Pistoleer Archive
Thread: War Tip for pistoleers
GenTesla wrote:
hmmm how about atip for those us who are pistoleers and not mixing it with BH or smuggler etc...any offers above my normal tactic dont PVP and be a loose end at group PVE
For the non-template pistoleer, a couple of tips for war, duel and even high end PvE.
Wars. Unfortunately wars are fought with rifles and not pistols, but there is no reason why we can't cause a few problems in a war situation. The main temptations for the BH line are the extra speed and accuracy mods that pistoleer desperately needs to be effective in PvP, the other is eyeshot. If you don't want to stack additional pistol skills but want to join your guild at war as a pistoleer and not a medic or bodyshield, here is my advice. Hit the speed cap for a half decent move with the geo, and use dodge food to maximise your defence, then do what I did and run amidst the chaos shooting until your opponent dies. This is gonna take a while since you'll be hitting a buffed stat but nevertheless you may provide support that way, talk to you team mates about giving you supporting fire from 50m starting from when you tef, chances are they'll not be noticed until its too late and you should get to see the end of the battle.
Duels. One on One as a pistoleer is easy as long as you know opponent. Forget titles and look at equipment, if he's not wearing composite armour for the fight, he's likely to be on of the FOTM professions who can kill you so fast he doesn't need armour. As for the fighting, against a melee guy kite the best you can, remember we have post combat balance range of 40m on the geo. Marksmen you want to get as close to as possible, but only for the pistol whip, a lot of people on my server have at least enough fencer to use broken scatterhit2 for an automatic hit. Once he's down from pistol whip, hit him with your best speed capped move a couple of times.
Note. Without a mind attack pistoleers and carbineersfind PvP difficult, the Kd damage bonus is all we have to close the gap. use it whenever possible.
PvE. High end PvE a pistoleer needs a team, and unless he wants to be the medic he needs to be able to handle himself and deal with the enemy. Rule 1, we can't use fanshot. Yes it's possibly our best special DPS, but the cone attack will draw unwanted attention, also our speed prevents us from using stoppingshot and bodyshot3 has a pathetic 2.5x damage mod. Our only hope to look good for our team is try and take attention from non-combats in the team, a pistoleer makes a half decent bodyguard in melee range but can still support the combat team from a distance.
I'm sorry about the PvE thing, but there's little we can do for our teams there. I joined my pikeman firend to kill an NS Elder once, he and a TKM tanked the thing for half an hour waiting for me to harm it enough to drop it's resists to the level where they could hurt it. We simply don't have the AP to contribute to high end PvE. Try to take out the light armoured opponents while the rest of the team concentrate on the bigger enemies is the only advice I can give, even with the BH line or DF line, I haven't been able to do enough damage to high end mobs to make a viable part of the team.
GenTesla wrote:
hmmm how about atip for those us who are pistoleers and not mixing it with BH or smuggler etc...any offers above my normal tactic dont PVP and be a loose end at group PVE
Since when did Master Pistoleer take up 250 points?
I must have missed that one...
MetallicaJunkie wrote:
This was going to be a much different post along the lines of a PvP story along with my lessons learned, but it was looking like a hefty read for the forums, so I've editted to this version.
While grouped with some of my overt imperial guildies I witnessed a guildie of mine go rogue and attack a twenty strong gang of a rebels with a couple mind poisons and a jawa. 20 vs 1 and he didn't last too long. As our purpose for being overt and wandering about was to improve our guild reputation I took up my pistol and charged in to avenge him. He managed to incap two rebels so I used those to gain my tef via /deathblow. With 18 remaining I valiantly fought on through heavy fire and a tkm's kd dizzy attack and escaped with 6 kills under my belt and my life intact.
That's the short version, now onto the important bit, how I did it.
I was, at the time, a master pistoleer with BH pistols 4. A geo blaster with powerup max damage 303 and 62% base composite, no stun layer, no psg. Buffed (of course) and on two vasarian brandy's and an ahrissa to free myself of mind costs.
So, how did I do it? Well, running in covert I could have been anyone, but the /deathblow on the first rebel flashed me red, a tef. The second incapped rebel was dead before I was noticed, after that, eyeshot. I kept running around inside their own group spamming eyeshot, I incapped and kill the target rebel before they had fully reacted to my presence. I dropped another poisoned rebel and killed him before a tkm landed his kd/dizzy and started pummelling away. The old standup/eyeshot spam not only worked, but incapped him before he figured out what I was doing, stand /deathblow and with enough time to pop a pixie, kill another rebel and get out of thereand back to my team.
The tactic, chaos. An imperial pistoleer running around in the middle of a group men who belong to by far the most powerful rebel guild on the server, is going to cause confusion. Delaying their reaction and giving you a couple of free seconds. A couple of seconds can cause a death to a speed capped opponent. I suggest any pistoleer who fights in war situations in busy cities and such, try to move around as much as possible while remaining in point blank range. I believe that if my guild had showed up nearby and fired on the rebels while I was running around inside their group we could possibly have killed all twenty and made a name for ourselves that day, as it turned out, I made a name for myself and got hunted down and killed by four of web's best men later that night. So, if you're a pistoleer and want to be named and killed by the opposing faction, run my tactic. Any situation that allows you to run around like a moron blasting the enemy at the speed cap for nice damage, do it.
Good luck everyone.
Hawaii5_o wrote:
MetallicaJunkie wrote:
This was going to be a much different post along the lines of a PvP story along with my lessons learned, but it was looking like a hefty read for the forums, so I've editted to this version.
While grouped with some of my overt imperial guildies I witnessed a guildie of mine go rogue and attack a twenty strong gang of a rebels with a couple mind poisons and a jawa. 20 vs 1 and he didn't last too long. As our purpose for being overt and wandering about was to improve our guild reputation I took up my pistol and charged in to avenge him. He managed to incap two rebels so I used those to gain my tef via /deathblow. With 18 remaining I valiantly fought on through heavy fire and a tkm's kd dizzy attack and escaped with 6 kills under my belt and my life intact.
That's the short version, now onto the important bit, how I did it.
I was, at the time, a master pistoleer with BH pistols 4. A geo blaster with powerup max damage 303 and 62% base composite, no stun layer, no psg. Buffed (of course) and on two vasarian brandy's and an ahrissa to free myself of mind costs.
So, how did I do it? Well, running in covert I could have been anyone, but the /deathblow on the first rebel flashed me red, a tef. The second incapped rebel was dead before I was noticed, after that, eyeshot. I kept running around inside their own group spamming eyeshot, I incapped and kill the target rebel before they had fully reacted to my presence. I dropped another poisoned rebel and killed him before a tkm landed his kd/dizzy and started pummelling away. The old standup/eyeshot spam not only worked, but incapped him before he figured out what I was doing, stand /deathblow and with enough time to pop a pixie, kill another rebel and get out of thereand back to my team.
The tactic, chaos. An imperial pistoleer running around in the middle of a group men who belong to by far the most powerful rebel guild on the server, is going to cause confusion. Delaying their reaction and giving you a couple of free seconds. A couple of seconds can cause a death to a speed capped opponent. I suggest any pistoleer who fights in war situations in busy cities and such, try to move around as much as possible while remaining in point blank range. I believe that if my guild had showed up nearby and fired on the rebels while I was running around inside their group we could possibly have killed all twenty and made a name for ourselves that day, as it turned out, I made a name for myself and got hunted down and killed by four of web's best men later that night. So, if you're a pistoleer and want to be named and killed by the opposing faction, run my tactic. Any situation that allows you to run around like a moron blasting the enemy at the speed cap for nice damage, do it.
Good luck everyone.
GTef is the lowest and most disgraceful form of PvP in the game. Most real PvP'ers would agree that you are a coward for using it. Also, using GTef will definitely not improve your guild's reputation, unless by "improve" you mean "tarnish and shame".
Wars. Unfortunately wars are fought with rifles and not pistols, but there is no reason why we can't cause a few problems in a war situation. The main temptations for the BH line are the extra speed and accuracy mods that pistoleer desperately needs to be effective in PvP, the other is eyeshot. If you don't want to stack additional pistol skills but want to join your guild at war as a pistoleer and not a medic or bodyshield, here is my advice. Hit the speed cap for a half decent move with the geo, and use dodge food to maximise your defence, then do what I did and run amidst the chaos shooting until your opponent dies. This is gonna take a while since you'll be hitting a buffed stat but nevertheless you may provide support that way, talk to you team mates about giving you supporting fire from 50m starting from when you tef, chances are they'll not be noticed until its too late and you should get to see the end of the battle.
One of the reasons soldiers are equiped with pistols in a war is because of close range combat. The use of pistols were particularly handy during WWII when Japanese infantry would BONZAI charge American soldiers with bayonets and Katanas. At close range, typical rifles were worthless as they were/are hard to level a quick and accurate shot against multiple opponents. With a pistol, the soldier had a clear and clean advantage against anyone in close quarters combat, because of the quickness and accuracy with which the 'pistoleer' could dispatch an opponent.
Now, annecdote aside, I understand that SWG is a game and really has no connection to actual combat, but seriously, the devs or whoever created the combat for this game seriously didn't think through the issues at hand...pistols were made to dispatch charging melee opponents. So, one could say, in a WAR pistols should be the quick and easy melee killers...But, nope, we suck against everything...even Chefs and Imagine designers...
Pistoleers shouldn't have to be BHs or Smugglers to be effective, and even under these circumstances, we can still easily find ourselves out classed my melee professions...