Pistoleer Archive

Thread: Why pistoleer over rifleman?

Zimal
Sun Jun 05, 2005 6:28 pm
#27






BadgerSmaker wrote:

Also, if any of you have seen Clone Wars, I keep telling people I am "Ghost Hand".






hahaha..... but seriously if you do something to make pistoler better others will cry and say we are broke....

when you do something to make rifleman worse, others will cry and say they are being gimped because of other players skill levels

YOU USE YOUR SKILLS TO FULLIST ADVANTAGE and people call you a power gamer griefer



You turn into main meat shield to save party's life while the jedi changes from main tank to main healer = priceless



=============================================
Xil - MCM, Mpistol
Instant Aggro Master
Where Mihosi is, Chaos Reigns
Jedi shmedi, I got me a wookie
Don't piss off a programer, WE READ YOUR EMAIL
Deathtomelee
Tue Jun 07, 2005 11:54 am
#28






BadgerSmaker wrote:
I still don't know how riflemen got away without a min range cap, at least on the higher certed rifles....






I think it has a lot to do with the fact that due to lag, there are times when it appears that you are a good distance and yet are still taking damage. I know this can go both ways, but when dealing with npc's that never stop shooting because somehow their action never drains (I want those buffs!) the npc's will close distance-not run away.


Also, being incredibly slow, coupled with a shot that does next to nothing for sloming anything down (knee cap) we would never be able to stay in our attack range, as I routinely get trampled still from targets that were 75 meters away at the initial shot, and only get three to four shots in as they run up. If I had a min range, I might get one sniper shot and then jump up to start to kite to help that, but now you take away our best shot by making it pointless to use.


Honestly, your stopping shot is the best shot I have to my template (MBH, MRifles, pistols 0/0/0/3 and a bunch of FS)- this at least allows me to solo creatures of 80-82 (one at a time that is lol)


What needs to happen is that min rnages need to be assigned to specials. Make it to where pistol specials only work out to certain ranges, and rifle specials only hit for mad damage past certain ranges.



Kefic Mourn,
Master of the Darkside
Dragoon of the Emerald Loricati
Alpha PAck

Saipheac Grieve,
Master of Assassins
Alpha Pack

RebRifle
Mon Jun 20, 2005 8:07 am
#29






BadgerSmaker wrote:

I can solo pretty well with PIstoleer. I have Master Pistoleer, 4/4/0/3 CM, 1/0/0/4 Doc, and FS skills.


Were I to replace Master PIstoleer with Master Rifleman...


I lose:


Root target for 20 seconds

Stun target

Intimidate target

Prevent target from attacking for 5 seconds.

Reduce targets defence by 80 points.

3 Different damage attacks, one of which is cone AoE


I gain:


The ability to fire from cover.

2damage attacks.

Short duration target combat speed debuff

More Max damage.


Looking at it that way I'd be losing out on quite a lot if I were a Rifleman instead of a Pistoleer.









don't mean to but in but rifleman do get a 5 second shooting delay its startle shot
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