Pistoleer Archive

Thread: What to do with my 33Sp i have left after MBH?

Henpojk
Sun Jan 04, 2004 5:25 am
#1

Hello, i'm a 3-4-4-4 BH, will master it soon. And i thought to use the SP i have left on some pistoleer skills.


What would be the best to choose when seeing it from a PvP view? First i thought about 3-0-4-0 but then i got some advice about the dodge bouns i gain from the Grip line, and as i BH i dont want to get too close to my target, and if imanage todode a attack that will slow me down and my target may come too close for me to feel comfortable. So thats out of the discussion.


The stopshotand the knockdown resist seems to be a good reason for me to choose 0-?-4-?. But wich of the ? shall i change to a 3? or does someone have some other thoughts they would like to share with me?


Greatfull for any advices/help




[ Essa Alioste - Forcewielder ]
~ Rebel SpecOps Colonel - Task Force Bantha Division ~


lightspeed07
Sun Jan 04, 2004 12:07 pm
#2

Well you could always drop BH like I did but other than that I would reccomend 3-0-4-0.



Vaneoh Skyflyer
Resident of Fort Krayt
Doctor/Swodsman


Efour
Sun Jan 04, 2004 9:30 pm
#3

Got any medic skill?


15 for novice at least i think is a must on all charcters for both PVP and PVE


then maybe 3-0-0-0 to get stop bleeding.


the pistol dodge will only work when you are using the scatter.,,,


As it is now the state effect defence line is good but it dosnt stop you getting blinded or dizzy or etc etc still just happens on the next shot anyway most of the time.....


medic is what i'd do.




Tarrasch - DJK
Efour - Master Smuggler And Merchant
HashiEno
Sun Jan 04, 2004 11:16 pm
#4

if you want to keep your mbh and make a big difference in your pvp play, keep novice medic and drop novice pistoleer. pick up novice carbineer and get the three skill boxes that lead up to cripple shot. cripple shot is great in pvp and the accuracy mods you will gain with the line really make a huge difference in getting your state changes to stick against defensive types in pvp. this is what i settled on, after trying out a few pistoleer dabbles, including stopping shot.
Jpshaff01
Mon Jan 05, 2004 9:43 am
#5

get tech for sure. the next for you would be to get the dodge mods, i think that your accuracy and speed will be capped for pistol at that point anyway.




-iMMoRtALs-


; Jpshaff Shaffer ; Meatshield Defiler ; Hustler Inc. ;



Jpshaff01
Mon Jan 05, 2004 9:44 am
#6

dodge doesnt slow you down, there is no downside to dodge




-iMMoRtALs-


; Jpshaff Shaffer ; Meatshield Defiler ; Hustler Inc. ;



Jpshaff01
Mon Jan 05, 2004 10:07 am
#7

yeah you need novice medic for sure i forgot that so add it in, but forget first aid. How often are you bleeding anywa, its only good for hanging out at fort tusken.




-iMMoRtALs-


; Jpshaff Shaffer ; Meatshield Defiler ; Hustler Inc. ;



BeWary
Mon Jan 05, 2004 9:29 pm
#8

Stay out of pistoleer, there is very little for a higher lvl BH here. At BH pistol 4 you are faster and have comperable/better specials. Go medic to 2/0/4/0, stim C's and you can stop bleeding. Or, if you plan on hunting player Jedi at some point, the areatrack line in ranger.



Gigo Paku/Sai'Meez FightinFish/Lacks Drive


"Early to bed, and ealry to riseprobably indicate manual labour"- John Ciardi


Xamyr Epan is a thief



Henpojk
Tue Jan 06, 2004 4:58 am
#9

Yes, i dont belive i need novice medic, i had it before, but i dropped it, and im doing fine alone, just have some drugs to inhale/inject when it looks bad.


At the moment i have 0-0-1-0 pistoleer, was working for 3-0-4-0.but ive decided to go for carbineer 0-4-0-3 instead, belive it will benefit my KD abilities some, and ill need that. But thx everyone for their thoughts!




[ Essa Alioste - Forcewielder ]
~ Rebel SpecOps Colonel - Task Force Bantha Division ~


Junsa
Tue Jan 06, 2004 8:34 am
#10

defaintly go with carbineer 0/0/0/4 the kd u get at 2 is just awesome. a master BH friend of mine has just picked up the skills and man, i dont think ive seen a kd work so well, even when i had low blow from smuggler pistols tree i couldnt use it either as efficiant or on higher end mob. we always are hunting nightsisters on dath, my low blow and pistol tickle......ahem whip, dont even touch the weavers or clan witchs, with him there, he can just hit then, kd em, and i spam stopping shot, slowing em down, then go to get up, bang he kd's em again.....

its a great shot and would make u able to solo easily 70% of eveyrthing in the game. we've not tested it on GDK's or krayts yet but give it time heh




Junsa Shen - Force Crafting Master Weaponsmith
+22 Experimentation +22 Assembly
JuntSmoka
Tue Jan 06, 2004 1:36 pm
#11

Don't listen to the people who tell you medic is needed. It isn't. I'd go with more carbine skills than pistol personally, if I was in your position.



Muhammad Al-Zaki : Bria
Rifleman/Ranger, Leader of GOP
Page 1 of 1
Previous Next