Pistoleer Archive

Thread: OFFICIAL Developer Responses to our Top 5 Issues

Luker78
Mon Mar 29, 2004 9:12 am
#92

I agree. Pistoleers suck ass. I'm a master and can't take down **edit**! There's definatly something wrong here. Please give us a fix!



WOW yeah looks like fun. Devs better get their a$$ in geer





Lydo
-----------------------

Fear the Eye of Ha'bib

Livi - Has entered highlander
Lydo - He's dead
Xconxors
Tue Mar 30, 2004 12:57 pm
#93

/target Devs;


/disarming shot;


/melee defense 2


oh thats right.... silly me- they don't work


Let's see...


/wait for combat balance


/die waiting





Dadas
MasterDoc / Pistoleer / Architect
"Please Don't Shoot The Doctor"

Leaving the game soon, Resources and More. Just South of Coronet at -150 -5530
fishkiLer
Tue Mar 30, 2004 10:10 pm
#94

I have kinda started getting use to getting my ass kicked everytime i turn around. by bruce lee!!! I run faction mission to get faction points to give to bruce lee it makes him happy. I have had Master Pistoleer since sept. this is plain crazy that they have made TKM's tougher than pistoleers. Anyone here ever heard of the story about the guy who brought the knife to the gun fight. Well here he won




Awwa Eso


Hisler
Wed Mar 31, 2004 4:47 pm
#95


Ok while grinding my way to jedi I went through pistoler and despite the large shaft protruding out of my bumm while i was running around as a pistoler I came to love the class ..... As a pistoler I always got my bumm handed to me in pvp unless it was with a melee profession and then I just kited them .... Rifleman always seemed to tear me a new one and I can never seem to even hit them but the can chew through me in no time flat ........ I finished pistoler and smuggler a little while ago and I noticed one big thing ..... when I pvp'd with my character and he went bounty hunter I creamed a rifleman so fast even with my gimped defence. I immediatly thought it was bounty hunter so I wrote it off....... While reading the numbers I found out one IMPORTANT THING


++++PISTOL ACCURACY++++105 with master marksman and pistoler 60 with master marksman and 45 with master pistoler............... while on the other hand ......................



RIFLEMAN= RIFLE ACCURACY 180 **edit** is thisBS ........ 60 with master marksman and 110 with master rifleman ......................



anyone else see a problem with this????????????
Hisler
Wed Mar 31, 2004 4:48 pm
#96



Ok while grinding my way to jedi I went through pistoler and despite the large shaft protruding out of my bumm while i was running around as a pistoler I came to love the class ..... As a pistoler I always got my bumm handed to me in pvp unless it was with a melee profession and then I just kited them .... Rifleman always seemed to tear me a new one and I can never seem to even hit them but the can chew through me in no time flat ........ I finished pistoler and smuggler a little while ago and I noticed one big thing ..... when I pvp'd with my character and he went bounty hunter I creamed a rifleman so fast even with my gimped defence. I immediatly thought it was bounty hunter so I wrote it off....... While reading the numbers I found out one IMPORTANT THING


++++PISTOL ACCURACY++++105 with master marksman and pistoler 60 with master marksman and 45 with master pistoler............... while on the other hand ......................



RIFLEMAN= RIFLE ACCURACY 180 **edit** is thisBS ........ 60 with master marksman and 110 with master rifleman ......................



anyone else see a problem with this????????????
CyberData4
Wed Mar 31, 2004 7:18 pm
#97

So now that the combat balance has been delayed indefinitely....what are the status on our fixes? Are they being delayed with the combat balance? Or still coming soon (1-2 months?)?
Hisler
Wed Mar 31, 2004 10:58 pm
#98


I agree that rifles should get more accuracy mods than us, but the fact that they get more speed mods is just sick... they may not like it, but something NEEDS to be done.

REPLY ..............



Why Should RIFLEMEN get more accuracy ???? Have you looked at your weapon lately ???? All ranged classes should have the same stinking accuracy......


Pistols + at close range .... - at long range

Carbines 0 or - at close range + intermediate range and 0 or - at long range

Rifles - at close range and - at long range .....


That is the deciding factor in accuracy bro the weapon ....... But as it is with a 180 accuracy and your pathetic 110 accuracy rifleman can even beat you standing in your face because thier two hit is still better than yours .... Considering the fact that they have 70 more points of accuracy than you do ..... I could even understand that pistoler was designed to match up with smuggler, commando, or bounty hunter .... But as of now commando has 0 pistol mods also smuggler has 0 mods .. Hell Bounty hunter the best you can hope for is 155 accuracy whereas a rifleman still has you beat by 25 points but they still got more points to spend so they can stack more defenses onto thier already super offensive class.....


As of now rifleman is the most offensive class in the game and has the most accuracy .... Fensers only get 155 at master and thats with brawler .... The defenses are better than a pistoler also ...... So if you go rifleman you can also stack pistoler and maybe tka for the most defensive and most offensive combo in the game ......


Point is a rifleman is a SNIPER its not a close combat profession so why on earth do they have any melee defense ..... this is how it should be .....



Pistoler 50 melee defense and 110 dodge


Carbiner 25 melee defense and 25 ranged defense + 110 counter attack


Rifleman 50 ranged defense and 110 block ......


Now wouldnt that make more sense .......... I'm talking about what is fair than fair ....... Pistolers and carbiners have all taken a back seat to this class ..... The most popular template btw is rifleman + some tka + fenser .....


The other day one rifleman named -Solo- came into the imperial outpost after the defense nerf and killed like 4 or 5 imps by himself and didnt even get a scratch on him .... I was point blank as a master commando with a flamethrower and I missed ..... Also spaming fan shot I missed every stinkin time about 30 times in a row at medium to close range ........ while on the other hand the other day when i got bounty hunter pistols 4 I smoked a stinkin rifleman template jerk because my accuracy was 155 not a stinkin 110 .........



Also Speed mods is totaly pathetic ....... If the lowest time per attack being 1 second and you max it out in no time with pistols that fire as fast as 2 or 3 seconds ......... Pistols 1 have no armor penetration and are supposed to be real fast giving a pistoler an advantage in speed to make up in dps for what is lacking in weapon damage ...... Rifleman on the other hand have high damage rifles which are slow but at master level still fire at one second ...... What is the problem here ...... The speed calculations need to be hard capped .....



Rifles should be high damage but slow speed

Carbines Medium damage at medium speed

pistols low damage at fast speeds


Rifles should fire once every 3 seconds ........

Carbines once every 2 seconds .....

Pistols once every one second ........



Another point if Duel Wielding Pistols was introduced I really wouldnt have a hard time with the low accuracy ....... but it should be the same accross the board untill I equip that pistol..... And as far as im concerned duel wielding should be a smuggler trait and not a pistoler trait ..........




Nathalia
Tue Apr 20, 2004 11:09 pm
#99

The update is being moved to when they can find somebody dumb enough to try and fix it. The whole idea that the team that was doing the combat is now doing the Space Expansion already gave an idea as to how it works. Every patch has to have new content. No new content means no new publish. Since the combat overhaul would mean no new content it would as CS puts it: "No be acceptable to the player base".


Enjoyable. Since that leave almost everyone hanging. I still run into ancient bugs and still cannot match anyone in speed. I have seen ONE fix in publish 8 on the dodge animation. So how is that going to help my damage and chances of winning?


The devs must not be playing the game (Dont know what they call QA there but it obviously isnt working). I was so amazed a few weeks ago when I was hunting imps in the naboo weapon facility and got jumped by so many imps at once. I did not understand. Then after a while I figured it out.

Fanshot how actually hits (but doesnt damage) everything in range regardless of walls.


I tested this a few times and I was so amazed that I could stand at the lowest level shoot 2 dark troopers and ALSO hit the imperial inquisitor through 3 walls. Yeah thats right: 3 WALLS. He ran around half the compound to come and nail me to the wall for that. I love getting killed by malfunctioning specials.


So taking bets now as to how often I have to /bug this before it gets fixed. Personally I dont think any number has been invented for that.


Dr. Nathalia Darkstar

Rebel Colonel MASH Unit



Col.Dr. Nathalia Darkstar


Flying is just the art of falling and not hitting the ground.
Xconxors
Sun May 30, 2004 12:32 pm
#100

It's a simple matter of economics people. We are paying our money each month and sticking it out, even though the Dev response was essentialy "the space expansion is more important to us". After months of "coming soon", at least we're getting an honest answer this time- combat rebalance. Why SHOULD they fix our problems when they can spend their resources generating content that might bring new customers to the game?


Anyone who thinks the combat rebalance is going to fix our problems lives in a very happy world indeed. Minor changes made in any given publish create a dozen new bugs. Changing everything atonce will pretty much bomb the game for a week. Certainly someone will get screwed. Consider how we have been ignored all these months. Anyone wanna take bets that pistoleers have already been tapped and threaded for the event?




Dadas
MasterDoc / Pistoleer / Architect
"Please Don't Shoot The Doctor"

Leaving the game soon, Resources and More. Just South of Coronet at -150 -5530
Beery
Mon Jun 28, 2004 6:37 am
#101


"Anyone who thinks the combat rebalance is going to fix our problems lives in a very happy world indeed. Minor changes made in any given publish create a dozen new bugs. Changing everything atonce will pretty much bomb the game for a week."


A week??? Who's living in happy land now? If it took a week to solve a screwed-up combat system we would have been fine as of July 7 2003. We're still waiting on basic fixes to broken weapons a year after the game hit the shelves. If they screw it up again it'll take until this time NEXT YEAR to 'sort out' this mess and give us another mess (and that's assuming the combat balance patch comes out tomorrow - more than likely the combat balance is afew monthsaway - we might not even see it until Christmas). Let's face it, we're totally screwed. We're only clinging to this game from a misplaced sense of faith born of desperation.


Oh, and what happened to the combat balance publish coming out in January or February? Wasthe developertalking about 2005?

Message Edited by Beery on 06-28-2004 09:50 AM



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Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Myst_Shade
Mon Jun 28, 2004 1:29 pm
#102

ill belive it when i see it...if im actualy around to see it



"Speed kills, style is everything..."
Kharrissa
Tue Jun 29, 2004 4:51 am
#103

"Oh, and what happened to the combat balance publish coming out in January or February? Wasthe developertalking about 2005?"



Yes.
vGeist
Tue Jun 29, 2004 10:16 pm
#104

A year later and they've fixed nothing but defenses are on now, and the DX2 is slightly better. Wow great. This company lies a lot.
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