Pistoleer Archive

Thread: War Tip for pistoleers

MetallicaJunkie
Tue Jun 29, 2004 5:39 am
#1

This was going to be a much different post along the lines of a PvP story along with my lessons learned, but it was looking like a hefty read for the forums, so I've editted to this version.


While grouped with some of my overt imperial guildies I witnessed a guildie of mine go rogue and attack a twenty strong gang of a rebels with a couple mind poisons and a jawa. 20 vs 1 and he didn't last too long. As our purpose for being overt and wandering about was to improve our guild reputation I took up my pistol and charged in to avenge him. He managed to incap two rebels so I used those to gain my tef via /deathblow. With 18 remaining I valiantly fought on through heavy fire and a tkm's kd dizzy attack and escaped with 6 kills under my belt and my life intact.


That's the short version, now onto the important bit, how I did it.


I was, at the time, a master pistoleer with BH pistols 4. A geo blaster with powerup max damage 303 and 62% base composite, no stun layer, no psg. Buffed (of course) and on two vasarian brandy's and an ahrissa to free myself of mind costs.


So, how did I do it? Well, running in covert I could have been anyone, but the /deathblow on the first rebel flashed me red, a tef. The second incapped rebel was dead before I was noticed, after that, eyeshot. I kept running around inside their own group spamming eyeshot, I incapped and kill the target rebel before they had fully reacted to my presence. I dropped another poisoned rebel and killed him before a tkm landed his kd/dizzy and started pummelling away. The old standup/eyeshot spam not only worked, but incapped him before he figured out what I was doing, stand /deathblow and with enough time to pop a pixie, kill another rebel and get out of thereand back to my team.


The tactic, chaos. An imperial pistoleer running around in the middle of a group men who belong to <WEB> by far the most powerful rebel guild on the server, is going to cause confusion. Delaying their reaction and giving you a couple of free seconds. A couple of seconds can cause a death to a speed capped opponent. I suggest any pistoleer who fights in war situations in busy cities and such, try to move around as much as possible while remaining in point blank range. I believe that if my guild had showed up nearby and fired on the rebels while I was running around inside their group we could possibly have killed all twenty and made a name for ourselves that day, as it turned out, I made a name for myself and got hunted down and killed by four of web's best men later that night. So, if you're a pistoleer and want to be named and killed by the opposing faction, run my tactic. Any situation that allows you to run around like a moron blasting the enemy at the speed cap for nice damage, do it.


Good luck everyone.
Dohkara
Tue Jun 29, 2004 6:52 am
#2

Always thought that running while shooting was the best strategy for pistols.


BTW: Great work there dude /salute



Sharko Darkstar-Infinity "I'll 5-star you!"
GenTesla
Tue Jun 29, 2004 7:02 am
#3

hmmm how about atip for those us who are pistoleers and not mixing it with BH or smuggler etc...any offers above my normal tactic dont PVP and be a loose end at group PVE



Gent
Novice Bounty Hunter

Innos Jedi Knight
DND


MetallicaJunkie
Wed Jun 30, 2004 6:10 am
#4






GenTesla wrote:

hmmm how about atip for those us who are pistoleers and not mixing it with BH or smuggler etc...any offers above my normal tactic dont PVP and be a loose end at group PVE





For the non-template pistoleer, a couple of tips for war, duel and even high end PvE.



Wars. Unfortunately wars are fought with rifles and not pistols, but there is no reason why we can't cause a few problems in a war situation. The main temptations for the BH line are the extra speed and accuracy mods that pistoleer desperately needs to be effective in PvP, the other is eyeshot. If you don't want to stack additional pistol skills but want to join your guild at war as a pistoleer and not a medic or bodyshield, here is my advice. Hit the speed cap for a half decent move with the geo, and use dodge food to maximise your defence, then do what I did and run amidst the chaos shooting until your opponent dies. This is gonna take a while since you'll be hitting a buffed stat but nevertheless you may provide support that way, talk to you team mates about giving you supporting fire from 50m starting from when you tef, chances are they'll not be noticed until its too late and you should get to see the end of the battle.

Duels. One on One as a pistoleer is easy as long as you know opponent. Forget titles and look at equipment, if he's not wearing composite armour for the fight, he's likely to be on of the FOTM professions who can kill you so fast he doesn't need armour. As for the fighting, against a melee guy kite the best you can, remember we have post combat balance range of 40m on the geo. Marksmen you want to get as close to as possible, but only for the pistol whip, a lot of people on my server have at least enough fencer to use broken scatterhit2 for an automatic hit. Once he's down from pistol whip, hit him with your best speed capped move a couple of times.


Note. Without a mind attack pistoleers and carbineersfind PvP difficult, the Kd damage bonus is all we have to close the gap. use it whenever possible.


PvE. High end PvE a pistoleer needs a team, and unless he wants to be the medic he needs to be able to handle himself and deal with the enemy. Rule 1, we can't use fanshot. Yes it's possibly our best special DPS, but the cone attack will draw unwanted attention, also our speed prevents us from using stoppingshot and bodyshot3 has a pathetic 2.5x damage mod. Our only hope to look good for our team is try and take attention from non-combats in the team, a pistoleer makes a half decent bodyguard in melee range but can still support the combat team from a distance.


I'm sorry about the PvE thing, but there's little we can do for our teams there. I joined my pikeman firend to kill an NS Elder once, he and a TKM tanked the thing for half an hour waiting for me to harm it enough to drop it's resists to the level where they could hurt it. We simply don't have the AP to contribute to high end PvE. Try to take out the light armoured opponents while the rest of the team concentrate on the bigger enemies is the only advice I can give, even with the BH line or DF line, I haven't been able to do enough damage to high end mobs to make a viable part of the team.

BadgerSmaker
Wed Jun 30, 2004 7:10 am
#5

Heh, you got the 1hp damage needed to incap them after your mate suicidally ran in and lobbed a mindarea poison?


I'll be sure to remember that little "War Tip"


*looks down at his own sig*





1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
ViolentAngel
Wed Jun 30, 2004 5:12 pm
#6






GenTesla wrote:

hmmm how about atip for those us who are pistoleers and not mixing it with BH or smuggler etc...any offers above my normal tactic dont PVP and be a loose end at group PVE







Since when did Master Pistoleer take up 250 points?


I must have missed that one...




Take the blue pill,Ô
Play SWG, never dual-wield your pistols and believe whatever you want to believe.
Take the red pill,Ô
Play MxO, and I will show you how deep the rabbit hole goes.

SWG was never the game I wanted it to be, even before the NGE. All the NGE did is take away what gameplay SWG actually did have.
Hawaii5_o
Wed Jun 30, 2004 5:28 pm
#7






MetallicaJunkie wrote:

This was going to be a much different post along the lines of a PvP story along with my lessons learned, but it was looking like a hefty read for the forums, so I've editted to this version.


While grouped with some of my overt imperial guildies I witnessed a guildie of mine go rogue and attack a twenty strong gang of a rebels with a couple mind poisons and a jawa. 20 vs 1 and he didn't last too long. As our purpose for being overt and wandering about was to improve our guild reputation I took up my pistol and charged in to avenge him. He managed to incap two rebels so I used those to gain my tef via /deathblow. With 18 remaining I valiantly fought on through heavy fire and a tkm's kd dizzy attack and escaped with 6 kills under my belt and my life intact.


That's the short version, now onto the important bit, how I did it.


I was, at the time, a master pistoleer with BH pistols 4. A geo blaster with powerup max damage 303 and 62% base composite, no stun layer, no psg. Buffed (of course) and on two vasarian brandy's and an ahrissa to free myself of mind costs.


So, how did I do it? Well, running in covert I could have been anyone, but the /deathblow on the first rebel flashed me red, a tef. The second incapped rebel was dead before I was noticed, after that, eyeshot. I kept running around inside their own group spamming eyeshot, I incapped and kill the target rebel before they had fully reacted to my presence. I dropped another poisoned rebel and killed him before a tkm landed his kd/dizzy and started pummelling away. The old standup/eyeshot spam not only worked, but incapped him before he figured out what I was doing, stand /deathblow and with enough time to pop a pixie, kill another rebel and get out of thereand back to my team.


The tactic, chaos. An imperial pistoleer running around in the middle of a group men who belong to by far the most powerful rebel guild on the server, is going to cause confusion. Delaying their reaction and giving you a couple of free seconds. A couple of seconds can cause a death to a speed capped opponent. I suggest any pistoleer who fights in war situations in busy cities and such, try to move around as much as possible while remaining in point blank range. I believe that if my guild had showed up nearby and fired on the rebels while I was running around inside their group we could possibly have killed all twenty and made a name for ourselves that day, as it turned out, I made a name for myself and got hunted down and killed by four of web's best men later that night. So, if you're a pistoleer and want to be named and killed by the opposing faction, run my tactic. Any situation that allows you to run around like a moron blasting the enemy at the speed cap for nice damage, do it.


Good luck everyone.






GTef is the lowest and most disgraceful form of PvP in the game. Most real PvP'ers would agree that you are a coward for using it. Also, using GTef will definitely not improve your guild's reputation, unless by "improve" you mean "tarnish and shame".



Arogalt Torgalt - Master Gunfighter
Kettemoor Phalanthropist
JinookPhi
Wed Jun 30, 2004 7:30 pm
#8

Oh, I see. Sacrifice one buddy to look Uber. Actually, as much as I want to give you garbage about claiming anothers kills, you are absolutley right. So let me add how to be the best "Im going to die for my team" guy. Our PA was under attack from about 15 Imps to our 8 Rebs. I loaded up my Geno with mondo posion potential and burst ran three complete perimeters (very tight ones though) spaming my fan shot. I kid you not, I missed no one. I died soon after, but not one Imp escaped. They all were killed. I cloned back in my base and was able to chase a few down myself. It not a particularly pretty method, but it rocks as lethal. In mass.



Jinook Phi - Jedi Knight (Level 80)
Sir Jakan Ridgehorn - Bounty Hunter (Level 38)
Past Masteries in TK, Sword, Fencing, Brawler, Pistoleer &Medic

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
Veehawk
Wed Jun 30, 2004 11:03 pm
#9






Hawaii5_o wrote:






MetallicaJunkie wrote:

This was going to be a much different post along the lines of a PvP story along with my lessons learned, but it was looking like a hefty read for the forums, so I've editted to this version.


While grouped with some of my overt imperial guildies I witnessed a guildie of mine go rogue and attack a twenty strong gang of a rebels with a couple mind poisons and a jawa. 20 vs 1 and he didn't last too long. As our purpose for being overt and wandering about was to improve our guild reputation I took up my pistol and charged in to avenge him. He managed to incap two rebels so I used those to gain my tef via /deathblow. With 18 remaining I valiantly fought on through heavy fire and a tkm's kd dizzy attack and escaped with 6 kills under my belt and my life intact.


That's the short version, now onto the important bit, how I did it.


I was, at the time, a master pistoleer with BH pistols 4. A geo blaster with powerup max damage 303 and 62% base composite, no stun layer, no psg. Buffed (of course) and on two vasarian brandy's and an ahrissa to free myself of mind costs.


So, how did I do it? Well, running in covert I could have been anyone, but the /deathblow on the first rebel flashed me red, a tef. The second incapped rebel was dead before I was noticed, after that, eyeshot. I kept running around inside their own group spamming eyeshot, I incapped and kill the target rebel before they had fully reacted to my presence. I dropped another poisoned rebel and killed him before a tkm landed his kd/dizzy and started pummelling away. The old standup/eyeshot spam not only worked, but incapped him before he figured out what I was doing, stand /deathblow and with enough time to pop a pixie, kill another rebel and get out of thereand back to my team.


The tactic, chaos. An imperial pistoleer running around in the middle of a group men who belong to by far the most powerful rebel guild on the server, is going to cause confusion. Delaying their reaction and giving you a couple of free seconds. A couple of seconds can cause a death to a speed capped opponent. I suggest any pistoleer who fights in war situations in busy cities and such, try to move around as much as possible while remaining in point blank range. I believe that if my guild had showed up nearby and fired on the rebels while I was running around inside their group we could possibly have killed all twenty and made a name for ourselves that day, as it turned out, I made a name for myself and got hunted down and killed by four of web's best men later that night. So, if you're a pistoleer and want to be named and killed by the opposing faction, run my tactic. Any situation that allows you to run around like a moron blasting the enemy at the speed cap for nice damage, do it.


Good luck everyone.






GTef is the lowest and most disgraceful form of PvP in the game. Most real PvP'ers would agree that you are a coward for using it. Also, using GTef will definitely not improve your guild's reputation, unless by "improve" you mean "tarnish and shame".






QFE


20 on 1, they kill your friend and yougtef and DB two of themand only kill 6 afterwards......the other 12 ran in fear of your ubah l33t gtef skills and horrible geo pistol and armor? If you managed to kill someone with only a 300 dmg geo pistol and 62% base armor they must have been pretty damned easy. You make yourself sound like a serious pvp'er and yet you create a bragging type of post stating that you gtef and then have crappy gear, and were out looking for more respect to be given to your guild. Did you leave your good gear at home?



Colonel Veehawk Venible the Rebel Ace Elder Jedi
Gifloun Snece the Reverse Engineering Specialist
Colonel Jaa'waa Jed'eye the Roleplaying Jawan Jedi
Dink'Dink Rinky'Dink the Jawan Master Entertainer
Woka'doo the Jawan Droid Engineer Tinkerer Newb
dead_hippasus
Thu Jul 01, 2004 4:43 am
#10


Wars. Unfortunately wars are fought with rifles and not pistols, but there is no reason why we can't cause a few problems in a war situation. The main temptations for the BH line are the extra speed and accuracy mods that pistoleer desperately needs to be effective in PvP, the other is eyeshot. If you don't want to stack additional pistol skills but want to join your guild at war as a pistoleer and not a medic or bodyshield, here is my advice. Hit the speed cap for a half decent move with the geo, and use dodge food to maximise your defence, then do what I did and run amidst the chaos shooting until your opponent dies. This is gonna take a while since you'll be hitting a buffed stat but nevertheless you may provide support that way, talk to you team mates about giving you supporting fire from 50m starting from when you tef, chances are they'll not be noticed until its too late and you should get to see the end of the battle.



One of the reasons soldiers are equiped with pistols in a war is because of close range combat. The use of pistols were particularly handy during WWII when Japanese infantry would BONZAI charge American soldiers with bayonets and Katanas. At close range, typical rifles were worthless as they were/are hard to level a quick and accurate shot against multiple opponents. With a pistol, the soldier had a clear and clean advantage against anyone in close quarters combat, because of the quickness and accuracy with which the 'pistoleer' could dispatch an opponent.

Now, annecdote aside, I understand that SWG is a game and really has no connection to actual combat, but seriously, the devs or whoever created the combat for this game seriously didn't think through the issues at hand...pistols were made to dispatch charging melee opponents. So, one could say, in a WAR pistols should be the quick and easy melee killers...But, nope, we suck against everything...even Chefs and Imagine designers...


Pistoleers shouldn't have to be BHs or Smugglers to be effective, and even under these circumstances, we can still easily find ourselves out classed my melee professions...



-----------------------------------------------------------
Meelock Ruub, now with glow in the dark, smelly fish action...
Page 1 of 1
Previous Next