stay Frosty Out There.
Kyodor
Wed Sep 01, 2004 3:39 am
#4






Satek_Bane wrote:





Kyodor wrote:

A pretty big difference - I've never tried the BH trees, but apparently the BH Tree pretty much "completes" Pistoleer. As a Pistoleer you have about 4 working specials, BH Tree helps with some very nice mods, and very good specials.

However Eye Shot, Torso Shot, etc isn't the best move to use on a lair, go for Last Ditch or Stopping shot for that.

I can say you'll be able to do pretty well, with a noticeable difference with BH Tree, but not like the jump from Rifleman 4444 to Master.







wonderful information....you see as of this moment im a Master Marksman Master Pistoleer and BH Pistols 4...i use stopping shot on the lair....i see what your saying, but if i do everything the same save for the fact that i wouldnt have BH pistols 4 or master marksman (marksman 0400 is the planned ending) would i still be able to the janta/mokk missions without taking so much damage that i have to burst run away half way through just hitting the lair or after blowing it up...because as of now with what skills i have now i can run in blow the lair and take my time running out to my bike without having to worry about dieing.


Signed,
Sa'tek Bane



96)?96:this.scrollHeight)">

Fight The Good Fight, And Stay Frosty Out There.





Damn your sarcasm is hard to read Short Answer: I'd say yes.




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Satek_Bane
Wed Sep 01, 2004 5:48 pm
#5






Kyodor wrote:






Satek_Bane wrote:





Kyodor wrote:

A pretty big difference - I've never tried the BH trees, but apparently the BH Tree pretty much "completes" Pistoleer. As a Pistoleer you have about 4 working specials, BH Tree helps with some very nice mods, and very good specials.

However Eye Shot, Torso Shot, etc isn't the best move to use on a lair, go for Last Ditch or Stopping shot for that.

I can say you'll be able to do pretty well, with a noticeable difference with BH Tree, but not like the jump from Rifleman 4444 to Master.







wonderful information....you see as of this moment im a Master Marksman Master Pistoleer and BH Pistols 4...i use stopping shot on the lair....i see what your saying, but if i do everything the same save for the fact that i wouldnt have BH pistols 4 or master marksman (marksman 0400 is the planned ending) would i still be able to the janta/mokk missions without taking so much damage that i have to burst run away half way through just hitting the lair or after blowing it up...because as of now with what skills i have now i can run in blow the lair and take my time running out to my bike without having to worry about dieing.


Signed,
Sa'tek Bane



96)?96:this.scrollHeight)">

Fight The Good Fight, And Stay Frosty Out There.





Damn your sarcasm is hard to read Short Answer: I'd say yes.








im sorry if you thought i was being sarcastic....that really was wonderful and helpful information man lol sorry for the miss understanidng.


Signed,
Sa'tek Bane




Signed,
Sa'tek Bane

Fight The Good Fight, And Stay Frosty Out There.
Muzzel
Wed Sep 01, 2004 11:46 pm
#6

As of now I just have Master Pistoleer. With mid level Comp Armor and full buffs, I can take the Mokk/Janta missions easily. Riding in, taking out the lair, and riding out should be no problem.



______________________________________________________________________

Muzzel Zerone
Imed
Thu Sep 02, 2004 10:45 am
#7

these missions are no problem, dont run, fan shot those hairy back man apes until there all dead, back up to 65m and use your republic blaster on the lair at max accuracy, boom done! payday 27000 credits, thank you very much!


they are vulnerable to heat damage, geta good FWG5 and FAN SHOT !!!!!!!!!!!!!!!!!!!!!



rinse , repeat!!


Zandergeef
Fri Sep 03, 2004 12:33 am
#8

I used to do these mission as a master pistoleer but after picking up a little TK I just do unarmedSpin2 on the lair and watch all the mokk/janta die as I kill the lair. As a master pistoleer I wasnt as effective.. I would just kill all the janta/mokk before going after the lair.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

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