Pistoleer Archive
Thread: DA1 vs. Stopping Shot on lairs
Bah sorry my phone rang. I'll clarify.
I always use scout blasters for destroying lairs. Low ham cost, cheap to buy, fast speed, fair damage. I then spam a 10-shot macro that fires Disarming Shot 1. It hits harder than the default attack, and just as fast (after you factor in the player's pistol speed modifier).
So if it blows up your target faster, and you do it in fewer shots, why not?
Randonb wrote:
Bah sorry my phone rang. I'll clarify.
I always use scout blasters for destroying lairs. Low ham cost, cheap to buy, fast speed, fair damage. I then spam a 10-shot macro that fires Disarming Shot 1. It hits harder than the default attack, and just as fast (after you factor in the player's pistol speed modifier).
So if it blows up your target faster, and you do it in fewer shots, why not?
Yeah that's what I do. I have a Scout Blaster I use just for destroying lairs. Spam a few specials to make the lair go down faster, and you're all set.
Randonb wrote:
The point is to destroy lairs faster.
Well, that was kinda obvious, but seeing as how my guns costs 1-2million each I'd rather spend 2min extra killing the lair