Pistoleer Archive

Thread: Take a look at my Krayt Genosian Blaster = )

smugglinmolson
Fri Feb 27, 2004 8:14 am
#27

My guild leadergot the schematic and gave it to a very reliable weaponsmith on our server and he hooked it up with the krayt tissues. I will have to talk to him and figure out exactly what process he used.


I had a 27% damage slice on it, and yes I was the slicer. Other then that it takes pretty much the usuall things. I know that he did not have to find anything in particular. It DEFINITLY was not like the theme park schematics where you had to have like nightsister stuff to make the weapon which was nice.


I know that there are 2 things also that can make your gun more powerful and it is found in the caves. There is a lubricant, and also cubes. The cubes come in different colors (white, green, red, blue ect..) and they all have some sort of different powerup to it.


The white ones dont do anything but fill the spot (cause the gun does require cubes). BUT the yellow ones for instance give +10 to both min/max damage.


So you can have different combonations. But my friend that has a VERY close Genosian blaster to mine said hes eating rebels like mad!


Also I was not aware that adding some rifleman to my pistol proffesion was defense stacking, I thought it was only if you added melee to ranged, but thanks for letting me know = )



[Thiev Highwind] [Dark Jedi]
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Nifty
Fri Feb 27, 2004 9:17 am
#28

Your template is only stacking melee defense. Your ranged defense is almost non existant and your dodge and block both are pretty low, plus you have no melee mitigation, and only ranged mitigation 2. Nothing compared to stacking master fencer, master pistols and 4-4-0-4 TKA. Your melee defense isn't much more than a non-stacked master fencer. Far from hypocritical considering the template I just mentioned has a melee defense of 176 and a dodge of 185.


By the way, nice pistol. You might want to examine the tradeoff in terms of damage per second of a 33% speed 16% min powerup since your pistol speed is only 54.



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
JediKozel
Fri Feb 27, 2004 12:27 pm
#29






HardwiredXMan wrote:

Very nice gun.....too bad it doesn't have Armor Peircing,, then it would truely be awesome. Only problem I see is that damage mitigation 3 will kill this weapon in pvp(look at the wide game in min vs max damage).In PVE, it will rule since not much has good defense against stun.




It doesn't need armor piercing. It deals stun damage. All armor and most creatures are vulnerable to stun.


And that's not a pistol, it's a cannon. I would ripp off my city and my PA to get one ...





Mokael Openg
Mayor by Day, Fixer by Night, Gunfighter by Need
"Face it, if crime did not pay, there would be very few criminals."
Laughton Lewis Burdock
(from Shadows of The Empire by S. Perry)
llib
Fri Feb 27, 2004 12:29 pm
#30

IM going pistoleer when i get home...Damn its a Jawa Ion rifle on steroids.



Sword

Master Swordsman & Master Doctor



XWarchief of BLC - Lotus, DantooineX

"Live by the sword, die by the sword."
PadiOne
Fri Feb 27, 2004 12:47 pm
#31

my armor is stun resistant.



____________________________________________

PoodooPlethora
Fri Feb 27, 2004 1:05 pm
#32






JLG88 wrote:

ur a defensive stacker too.......w/ that rifleman in there






Heh. The hypocrisy...or maybe he truely just didn't know, lol.



Bucharatta
Captain Rebel Alliance
Dark Combat
HardwiredXMan
Sat Feb 28, 2004 1:32 am
#33






smugglinmolson wrote:

Yea but wait till next publish when you cant stack your pistoleer/fencer defences....pwnage.


I cant wait till defense stackers to get nerfed honestly you guys are unhitable now but not for long.







It's my assumption you are talking about me.....


I had no intentions on stacking nor do I rely on those stacking mods in pve or pvp.....My holo told me to go fencer and I was a master pistoleer before I even decided to do holo's. I had no intentions on doing fencer so defense stacking was just a mere coincidence......in my opinion, the stacking of pistoleer and fencer doesn't mean squat in the geo cave though.....I still get slaughtered if I don't pick my fights carefully (like fight 1 enemy at a time). I do dodge 8 out of 10 attacks, but when I do get hit it's for massive damage (try advanced strafe shot for 1800 - 3k getting hit 3 times in 1 second) With the next publish, it doesn't matter what they do to the professions because I won't be a fencer or pistoleer by then.....I have smuggler to do next and every since I started playing this game it was my aspirations to become a master commando. So I will be a jedi and my main character will be a master commando by pub 7.


I know def stacking is unbalancing....but so is riflemans speed with the amount of damage they can do.....so is TKM with how they can KD/Dizzy and head hit you til you die in mere seconds.


Remember that the new patch will change everything about combat,not just the stacking.....so 105 dodge can still potentially be very effective, depending on what else in the combat system they change and the def cap they put in the game.....it's all for the better though.


Anyway, me stating what my professions are was just a testiment of how hard the geo cave is......even with all the stacked def, it don't help much.....the best help in this cave is a group killing them before they kill you.....and then you still need someone to rez because I garuantee you are gonna die 3 times or get DB'd.


Epukag
Sat Feb 28, 2004 1:39 am
#34

this is PvP perfection.


Ive been trying unsuccessfully to commission a krayted Geo blaster on my server for 3 days now - only one schem has dopped on intrepid so far :/


This gun is my sole purpose in life right now, and its killing me not having one


GREAT SCORE





\ AkMe /
(Master Armorsmith +26 Armor Experimentation | Assembly | Repair | +FS Experimentation)

~ AkMee Junior ~ - Master Pistoleer / Master Smuggler / TKM
@ AkMe Advanced Armor - Theed / Naboo -5435 , 3416 @

BUYING ACKLAY RIS SCHEMATICS AND YELLOW CUBES
HardwiredXMan
Sat Feb 28, 2004 1:49 am
#35






JediKozel wrote:





HardwiredXMan wrote:

Very nice gun.....too bad it doesn't have Armor Peircing,, then it would truely be awesome. Only problem I see is that damage mitigation 3 will kill this weapon in pvp(look at the wide game in min vs max damage).In PVE, it will rule since not much has good defense against stun.





It doesn't need armor piercing. It deals stun damage. All armor and most creatures are vulnerable to stun.


And that's not a pistol, it's a cannon. I would ripp off my city and my PA to get one ...







This may be true to some extent, but AP is always a nice addition to any weapon especially since most everyone I know who pvp's has more than 1 suit of Armor on them. one of which protects against stun and the other kinetic. It only takes a button press and 1 second to switch.


IF you take 50% off the damage due to shooting a armored target


then take whatever percentage resist that target has to stun


then add defense mitigation 3 to the mix and you can see where AP would benefit this gun. AP would eliminate the 50% reduction due to the armor. Plus without AP it's the same as a tangle pistol with more damage.


Also, I am inclined to believe that stun resistances on mobs will probably go up a bit and acid resist as well.The deves would be stupid to giveus a powerful stun weapon and keep the resist on mobs the same, they might as well give us nuclear warheads.......Anyway, 90% of the high level mobs have significant resistnaces to stun.....I've seen nightsisters with 100% resist to it and force sensitives on dantooine have 80% resist to all except restraint (or is it blast) and they have medium armor as well. So that's why I say AP would make this gun awesome. AGains't medium armor, a AP1 weapon still suffers a decrease in damage.


And yes that thing does look like a cannon....but have you seen it shoot.....LOL it sure doesn't shoot like a cannon. STill it's cool though.


D3st0r
Sat Feb 28, 2004 1:49 am
#36


Unless this gun stays extremely rare, you can see the nerf bat coming a mile away, they thought krayt FWG5's were overpowered, could you imagine this thing?Opening fire on a group of rebels with fanshot and this gun *drools at the thought of it*


Btw the resists on creatures etc dont need to change because of this, anyone who grinds xp with a weapon like this.... It is made for pvp

Message Edited by D3st0r on 02-27-2004 12:51 PM




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