Pistoleer Archive

Thread: Impressed with Disarming Shot 2, now what about Knockdown defense?

Kubernetes
Tue Aug 19, 2003 12:28 pm
#14

>Did they plan for the master pistoleer to have an area ranged knockdown? If you really think about it, it's a huge mistake to mistakenly switch the master pistoleer skill with a carbineer skill.


LOL. Huge mistake? There's a boatload of "huge mistakes" with respect to all the combat classes. Legshot3 is supposed to do something more than Legshot2. Actionshot1 and 2 are supposed to be the carbine equivalent of pistol Healthshot and rifle Mindshot--but it somehow also causes posture change. Remember that Suppression Firedidn't even do anything until recently; apparently the Suppression Fire effects got added to Actionshot, although they haven't bothered to take away posture change from Actionshot yet (I'm sure it's coming soon).



Look at all the skill trees for the three classes. Don't you think it's odd that pistoleers managed to get one AE shot when all other shots are single target (not counting pointblankarea)? Carbineers' second tier shots are all AE, yet our AE knockdown, Chargeshot2 doesn't work at all. Kind of odd, don't you think? Do the riflemen get an AE shot? Nope, it seems to be a carbineer specialty. Face it, pistols are supposed to own in duels; carbines are supposed to own on battlefields.




Hasdrubal Carthago/ KNR/ Valcyn

Master Doctor/ Novice TKA/ ex-Master Carbineer
Doctors' Motto: Stop the Tumble Monkeys!
Page 2 of 2