Pistoleer Archive

Thread: Rough Draft for Pistoleer Special attacks and testing/FAQ

kamenjar
Tue Aug 12, 2003 2:24 pm
#27

Damage floating over the player character or mobs head is NOT the actual damage applied. It can differ from the damage number in the chat window, but it is possibly only affected by the armor rating and absorbtion if at all.

I did a test with Kandorr the other day (note, before the big patch) and damage done by pistol (target nakid) was always 80% of the value in the chat window. Chat window showed exact same value as the value that ticked over the target's head.

We measured our health bars like this:
1) Note the the current halth.
2) Shoot BS2
3) Read off the health value on the bar (hovering with mouse over it).

Comare with the chat window value -- result damage in PvP reduced by 80%

We aso did another test with Scout Blaster and FWG5 and Laser Carbine (armor piercing 2) against mbari (armor1 and some energy resits, no heat resist) that had about 50+% durability and wore body, head, legs, belt, gloves, boots.

Did about 20 normal shots against target. about 30-50% shots were resisted by 50% if FWG5 (heat), or 51-ish % if Scout (energy).

If I used Laser Carbine, _NO_ damage was absorbed whatsover.

Conslusion:
--- PVP Damage reduced b 20%
--- Player Armor absorbs some percentage of shots done by armor 0 weapons. If it absorbs, it absorbs 50% of the damage, then some additional damage depending on the resist % of that dmg type.
--- Player armor does not absorb AR 2 and possibly does not absorb AR 1 weapons.



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Nanonik
Kamen




Degree in Quckdraw Dirty Fighting - Anchorhead Pistoleer University

Certified CL 40 Veterinarian - Dathomir Baz Nitch Farms and Nightsister Taming Schools


Imp Slayer
kamenjar
Tue Aug 12, 2003 2:26 pm
#28

Typo:
"Comare with the chat window value -- result damage in PvP reduced by 80%"
->
"Compare with the chat window value -- result: damage in PvP reduced to 80% of the total value (by 20%)"



-----------

Nanonik
Kamen




Degree in Quckdraw Dirty Fighting - Anchorhead Pistoleer University

Certified CL 40 Veterinarian - Dathomir Baz Nitch Farms and Nightsister Taming Schools


Imp Slayer
crocque
Wed Aug 13, 2003 6:10 pm
#29

Maybe accuracy over 100 will allow you to miss less at max range. Just a thought. Maybe I'm way off.



Becoming more machine everyday,
Metal - Bloodfin
SmugglerFlux
Fri Aug 15, 2003 11:50 pm
#30

I just parsed another move to add to my chart:


Special Move (Combat window name): Dmg multiplier, Range, Notes


Point Blank Area 2 (Hold-Out Blast): 4.5, Range ~13m


I also verified that this move is currently broken (as many others have reported) and does not target multiple creatures. It only fires at your current target. The 4.5 dmg multiplier is quite nice, though. It is second only to Stopping Shot, and fires much faster. So if this gets fixed it will make an excellent move for slamming multiple targets and could actually be our highest DPS shot when used on 2 or more targets.


If it doesn't get fixed then it is worthless because if you are at 13m anyway, just step forward and use pistol melee defense 2 which is higher dps.




Pistoleer 5 / CH 5 / Medic 4030
Paul2200
Thu Aug 28, 2003 9:37 am
#31

A bump and an addition from a Swordsman:



Two-Handed Curved Sword @ 2.0 delay


Speed Skill Mod = 50


I swing every second.



(I tested it with a fairly strong lair: 19 swings in 19 second)




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Cisto Cissaski
Trandoshan Heavy Swordsman
Bria, Tatooine, Mos Espa
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