Pistoleer Archive

Thread: Pistol Whip needs gimping

bluefieldinc
Wed Aug 06, 2003 11:17 am
#27

When will the babies out there quiting whinning? You chose brawler, now suffer the consequences of it.



| Biggs Ibe |
Jedi Knight
Military Strategist
"I have not yet begun to fight!"

Salomon_Orange
Wed Aug 06, 2003 11:23 am
#28

I think that Pistol Whip is fine. What I, as a Rifleman, disagree with is the accuracy that Pistoleers have at great distances such as 60-64 meters. I have friends who PvP alot, each of them Rifleman as well, and they both have said that they always lose to the Pistoleer at maximum ranges. I find this hard to believe when the pistol is a closer ranged combat weapon. It's not a sniper rifle in an way, yet I see people being knocked flat by it at 64 meters.


Do you guys actually have this kind of accuracy? I dont PvP much, but this kind of accuracy seems misplaced to me. It doesnt seem like a pistol should be able to do that, even at the master level.


I am an Expert Sniper in the Rifleman tree, and am quite deadly when it comes to 40 meters up to 64 meters. When a creature gets within the 30 meter and down mark, my aim starts to fail. Does this happen to the Pistoleer as well? I know your ideal range is 35 meters or so... but over that, do you see a significant drop in your aiming ability?


I dont think that I am whining about this. I just wanted to get some information in regard to the min/max ranges of some of the other Elite classes out there.


Thanks for the info guys.



Salomon Orange


Rifleman (Expert Sniper)




Salomon Orangge-12pt Rebel Master AS-Retired
Salo Bluee Imperial Pilot Terror

Josue15
Wed Aug 06, 2003 11:49 am
#29

Salomon_Orange


I don't have number but i do miss alot when I fire at target at that range your talking about. Now as the target get with in to 30m or closerI'm deadly with my FWG5 from what I seen.




Josue' Thomas Jedi Knight

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ShadowZerk
Wed Aug 06, 2003 1:06 pm
#30

Por,


Does a 2hd Swordsman have knockdown?


*without Master brawler*

Josue15
Wed Aug 06, 2003 1:14 pm
#31

The point is that all cases get a knockdown it take a while to get. Like i said Pistol Whip only comes after you get 60000 Combat exp and we all know how hard it is to get combat experience.


If you have a Knockdown effect I think you work your way there with alot a work. Like I said just because you get killed by a speical does mean you have to run to the boards and ask for it to be nerf.


What when someone bleeds you to death are you going to ask for all Bleed speical to be nerfed?




Josue' Thomas Jedi Knight

Click here to support this great Vision of a better FRS to save SWG by Glzmo!
Jedi Robes
Long awaited are the Jedi robes! Gone will be the days of Jedi running about in armor. The Jedi robe will provide a hidden toughness value that will protect the Jedi, similar to armor, but providing more of a Jedi feel. -TH Jedi archive II
Inhocmark
Wed Aug 06, 2003 1:17 pm
#32

I don't think it's fair to lump Pistoleer in as 'ranged' granted we are using ranged weapons but pistols do less damage than their cousins in Carbine and Rifle and in return we get more versatility. You can use a pistol point blank with no akwardness and you can also use it at a medium distance.



The guy who posted 3 times asked why a pistoleer is effective at 60-64 meters...well it all depends on the weapon, but think back to the old westerns. Pistoleers are deadeye shots....if we're out that far we get a -50 to hit but due to the fact that our pistol skill is so high, we hit more often than not.



Pistols are meant to be versatile weapons, great at close range and useable at long range.





Khaijin Traj'Malek
Leader- Aftershock Alliance
Alliance City, Rori Lowca
"I do not kill with my gun. He who kills with his gun has forgotten the face of his father; I kill with my heart."
Salomon_Orange
Wed Aug 06, 2003 1:20 pm
#33

Thats actually wrong Porthos. I am a Rifleman, and dont have a knock-down. All I have are 2 posture up shots, meaning if i hit you with Flushingshot or Startleshot, the only thing it would make you do is get up off the ground if you are prone or kneeling.


No knockdown of any kind for Rifleman.



Salomon Orange


Rifleman (Expert Sniper)




Salomon Orangge-12pt Rebel Master AS-Retired
Salo Bluee Imperial Pilot Terror

Kielker
Wed Aug 06, 2003 1:24 pm
#34

From what I've heard master brawler isnot good, andits only realbenefit is to serve as a gateway to Teras Kasi, which is far better. Before I gave it up, I was an expert unarmed brawler myself and that skill line is absolutely terrible.


Besides, a master brawler/expert swordsman is in a novice profession. Pistoleer is an advanced profession. Those two people that fought were not the same level player and the lower level brawler should not win.


Expert swordsman, master brawler - total experience = 112k total unarmed/weapon xp between the two total. I shouldn't even add that xp together since there's no synergy between swordsman and brawler, but I'm feeling generous.


Pistoleer w/ Pistol Whip - Probably around 600k+ pistol xp total, but that's a low guess considering we don't even know that guy's skills. At the very least, he's probably got around 400k pistol xp.


Think he might have learned a few tricks or earned a better attack in that extra 300,000 - 500,000 weapon xp? I sure hope so, or advancing in a profession would seem kind of pointless.


My point- don't compare a novice profession with an advanced profession and complain that the novice profession is less powerful. Its supposed to be!




~~~~~~~~~~~~~~~~~~
Kielker Serrot / Keldo Reenix
Salomon_Orange
Wed Aug 06, 2003 1:25 pm
#35

So Inhocmark, you're saying that because you are high exp on the Pistoleer tree, you can hit at 64m? Thats wierd, cuz all the Master Rifleman are saying something different. At say 10 meters we cant hit the broad side of a barn. But yet we have the same sort of exp a Pistoleer has. We have gone through the same trials, but we cant compete even though we should be able to shove the barrel of our rifles up the enemies nose and pull the trigger at 10m.



Salomon Orange


Rifleman (Expert Sniper)




Salomon Orangge-12pt Rebel Master AS-Retired
Salo Bluee Imperial Pilot Terror

Kielker
Wed Aug 06, 2003 1:29 pm
#36






ShadowZerk wrote:

I guess my interpertation on forums is wrong thought it was supposed to help me with questions.





Your chosen thread title "Pistol Whip needs gimping" does not sound like you had a question. Sorry, I'm not one to support flaming, but you kind of brought it on yourself with that title.



~~~~~~~~~~~~~~~~~~
Kielker Serrot / Keldo Reenix
Inhocmark
Wed Aug 06, 2003 1:39 pm
#37

Salomon:



No, I'm not saying that, I'm saying that 60m or so is my outside range. I hit for less points and less often, especially a moving target. But because we have high pistol skill, it negates the impact of the -50 I have to hit.


Rifles: Extremely effective at long range and very powerful. Pistols have nothing that come close to the mind shots that rifles can pull off. Weakness: Get in short range with a rifle you can't aim at all so you're going to miss


Carbine: A great weapon that when they fix out the bugs in the action points will be an effective weapon with good damage stats at mid to long range. Weakness: Specials are always going to cost because it takes an effort to keep an automatic weapon going..also targets a pool easily healable



Pistols: Effective in close and at medium range but has the bonus of being an adaptable weapon. Doesn't have as many negatives as other weapons from less than optimal positions. Weakness: Does minimal damage compared to the other ranged weapons.



Just think about it in real life terms. And if at 60m a pistoleer is killing you...move to your idea range. IRL, once a rifleman (sniper etc) is discovered, he's pretty much a sitting duck. That's probably why your mindshot is so powerful. Get 1 or 2 shots off before the guy can get a beat on you and take advantage of the rifle's disadvantage.





Khaijin Traj'Malek
Leader- Aftershock Alliance
Alliance City, Rori Lowca
"I do not kill with my gun. He who kills with his gun has forgotten the face of his father; I kill with my heart."
ShadowZerk
Wed Aug 06, 2003 2:59 pm
#38

Kil,


its a Topic



Topic is: Pistoleer needs gimping



anyway this is going know where fast.


im done with this topic.


regardless the game needs a ton of tweakingfixes.


END OF STORY!

nikolai
Wed Aug 06, 2003 4:04 pm
#39

The original point is that Pistol Whip is used with a ranged weapon. Using Pistol Whip, a ranged user can beat a melee opponent at melee range. This is not how it should be. Melee should ALWAYS tear you apart if you get in their range. A ranged user should never win against a skilled melee opponent in melee range.









"Go then, there are other worlds than these."




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