Pistoleer Archive

Thread: How duel weield would solve alot of problems

mka
Thu Apr 08, 2004 4:36 am
#27






FoU_Kameleon wrote:
The thing that would be bad about Dual wielding would be that we would kill ourselves faster than we would the enemy.I'm 2/2/4/3 in Pistoleer and I do about 1-2k dmg per /healthshot2 with a sliced Krayt RB (dmg 131-372 spd 1.4(1.1 w/ powerup)) but each one of those shots are -42 to my action. So imagine that times two each second, -84 per second. That would be the only dilemma about dual wield. Otherwise it's good.






-84 per special is nothing uncommon when you look at other professions. Riflemen lose -70-90 mind every Strafe2 they fire.


100% HAM increase for 100% damage incrase sounds fair to me




Jeswin Esqui - Master Smuggler - Master Commando - Master Pilot - Chimaera Galaxy
RougeSoldier
Thu Apr 08, 2004 5:01 am
#28

Spike7913 wrote:
pistoleers need holsters, evreyone needs holsters,
more than one kind as well, hip, over-the-back (for rifleman and swordsman) and others (you get the idea)

onto the more relevant stuff....

pistoleer speed is a very big problem. i don't want pistoleer damage to increase, and i don't want every other profession to slow down,

and also because pistols don't have high armor piercing weapons (except acid and stun damage in some cases) we are hindered.

a weapon that is AP3 damage 300-300 (for example sake) and firing once every 3 seconds will do more DPS than a pistol that is AP1 damage 100-100 firing once a second

hell yeah they should!everyone should, just to look cool when you have your other weapon put away. I'de love to see my flamethrower on my back while I have my VK's at hand



-SamuraiX "Yahiko" Opuke-
Wow, that sounds like a line from a crappy forum post.
omg!!! teh chiken has ub3r 1337 hax0rz!!!!!!!111!!!!!oneoneoen

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