Pistoleer Archive

Thread: DEV Response to the DE-10 and Pistoleers

RutRut
Mon Jun 06, 2005 12:01 am
#79






DanoCollins wrote:





LordMaxx wrote:
I would expect many pistoleers to be happy with the system as it is...those who win are often very happy...Rifleman and swordsman were PLENTY happy before the CU...Im sure they didnt care for their professions being changed in anyway...but we have to face the fact that if something is unbalancing (say 3 MBH/Pistoleer/Riflemen) perma rooting a jedi and cutting him down could hurt combat in general...what will they do? I dont know...maybe I should start a suggestion thread...or maybe we should just wait to see what they decide to do with it.





To me, the root/snare is the hinge of the new combat system...


For example, without root/snare, I don't think Mellichae can be killed in the exit quest...no way.


The perma-root concept is how my group had to take him down, and seeing how overpowered he is at melee range, it seems that this is by design.


Ranged root and snares almost give those professions who can use them an invisible CH tank pet...add in two or three of these same templates spread out in a group, and nothing can stop them.





my group killed him without root/snare. a good tank with a healer can take him no problem.
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