Pistoleer Archive
Thread: Kryated Geo Pistol fun
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Anti44Hero
Sun Dec 05, 2004 2:37 pm
#27
yea but wat if they have 90% armor with 38% stun(or watever the higher number for stun % in armor is) and a good 47%+ psg. de10 wouldnt help much would it since the psg also has energy protection? ive heard just to pull out your scatter and that is a faster way to take down psgs. i havent really had the chance to try these tatics but i was also wondering how you know when there psg is down. theres not much time to switch between geo and other weapon to keep testing so is there a certain amount of shots or time when the psg will break? how much condition does each shot take if im doing last ditch?
D3st0r
Mon Dec 06, 2004 10:58 pm
#28
I just had a geo crafted today, using +133dmg krayt tissue, a 25dmg yellow geo cube, a looted Exceptional Advanced Blaster Pistol Barrel with -1.27 speed and +27 range mods. It got a 25% damage slice, and came out as 472dmg @ 1.7 speed with +86 ideal range mod, no powerup. About 628dmg with a pup.
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