Pistoleer Archive

Thread: How Speed Works In The Game: The #1 Issue Facing Pistoleers

BoomBeef
Sat Sep 06, 2003 9:58 am
#27

In my opinion the game does not need to be balanced between classes and there will always be some classes better than others at combat. No big deal there, commandos ought to do more damage etc. Howevere, the scale of differencedoes not need to be this bad and that part I believe the devs ought tofix.I only fear their "fix" isn't the nerf bat of hell to Commandos and BH classes. Please devs, stop with the nerfs!


The nerfing issue is really screwing things up in PvE, maybe tenfold worse than in PvP. There are just some overboardnerfs and i hope things improve. For the time being, I am enjoying the limited use of my pistols;however the inaccuracy added at the last patch is beginning to bother me.One can only hope things improve here and not get worse elsewhere.




I have not failed. Ive just found ten thousand ways that wont work.
huevon5031
Sat Sep 06, 2003 11:10 pm
#28

I agree with that last rifle argument. The thing that I would have to say bugs me is the fact that they all have the same range. Personally I believe that I (rifleman) should be able to hit from a longer range than a pistol or carbine. I know that's opening a whole other can of worms so to speak.But like i said that's just my opinion




Joe-Dirt
Master CM
Master Slacker
4/4/4/3 on the irresponsibility tree
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fkjvhdks
Sun Sep 07, 2003 12:59 am
#29

you forgot one thing..... all these heavy weapons miss most of the time!


that was my trolling of the day, thank you

Auto
Sun Sep 07, 2003 3:53 am
#30

While I was hitting my 1200 fan shots (1 second delay)tonight I noticed:


a Rifleman doing 8500 per shot (3 second delay)


a Carbineer doing 2500 per shot (1.5 second delay)


a Bounty Hunter with LLC doing 3000 per shot (1.5 second delay)





Greython Tolar of DOOM
Philosopher1976
Sun Sep 07, 2003 4:22 am
#31

The accuracy argument for the riflemen only goes so far ... to make the DPS of the pistoleer comparable to that of a rifleman, the rifle would have to be over 21 times less accurate than the pistol. Even if it's a bit less accurate, the damage output of a Master Rifleman is so much greater than a Master Pistoleer that it is unbalancing even when accuracy is taken into account.





Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


JavaHulk
Sun Sep 07, 2003 4:59 am
#32

Theres some good stuff here, but your COMPLETLY ignoreing HUGE portions of the weapon balances! Added dmg (rifles), ham costs, charges, %% to hit with the heavy weaps (LLC doesent hit very often even at master, nor do the heavy weaps), movement penalties, oh yeah, and SPECIALS! You diddent mention specials ONCE. Those are the most important part of balancing weapons out! Not to mention I find it strange that your calling to help pistoleers, when everyone else is flocking to become one..... I for one think that pistoleers are PLENTY powerfull to start with, if not to much so, your calculations DO NOT reflect what iv seen in game countless times.



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Zilod
Sun Sep 07, 2003 6:01 am
#33

first of all compliments for the hard work


i want to add only a consideration


for a fair comparation i think we should compare even various moves with weapons, with their ham costs, speed and damage


eg.


if i can shot stopping shot every second consuming trascurable ham using a scout blaster, my "real" dps rise to 1k


so i think that if we want to have a good comparsion of various weapons we must take in account even their efficency and not only their dps


sorry for bad english

Diabolik19
Sun Sep 07, 2003 6:36 am
#34

Heh heh, okay....


This will be my first troll on this board


What you didn't mention is how inaccurate a lot of those upper weapons are. I am a BH and I LAUGH at the statement that pistols are inaccurate. Pistoleers have more modifiers than I have for accuracy than I have and I hit 80% of the time with a pistol, if not better. With the LLC, I have gone up to10 times not hitting anything! When it hits, it HURTS, but I would say that a 40% accuracy is the best I can get from it, on a GOOD day when the air is nice and dry so electricitysnaps nice Using your own data from the last chart with that estimate I get from being a BH with a pistol level 2:


61.596 Bounty Hunter (LLC)
60.6Master Pistoleer (only using my own BH modifiers, not the pistoleer ones)


Well isn't that interesting One more accuracy modifier and a pistol will beat me


Also, you compare a pistoleer to a master BH, a master Commando, a BH + carbineer, Master Rifleman + Master Marksman, and all these other mixed classes which have alot of combat skill. Of COURSE they're gonna be better in combat than a straight pistoleer. They have multiple combat abilities You even compare a Master Pistoleer + Bounty Hunter to a Master Pistoleer. LOL. Gee I wonder who's gonna do more damage.....


Keep in mind guys, you're firing a pistol. A hand gun. It's oviously going to be much weaker than oh, lets say, a ROCKET And I don't know too many pistols which armor pierce like a rifle will.


Redo your calculations with accuracy in there, as well as HAM cost, then come back and post the data. I think you'd be surprised where you guys sit. I appreciate what you're trying to say, but your calculations are not taking into account enough relevent data.


-Diabolik





Bounty Hunter

2-4-4-4

"You kill me in your dreams, you'd better wake up and apologize". - Mr. White
Stargoo
Sun Sep 07, 2003 7:15 am
#35

welcome to the board troll. just a tip . next time, you dont have to mention you are troll. we pistoleers can sniff out trolls with uncanny accuracy. ( at any range too). so let me welcome you and be the first to say


"go away troll"

Blind_Ronin
Sun Sep 07, 2003 7:32 am
#36

I don't think speed is an issue. I'm a pistoler and I've put a lot of time into my profession.


Compared to a pistol:


Carbines should befaster and do lots of damage


Rifles should be slower but more accurate and do more damage


In other words everything is fine. A pistol is not as accurate as carbines or rifles in real life and doesn't do as much damage. I choose to fight beside carbineers and rifleman instead of against them.


I think if anyone chooses pistols because they want a speed bonus, they should think about the future more. A master carbineer or master rifleman is going to capable of more damage and faster kills. The benefit of the pistol is that they are easy to acquire (expecially when servers are just starting) and usually cheaper. In real life and in the military, a pistol is a side arm. You use it when you have to, but you use rifles and carbines first. That's why there are no pistol-packing gunslingers anymore.


Sorry, but I didn't pick the pistol because I thought I would be able to out damage anyone per second. Seems balanced (vsrealistic, not vs each other) to me as it is with the exception of the heavy weapons. I would like the armor piercing DX2 to work properly though, and I would like a larger selection of pistols. Some flashy moves would be nice too.

Diabolik19
Sun Sep 07, 2003 7:40 am
#37






Stargoo wrote:

welcome to the board troll. just a tip . next time, you dont have to mention you are troll. we pistoleers can sniff out trolls with uncanny accuracy. ( at any range too). so let me welcome you and be the first to say


"go away troll"







If you're so accurate at any range, then whats the problem with pistols? Thank you for making my point


-Diabolik




Bounty Hunter

2-4-4-4

"You kill me in your dreams, you'd better wake up and apologize". - Mr. White
Scyc
Sun Sep 07, 2003 2:49 pm
#38

Give pistoleers +10 speed for each stances box and lower the speed benefit gained at master pistoleer to +10 if necessary.

Sarne
Sun Sep 07, 2003 11:33 pm
#39

To the riflemen worried about the balance if this was changed to a more sensible system, you're right. Riflemen and probably some other professions would need to be looked into when changing it, since there's currently some attempted balance based on the "bugged" system in the game currently.. but it doesnt really work too well, it would be much easier to balance it if the speed mods were affecting all professions the same way. That's the whole point of the issue really.


But it's really necessary to do in the long run, for lots of reasons. Doesn't anyone else feel it'll become really boring when your weapon selection is based solely on the damage and ham costs, since the speed is the same on them all? Or that you can never improve your speed mods with future expansions if new skills or items are added?You can even get those totally useless speed mod points already with BH+carbine/pistol skills.

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