Pistoleer Archive
Thread: new DE-10 pistol with stats
Page 5 of 5
Kielker
Fri Apr 16, 2004 6:27 am
#53
Vagrantprodigy wrote:
The new stats seem to be energy damage, AP1, Speed in the upper 3 range, and damage I believe between 60's to 170's, using great resources. It is a useless gun.
Anyone know where the certification for this pistol is (sorry if I missed that)? If its at a higher level than the Republic Blaster, then those stats make absolutely no sense since the RB is a better weapon stat-wise but requires a lower skill set to use.
Kevie
Fri Apr 16, 2004 9:15 am
#54
kielker, it hasnt' been finished yet...... it's on test center with just generic stats (basically a republic blaster) for the schematic
the limitations that will go into live haven't been written yet and we don't know where the cert is yet either, just sit and wait really
so far all we know is it's a nice-looking pistol
Lucry_BeCas
Fri Apr 16, 2004 9:50 am
#55
I will reserve judgement for LIVE play. If it stinks there, I won't use it. With all the stun vuln anyway, I use my Geno. I don't think there should be an AP2 pistol...to the person who asked for that. Rifles and carbines hit heavy, we hit quickly. Cold or elec damage would be nice though...I am in a dream world though, I know.
Fsmith010
Fri Apr 16, 2004 9:55 am
#56
Lucry_BeCas wrote:
I will reserve judgement for LIVE play. If it stinks there, I won't use it. With all the stun vuln anyway, I use my Geno. I don't think there should be an AP2 pistol...to the person who asked for that. Rifles and carbines hit heavy, we hit quickly. Cold or elec damage would be nice though...I am in a dream world though, I know.
Well right now rifleman can fire 1 special per sec just like us..
I don't think a hand cannon would be too much to ask for, just make it like 4.0 sp. 350dam or something
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