Pistoleer Archive

Thread: Pistoleer Issues 9/8/03 Rough Draft- Please comment

Yaboze
Thu Sep 11, 2003 10:15 pm
#53

Excellent write-up, Jaegen. We do need those skills fixed and some damage increases on the skills that are sub-par to Marksman skills.


A few nice pistols thrown in would be nice too. A special pistol at Master would be cool.




Tae Rendar
Teras Kasi Master
Master Rifleman
Scout / Medic
Chilastra
Yaboze
Thu Sep 11, 2003 10:18 pm
#54

Oops, what I meant was, a few NEW pistols would be nice. Something that a dabbler can't just grab at novice, something that distinguishes a "Master Gunslinger".


Also, I noticed that no defense mods seem to work at all. Light blue mobs were hitting me with their guns.


There's like no evading or defense in this game, hehe.







Tae Rendar
Teras Kasi Master
Master Rifleman
Scout / Medic
Chilastra
Jaegen88
Fri Sep 12, 2003 12:08 am
#55

Known bugs or not, I sent the issues report, and included the speed calculation issue as well (see the sticky at the top of our forum).


NOTE: I think the speed issue will give them headaches on balance in the future, I think it best that they deal with it now, rather than later, for all of us. That's my personal opinion, and the opinion ofa number of contributers to the issues post.


Anyway, I think it's super long, and give nHolo's recent post about how they take 4 hours to discuss each bullet, this will probably take about 1.2 years to fix for them. You know, if they would just call me or live chat, we could discuss these issues super-quick and then they could decide what, if any, they want to fix


You know, guys and gals, I was thinking, since I will have a master pistoleer on the test server, I DONT need to keep my main character a master pistoleer? Interesting...I'll have to visit the character builder again soon I suppose. Heheh. I'm not really dropping mastery just yet, but it certainly is tempting, given that there are such better combat options out there




Jagen88
Jaegen Kel'daron - Master Gunfighter
WedgeIkari
Fri Sep 12, 2003 12:10 am
#56

Another fantastic post by Jaegen.... I only wish that it would be read and implemented by the devs.


Im a Trick Shot, andIfind it sad that I often pull out my laser rifle and use mindbleed from my markman line in PvP just so that I can actually take someone down... for the love of Han...




Rygel Ockofemus
Master Weaponsmith
Chilastra
LORG Arms - "If it moves, LORG Arms can help you kill it"
Bolanos
Fri Sep 12, 2003 12:32 am
#57

Jaegen, I know I've been asking people to look into this post and post their idea's, but since Holo and some other's seems to read post's from the discussion forum more often, perhaps it will be better if you try posting something over there. I made my own post there and linked this post to it. Please post on the discussions side so it can be seen by holo or post on my post which I PM to Holo every morning before work. The link is here:


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=515340


Don't mean to push this link, but the dev's just don't read our boards, I'm convinced of this 100%, and the only time they do read it is if it's pushed down their throats with a post on the main message board with over 10 pages of posts. I don't mean to give you more work or more typing to do, just giving you my opinion and belief.

Noules000
Fri Sep 12, 2003 12:34 am
#58

I'm just pointing out that it's not a DX2 specific problem. I agree it should be fixed, but if it was noted that it was part of a more general problem, it might help them resolve it, rather than having them scratching their heads and wondering why the DX2 specifically is having this weird issue. Scatter pistols, laser rifles and carbines, anything with AR > 0 has this problem.

It's not a Pistoleer only issue; one could argue it actually hurts the people with higher AR weapons more.
Warrpig
Sun Sep 14, 2003 7:54 am
#59

Please Fix our BROKEN profession.



Master Smuggler
Master Pistoleer
Imperial Colonel
Malicoire
Sun Sep 14, 2003 1:06 pm
#60

As a pistoleer, I must say, radom HAM sucks.

But...

It makes perfect sense. You look at a rifleman, he should have the bar specific attacks and such being as he takes more time with his shots and so on. A crbine has less accuracy than a rifle but far more than a pistol. The pistol is the run-n-gun, blast away, shoot-em-up weapon of choice. It's fast and carefree and can be used in tight situations, by by no means are you going to be doing any stat sniping.

I'd love it to be different, but I think the devs got this one right.



________________________
w ]|V|[alicoire

Fusa
Sun Sep 14, 2003 2:22 pm
#61

Great work Jaegen!


You are the man!


As for all the Pistoleers out there. Keep the faith. I was a ranger in EQ when they sucked after Kunark came out.Rangers weretotally underpowered and there was terrible class balance. Eventually they worked it out and rangers ruled once archery DPS was fixed. I haven't had the heart to surrender Master yet. I decided to stick it out.


Cappy Manifesto


MAster CH/Master Pistoleer/2230 Medic




Cappy Manifesto Total Aggression Gaming High Council {Swordsman}{Brawler}{Ace of the Alliance}{Jedi Knight}
Macross Minmay {12pt Exp +25 Assembly Master Weaponsmith}{Master Smuggler}
Adara Nysrahk {Master Artisan}{Master Droid Engineer}{Master Shipwright}
Keito_Temreh
Sun Sep 14, 2003 4:21 pm
#62

If they keep random ham on us then they might as well remove us from pvp. We are supposed to target the health bar, carbine = action, rifle = mind. Why health? we are so close, ever see what a pistol does to someone at close range? Let alone a armor piercing pistol? It's not like it's utlra powerful to taget only health, it's the highest ham bar of the majority of people, that alone puts pistol at a disadvantage, this random ham damage is utterly rediculous, add in people spamming stims on themselves and you might as well put it away and run up and melee them.



Keito Tarmeh Master Bounty Hunter/Master Pistoleer Valcyn : Retired
Brant Hogan Master Combat Medic/Master Carbineer Bloodfin : Retired
Notam Vavaso Master Pilot/Master Carbineer/Master Bounty Hunter Chilastra : Active
MasterBeliar
Mon Sep 15, 2003 4:46 am
#63

sign me up, i want atleast 2 or3 working properly, or maybe theyc ould fix us like they did commando's and just give us a few weapons with 2000 max damage
Bolanos
Mon Sep 15, 2003 5:10 am
#64






Malicoire wrote:
As a pistoleer, I must say, radom HAM sucks.

But...

It makes perfect sense. You look at a rifleman, he should have the bar specific attacks and such being as he takes more time with his shots and so on. A crbine has less accuracy than a rifle but far more than a pistol. The pistol is the run-n-gun, blast away, shoot-em-up weapon of choice. It's fast and carefree and can be used in tight situations, by by no means are you going to be doing any stat sniping.

I'd love it to be different, but I think the devs got this one right.




obviously your not aware of the fact that a rifleman with +100 to speed will have him shooting his weapon as fast as us. Please read up on the boards before posting things like this. As being one of the weakest professions with the most broken specials, I think we deserve to be fixed and Unnerfed. We should have more targeted ham pool attacks since we hit for less damage then all the other professions, making us the worst in PvP.
Deerhunter716
Mon Sep 15, 2003 8:10 am
#65

Question for you guys is what pieces of pistoleer tree will benefit a commando? And how so? Thanks.
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