Pistoleer Archive
Thread: GCW Revamp: What do Pistoleers want specifically?
This is a pretty tricky question. I think for the most part pistoleers in the GCW want what any combat class wants in the GCW. I'm not sure exactly what that is, but I don't know what a pistoleer would answer any differently than a swordsman.
Maybe faction bases need things other than turrets which can only be used by specific professions? Yeah, that's a crappy idea. I'll try to think of something better.
I agree that above all we need to be made to be viable in PVP for anything else to matter.
I like the ideas of Faction weapons, armors, powerups, holsters,abilities, etc...
However to increase involvment in GCW the best idea yet (previously mentioned by poser00002)is granting uber items or abilities with increases in rank. Everyone wants to be the best in their profesion. In this case to do that you would have to be the highest rank possible, which means getting faction points, which means picking a side and being involved in the GCW.
Problem of getting more people involved in GCW, solved.
Now just come up with the content....What items and/or abilities to grant at what ranks for each faction. And, whether or not to make it easier, harder, or different to make rank.
tough question .
1) allow us to purchase special powerups from recruiters . these powerups would increase the ap- of a pistol by 1 . so your fwg-5 will become a ap-1 pistol and your de-10 becomes a ap-2 . these powerups should last a lot longer then regular powerups , maybe they could be on a timer rather then a set number of uses per powerup .
2) give us a special ability ( kinda like centre of being ) that can only be used against turrets . this ability would allow us to take only a fraction of the damage from turrets that other classes take . this way our role in a base raid could be to tank the turrets while the heavy hitters in the group stay back and unleash hell .
3) we should be able to purchase the certification of the launcher pistol from recruiters . i know that blast damage is seen as the domain of the commando but lets be realistic , the launcher is pretty much worthless anyway without the speed and accuracy mods of pistoleer .
oahep acto
Randonb wrote:
While I was at Fan Fest, JEST3R asked me what Pistoleers want in the GCW Revamp. To be honest, I was a little surprised. We never really talk about it. After all, isn't our function just to kill things? Most of our energy is spent on talking about how we don't do that very well, and we'd like to do it better.
He told me that he'd like a list of things that we'd like toget in the GCW Revamp. This can be whatever (so long as it is strictly GCW related, so try to avoid general things like "fix our specials" for this list). In particular, he wants to know what might encourage the neutral Pistoleer to pick up a faction. What might be a good "hook?"
Then I got back, and lo and behold, the developers want to know too. What do Pistoleers want in the GCW revamp? Try to keep it related to Pistoleers and the GCW, not general issues or one or the other. It isn't an easy question.
I had a couple of ideas, but I'd like to hear yours.
Message Edited by Randonb on 06-07-2004 06:56 PM
As a budding pistoleer I would kie to see a generic pistol that as you go up in ranks you can change damage types.
IE:
Novice pistoleer: Energy/Kinetic
Marksmanship1: Acid
Marksmanship 2: Heat
Marksmanship 3: Stun
Marksmanship 4: Blast
Master pistoleer: Cold
make it so that when changing damage types it take 50-70 seconds to change, so you can't change types in combat and limit it to 2 of these weapons per character (possible because it could be a quest reward)