Pistoleer Archive
Thread: 14 points to use, which pistol branch to fill?
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Fat_Morbo
Fri Sep 03, 2004 9:42 am
#1
I've got 14 skill points left to use, enough to fill one branch of Pistoleer. I'm a Master Smuggler with BH Pistols branch completed, so I've got over 100 Pistol Accuracy and over 100 Pistol Speed andcurrently I'm Pistoleer 0/0/0/3 (for speed & accuracy).
I've got some nice specials from my current combo of Smuggler & BH Pistols. Last Dtich (which speed capped can be dealt out once per second), Low Blow (ranged knock down), Torso Shot (fire dmg & wound), Health Shot 2(bleed, attack health),Bleed Shot & Blind Shot.
I'm wondering which would be better, the 1st skill branch or the 3rd skill branch? Both provide some defense... the 1st branch gives me 70 Dodge (for 80 dodge total, I'm currently at 10). The 3rd provides defense against Blind, Knockdown, etc but also comes with some nice specials, Stopping Shot & Fan Shot. Based on my current specials though, I'm not too sure I'd have a need for those specials. Would I be better off just taking the dodge points?
Any advise is greatly appreciated, Thanks!
Yrai
Fri Sep 03, 2004 10:15 am
#2
Normally, I'd suggest stances and grips. Fan shot rocks, but ugh 10 dodge?! go for tactics.
Zandergeef
Fri Sep 03, 2004 1:17 pm
#3
Ya I always recomend the pistol tech line but you might want to do the dodge line... metters if you want some extra defence with a nice special in fan shot or if you want the ability to dodge.
DonjoGrget
Sat Sep 04, 2004 9:34 am
#4
I would do the tech line to get the state defenses and the fan shot (the others are kinda useless to you). If you are more PVP centered go for the dodge tree.
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