Pistoleer Archive
Thread: Pondering this template after BH change
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Laelaus
Tue Jun 29, 2004 6:37 pm
#1
I dont recall having heard this, but what do you guys think?
As a wookie i NEED good defense mods, or i just flat out get owned. (until the new armor comes out, which SHOULD be soon)
Regardless im keeping the mindset that we will always be armor-lacking compared to composite.
So keeping all that in mind, what about this:
Master Pistoleer
Master Marksman
BH pistols
Pikeman 0040
Pikeman gives melee mitigation 2, along with across the board defenses. The Fencer tree lacks because the stat bonuses are all in different lines. I dont know, im currently master fencer, pistoleer 3043 (master soon enough), and nobody can hit me. i'll definatly miss that
I just look at Smuggler, i see the benifits, but the total lack of defense... Perhaps TKA defenses would be good, hm i need to crunch those numbers
Message Edited by Laelaus on 06-29-2004 06:41 PM
Mattrekie
Tue Jun 29, 2004 7:18 pm
#2
EDIT: Oh just wondered if you knew with the new way they set up BH you'll still have 12 Skill Points left over
Interesting idea. I have a couple to share too.
Tempelate 1:
Master Marksman
Master Pistoleer
0-0-4-0 Bounty Hunter
4-0-0-0 Scout
0-4-0-0 Brawler
4-0-3-0 Fencer
Important stuff you get:
Ranged Damage Mitigation 3+ Melee Damage Mitigation 2
89 Ranged Defense
121 Melee Defense
Capped on Pistol Speed
Fencer: for the ranged+melee defense bonuses and the Melee Mitigation
Tempelate 2:
Novice Medic
0-0-3-0 BH
4-0-0-0 Scout
Master Marksman
Master Pistoleer
3-0-0-0 Fencer
0-4-0-0 Brawler
Important stuff:
Can heal self, still get good defenses.
Downsides:
No Torso Shot or Melee Mitigation
I'm pretty set out on the first tempelate
Interesting idea. I have a couple to share too.
Tempelate 1:
Master Marksman
Master Pistoleer
0-0-4-0 Bounty Hunter
4-0-0-0 Scout
0-4-0-0 Brawler
4-0-3-0 Fencer
Important stuff you get:
Ranged Damage Mitigation 3+ Melee Damage Mitigation 2
89 Ranged Defense
121 Melee Defense
Capped on Pistol Speed
Fencer: for the ranged+melee defense bonuses and the Melee Mitigation
Tempelate 2:
Novice Medic
0-0-3-0 BH
4-0-0-0 Scout
Master Marksman
Master Pistoleer
3-0-0-0 Fencer
0-4-0-0 Brawler
Important stuff:
Can heal self, still get good defenses.
Downsides:
No Torso Shot or Melee Mitigation
I'm pretty set out on the first tempelate
Message Edited by Mattrekie on 06-29-2004 10:21 PM
Laelaus
Tue Jun 29, 2004 8:44 pm
#3
Tempelate 1:
Master Marksman
Master Pistoleer
0-0-4-0 Bounty Hunter
4-0-0-0 Scout
0-4-0-0 Brawler
4-0-3-0 Fencer
Master Marksman
Master Pistoleer
0-0-4-0 Bounty Hunter
4-0-0-0 Scout
0-4-0-0 Brawler
4-0-3-0 Fencer
Modify that a little
Master Marksman
Master Pistoleer
0-0-4-0 BH
0-4-0-0 TKA
novice commando
I dont know if that is under the skill point cap i dont feel like working it out
Message Edited by Laelaus on 06-29-2004 08:48 PM
Kevie
Tue Jun 29, 2004 10:05 pm
#4
i thought melee mitigation only works when equipping a melee weapon
but tha'ts also weird cause smuggler gets ranged and melee mitigation 1.... would make more sense if they used unarmed somewhere in the profession besides a pre-requisite
Mattrekie
Wed Jun 30, 2004 6:21 am
#5
I Believe it works only if your opponent is attacking you with a melee weapon(hence, range mitigation only works when your opponent is attacking you with a ranged weapon
EDIT: Your fix for my 2nd tempelate would work with 6 Skill Points left over
With that I will probabaly get 0-4-0-1 TKA for some more melee and ranged defenses
EDIT: Your fix for my 2nd tempelate would work with 6 Skill Points left over
With that I will probabaly get 0-4-0-1 TKA for some more melee and ranged defenses
Message Edited by Mattrekie on 06-30-2004 09:24 AM
Koth_Ablon
Wed Jun 30, 2004 6:54 am
#6
Tempelate 1:
Master Marksman
Master Pistoleer
0-0-4-0 Bounty Hunter
4-0-0-0 Scout
0-4-0-0 Brawler
4-0-3-0 Fencer
Important stuff you get:
Ranged Damage Mitigation 3+ Melee Damage Mitigation 2
89 Ranged Defense
121 Melee Defense
Capped on Pistol Speed
Fencer: for the ranged+melee defense bonuses and the Melee Mitigation
<HR>
Master Marksman
Master Pistoleer
0-0-4-0 Bounty Hunter
4-0-0-0 Scout
0-4-0-0 Brawler
4-0-3-0 Fencer
Important stuff you get:
Ranged Damage Mitigation 3+ Melee Damage Mitigation 2
89 Ranged Defense
121 Melee Defense
Capped on Pistol Speed
Fencer: for the ranged+melee defense bonuses and the Melee Mitigation
<HR>
This is almost the same as the one i suggested in another post, but i wonder, would it be better to do 3040 in Fencer, you get a boost in your State defenses with only a small loss of melee and renged defense. Any fencer comment on which is more important? BTW torso shot is one of the most important shots that a pistoleer can use, its got a decent damage mod (can someone tell me whatit is) and it puts a rather nasty burn on the target.
Laelaus
Wed Jun 30, 2004 1:51 pm
#7
with food i could reduce the kd/posture problem, so maybe TKA 0003 + novice medic on that template with 6 left over...
OR pick up flamethrower 1 for an extra dot?
OR pick up flamethrower 1 for an extra dot?
Mattrekie
Wed Jun 30, 2004 6:28 pm
#8
You could pick up Flame 1, but it wouldn't be that useful seeing the new 3 second delay between switching weapons and armor
Laelaus
Thu Jul 01, 2004 2:24 pm
#9
What do i drop?
Im master fencer currently....
im going master pistoleer, bh pistols 0040, fencer (2 lines)
which lines do i keep?
Im master fencer currently....
im going master pistoleer, bh pistols 0040, fencer (2 lines)
which lines do i keep?
jedhel
Fri Jul 02, 2004 1:12 am
#11
I'm thinking
Master Marksman
Master Pistoleer
Smuggler Pistols 4
Bounty Hunter Pistols 4
Novice Commando
Novice TKA
Appro
Fri Jul 02, 2004 7:34 am
#12
I'm thinking:
Master Pistoleer
Master BH
Master Fencer...
..How many points do I have left?!?!?....
Master TKA
Master Swordsman
Master CM
Master Commando
Wow...what a template!
Seriously, I'll prob go
Master Pistoleer
BH 0-0-4-0
Then I'll add in the Fencer def stuff.
Smuggler specials aren't worth the skills points...don't bother in my opinion.
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