Pistoleer Archive

Thread: Your in Holo's scope Pistol Boys.. Be prepared for the Nerf bat!

KenobiWan
Wed Aug 20, 2003 10:12 am
#27






Bolanos wrote:

Hey Kenobiwan, you moron. The T21 aren't nerfed anymore, so stop whining like a little Hoe. And Pistoleer's aren't overpowered, the only reason you want us nerfed is because you want to be the god's of SWG, unbeatable, and your not suppose to be, so grow up.







Sorry Bolanos.. Not a Rifleman.. Just a normal ole SW:G player who loves to see that the Pistoleer "cry-m-a-river" whiners get sent down to the lowest rung of the combat profession since they started the class envy nerf wars. This is what is known as


- Poetic Justice -




______________________________________
Wan-Klip Master Weaponsmith
Vendor Tent: /waypoint 4588, 1513
Sterling Crimson Isle, Corellia
BlackReign1004
Wed Aug 20, 2003 10:26 am
#28

I can't wait to see you all whine when your kd cost 680 HAM.../golfclap DEV's
Quid
Wed Aug 20, 2003 11:13 am
#29

Closed for trolling.


Taallyn
Wed Aug 20, 2003 11:27 am
#30

Testing. Ooops. Think Quid accidently overwrote Xahn's lock.
Robai
Wed Aug 20, 2003 11:28 am
#31

haha
Madrox
Wed Aug 20, 2003 12:22 pm
#32

I really hope the Dev's don't believe all this hype about Pistoleers being so overpowered.

The top 2 issues with Pistoleers:
1) Knockdown
2) Accuracy at range


1) Knockdown is a GLOBAL problem. Any class that has knockdown(since it can be spammed) is overpowered. It's KNOCKDOWN that needs to be fixed in general, not a pistoleer's ability.

2) Pistols being "accurate" at range is not at all the fault of pistoleers, nor is it even within our skills(there's no +accuracy at 64m skill mod). It's a developer oversight in weapon contruction. Oh, and pistols aren't really "accurate" at 64, techincally they are just as "inaccurate" as the other weapon classes(-70 or -80 I think it is).

Now I really haven't seen any pistoleers fighting to keep these 2 things in the game, in fact most of us agree that these should be changed- it's not like we dont get knocked down too.

The very last thing that is "overpowering" about pistols is Eye Shot, which is a BH problem-but since it uses a pistol people look at us which isn't fair.
Hopefully the Devs will see it this way, as many of our skills and skill mods dont work, as is the same with other classes. And remember, Health is on of the most common(and highest) HAM bars in combat. It's also the most protected with 6 slots of armor to cover it.

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PS- On a completely different note, I hate this whole "T21's were nerfed" cry. After I saw it was AP: Heavy, my jaw dropped. I dont think the majority of people know just HOW much extra damage this adds on. My only experiance with an Armor Piercing weapon(since I use pistols) has been with a very poorly contructed SR Combat pistol, but it still would do great damage.
Breakdown. The pistol had a 4.0 speed, and was sliced so the max dmg was in the 150's, and the damage type is energy(the worst type). But because of the AP:light rating, this VERY crappy pistol can compete with an awesome FWG5(non-sliced) that deals heat damage.

Yes, the T21 is probably being changed to AP:Light and the damage ranges adjusted, but people need to see beyond the damage range. I'd take a mediocre AP weapon any day over the finest contructed AP:none weapon, because just like Holo says- it's an automatic damage multiplier.

Lesson is importance goes something like this(IMO):
Armor Piercing
Damage Type
Speed
Min Damage
Max Damage [or just overall damage range]

Followed by HAM costs.
Madrox
Wed Aug 20, 2003 12:57 pm
#33

It seems that there is a MUCH better post on this by Jaegen already, so here's the links:

http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=367307&highlight=#M367307

And also

http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=7478&highlight=#M7478
darthfodder
Thu Aug 21, 2003 12:15 am
#34

The orginal poster must have a mean hard-on for the nerf bat.
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