Pistoleer Archive

Thread: Soooo. given the CU update....

JerethBane
Sun Mar 20, 2005 10:50 am
#14

I calculate Master Marksman/Master Smuggler/Master Pistoleer at 246 SP under current SP cost.


I personally doubt that SP costs are going to change (per box that is) becuase to do so would screw up metrics. I'm thinking for instance CMs not being able to master a ranged profession if the numbers changed.
Nifty
Sun Mar 20, 2005 5:38 pm
#15

who knows, they may be changing skill point values for brawler classes to disallow the triple elite master.


Overall, I'm not happy about the skill requirement changes. After I got tired of music, I was gonna do master smuggler, master pistols and master TKA. Not possible now.



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
SgtKilgore
Tue Mar 22, 2005 8:58 am
#16

Hell yea, I cannot wait for Master BH/Master Pistoleer/ Master Smuggler!!

That has been the template I have wanted for a lonnnnnggg time now...



------------------------------------------------------------
I'd like to remind you of something you'd rather forget
------------------------------------------------------------


BadgerSmaker
Tue Mar 22, 2005 9:11 am
#17

Hmm, sorry to break this to you but triple masteries are out apparently.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Gunslinger112
Tue Mar 22, 2005 10:25 am
#18

I *think* you won't be able to master three elite profs... seeing as marksman is a starter prof, you can master that, and two more profs like Pistoleer and Bounty Hunter.



Arehonn Freecloud
Grimwrath
Tue Mar 22, 2005 10:28 am
#19

I'm already a Master Pistoleer, and really close to Master BH - I plan to add the Dirty Fighting line once the CU hits.






LAZZERYTHPA'OZA
_____________________________________
Section8-Insurgo-Naboo
MasterSmuggler::..::MasterPistoleer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
KETTEMOOR

Uthyr
Tue Mar 22, 2005 11:41 am
#20

Here's a direct quote from Blair (SWG Producer) posted the other day regarding the CU:







Blair wrote:


No player will be able to master three elite combat professions.






Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Nifty
Tue Mar 22, 2005 12:49 pm
#21






SgtKilgore wrote:
Hell yea, I cannot wait for Master BH/Master Pistoleer/ Master Smuggler!!

That has been the template I have wanted for a lonnnnnggg time now...






skill points aren't available for that.


Pistols = novice marksman, pistols IV, ranged support, pistoleer skills= 15 + 14 + 14 + 63 = 106


BH = novice scout, explor IV, novice marksman, ranged support, bh skills= 15 + 14 + (0) + (0) + 63 = 92


Smuggler = novice brawler, unarmed IV, novice marksman, pistols IV, smuggler skills = 15 + 14 + (0) + (0) + 63 = 92


106 + 92 + 92 = 290.


Mastering Pistols and Bounty Hunter alone is going to take up 198 points, leaving you just 52 points left over.




Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
JerethBane
Tue Mar 22, 2005 7:05 pm
#22

Blair wrote:


No player will be able to master three elite combat professions.


And this is the other operative word. Marksman is not an elite profession.


Seriously, I don't think that SP are going to change, I think we can bank on keeping 15-1-2-3-4-5-6-5-4-3-2-1 through the tress of most professions (Pilot, Politician and ID being the notable exceptions) Otherwise Docs, BEs and CMs get really really screwed. (inability to master an elite combat prof to go with)


And as to above, there is one big flaw in Blair's statement.


Swords-Fencer-TK 246 SP under revamp prereqs and SP as we know them. Thouhg it has been speculated that you will simply be disallowed to purchase the third elite master box when you have two active masteries

Enna
Wed Mar 23, 2005 1:58 am
#23






JerethBane wrote:

I calculate Master Marksman/Master Smuggler/Master Pistoleer at 246 SP under current SP cost.


I personally doubt that SP costs are going to change (per box that is) becuase to do so would screw up metrics. I'm thinking for instance CMs not being able to master a ranged profession if the numbers changed.




I do believe these are the keywords here.

Crillan
Wed Mar 23, 2005 12:31 pm
#24

I'm probably going to stay master smuggler/master pistoleer and get BH pistols.



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
Han_Solo_67
Wed Mar 23, 2005 2:41 pm
#25

I been toying with the thought of MP/MBH/Smuggler 0040



Rikarus Sinn
Rebel Captain,
Formerly of ACES and Arakeen
Jedi?
BadgerSmaker
Thu Mar 24, 2005 2:24 am
#26

I'll stick with what I have at the moment.


I'm quite interested to see what the changes to CM and Doc will be.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Page 2 of 3