Pistoleer Archive

Thread: A question about Pistol melee Def 1 / Pistol melee Def 2

hujak
Mon Jan 05, 2004 5:44 am
#1

A quick and simple question.


Pistol melee Def 1 / Pistol melee Def 2


I am thinking of going fencer/pistoleer, and I would like to know,if any of the above is a KD-effect, or is it merely a posturechange?




SAFIA UNO
Last years biggest customer with InsuranceRus LTD and CloneCorporation
Shidoshi_eaze
Mon Jan 05, 2004 6:29 am
#2

They are both KD, however PMD2 is bugged, so the KD effect doesn't actually work.

As for Pistoleer/Fencer, the Dodge modifiers no longer stacks, so this is generally considered a bad combination. I'd rather recommend you to do Pistoleer/TKM



Necroth - MBH / MCM
hujak
Mon Jan 05, 2004 6:36 am
#3






Shidoshi_eaze wrote:
They are both KD, however PMD2 is bugged, so the KD effect doesn't actually work.

As for Pistoleer/Fencer, the Dodge modifiers no longer stacks, so this is generally considered a bad combination. I'd rather recommend you to do Pistoleer/TKM




According to the fencer forum, they do stack , besides I need to fit in master dancer, so i might not even get the dodge tree as a pistoleer.



SAFIA UNO
Last years biggest customer with InsuranceRus LTD and CloneCorporation
Shidoshi_eaze
Mon Jan 05, 2004 6:45 am
#4

I don't care what the Fencer forums says. They don't stack.



Necroth - MBH / MCM
Shidoshi_eaze
Mon Jan 05, 2004 6:48 am
#5

Ok, I'm comming off as an **edit** again, I'm just tired of explaining to MMORPG players that there is very important differences between serverside and clientside in these kind of games. The Dodge will stack on your Skills monitor, simply because there is no way to display 2 identically named skills seperately. This is the same was as tho even you can put on BE clothes with +25 enhancement each, they won't actually give more than +25 EFFECT.

In your Skill view, you WILL see Dodge stacked from Fencer and Pistoleer, but in the serverside calculation of your Dodge skill, only the skill related to the profession whos weapon you have equipped will be counted. That means, equip a pistol, and you get the pistoleer dodge, equip a 1handed sword, and you get the fencer bonus. You get +105 either way, not +210.



Necroth - MBH / MCM
hujak
Mon Jan 05, 2004 7:03 am
#6






Shidoshi_eaze wrote:
Ok, I'm comming off as an **edit** again, I'm just tired of explaining to MMORPG players that there is very important differences between serverside and clientside in these kind of games. The Dodge will stack on your Skills monitor, simply because there is no way to display 2 identically named skills seperately. This is the same was as tho even you can put on BE clothes with +25 enhancement each, they won't actually give more than +25 EFFECT.

In your Skill view, you WILL see Dodge stacked from Fencer and Pistoleer, but in the serverside calculation of your Dodge skill, only the skill related to the profession whos weapon you have equipped will be counted. That means, equip a pistol, and you get the pistoleer dodge, equip a 1handed sword, and you get the fencer bonus. You get +105 either way, not +210.




I never said anything about seeing my skillmodifiers, and that is why they stacked, I refered to the fencerforum


http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=11313


Now who am I to believe, I dont know, I dont care, as I dont do it for dodge. But one thing I have to say, it seems like they have put more research into it, thanwhat I have seen in the replies above.


Sorry for answering a little harsh, but i felt the tones of your replies was uncalled for, as I only said, that the fencerforum had posts with a different view on dodge.




SAFIA UNO
Last years biggest customer with InsuranceRus LTD and CloneCorporation
Soulforger
Mon Jan 05, 2004 7:59 am
#7

The dodge modifiers used to stack, but it was removed (either with the big patch or a hotfix) because once they fixed dodge, this stacking made someone almost impossible to hit. Any posts you saw with data would be from before this fix.



-Accari (Rebel Warrant Officer II)

Master TKA
2000 Commando

Mastered: Medic, Combat Medic, Pistoleer, Doctor, Dancer (Holo 1), Tailor (Holo 2, Silent), Entertainer, Artisan, Scout, Creature Handler, Teras Kasi Artist, Ranger, Marksman

Bartle: A:60 S:53 K:53 E:33
lorildeh
Mon Jan 05, 2004 8:10 am
#8






Soulforger wrote:
The dodge modifiers used to stack, but it was removed (either with the big patch or a hotfix) because once they fixed dodge, this stacking made someone almost impossible to hit. Any posts you saw with data would be from before this fix.




what he said



Pistoleer (master) Creature Handler (master)
Commando (0,0,4,0) Smuggler (1,0,1,4) Bounty Hunter (0,0,0,4)
Droid Engineer (master) Bio Engineer (master)
Pets don't grow anymore.
Character Advancement via PvP and the GCW
POLL: Should CH be an elite profession or a side profession?
Shidoshi_eaze
Mon Jan 05, 2004 8:11 am
#9



But one thing I have to say, it seems like they have put more research into it, thanwhat I have seen in the replies above.

Sorry for answering a little harsh, but i felt the tones of your replies was uncalled for, as I only said, that the fencerforum had posts with a different view on dodge.






I'm not here to win an election, I don't go out of my way to document what I say. Whether you believe it or not, doesnt mean a flying **edit** to me, and honestly, how often do you see flying **edit**?



Necroth - MBH / MCM
-MythInc-
Mon Jan 05, 2004 8:48 am
#10

You are wrong if you think Fencing Dodge doesn't help when having pistol out, STILL.


I'm a Master Fencer who is going up Pistoleer Tree.. and I started this last Wednesday off and on.


I dodged ~80% (if not more)of attacks (huurtons)while even doing the basic Pistol boxes before even getting to Novice Pistol.


Now with zippo other mods in play.. the only way I can avoid that many attacks of a Huurton Huntress with a pistol when at that low a level in pistol is if the Defense Modsfrom Fencerare in play.


I understand a propensity to quote Devs... but it's not really true in practice in this case.. Shouldn't talk about that which you haven't experienced.




Mythamore-Dark Jedi Knight

Is it G-nort with a hard G... or J-nort with a soft g.... or 'Nort like a bull with a cleft palate?
hujak
Mon Jan 05, 2004 8:52 am
#11






Shidoshi_eaze wrote:





But one thing I have to say, it seems like they have put more research into it, thanwhat I have seen in the replies above.


Sorry for answering a little harsh, but i felt the tones of your replies was uncalled for, as I only said, that the fencerforum had posts with a different view on dodge.








I'm not here to win an election, I don't go out of my way to document what I say. Whether you believe it or not, doesnt mean a flying **edit** to me, and honestly, how often do you see flying **edit**?





Oh that is why you used two posts to convince me


Oh and a friendly piece of advice,they argumentation, "I know it, I am right", does not work very well out of kindergarten, even if you happen to beright.




SAFIA UNO
Last years biggest customer with InsuranceRus LTD and CloneCorporation
dragonboyTS
Mon Jan 05, 2004 9:26 am
#12


He is right about dodge... It also is in the fencer forums that the dodge modifiers go by the weapon equiped.


That being said ... pistol whip 2 works ..but not as well as one. Most times it just doesn't KD the target.






TheWrath - Ahazi Vendor located at 4759 -2728 on Talus

Soe: Are you a dev?
Joe Schmoe: No but i did stay at a holiday Inn express.
Soe: Welcome to the team.
Then again .. what do I know. I have a Probot and a tent. I am Invincible!
Jpshaff01
Mon Jan 05, 2004 10:11 am
#13

you guys make me laugh. The Dodge stacks, but people are trying to figure out if they put a +150 cap on it in which they might have but i'm not that far yet. Add 0-0-2-0 fencer to my sig




-iMMoRtALs-


; Jpshaff Shaffer ; Meatshield Defiler ; Hustler Inc. ;



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